One Shot Podcast Network
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One Shot Podcast Network
One Shot Podcast Network is a network of podcast series about tabletop role-playing games, with many shows dedicated to actual play, interviews, and discussion. It was founded by James D'Amato to showcase a wide variety of games and systems, including indie role-playing games, as an alternative to actual play shows that focus exclusively on Dungeons & Dragons. The network has won multiple ENNIE Awards. As of April 2023, the network was funded by collective monthly contributions of $6,699 per month from 1,046 users on Patreon. Shows Current shows One Shot is the flagship show of the network. D'Amato typically runs a self-contained actual play of a different game system each week, with occasional multi-episode storylines. Episodes last about an hour. Em Friedman for Polygon recommended One Shot as one of the best actual play podcasts that don't use DnD. In 2023, fantasy author Patrick Rothfuss collaborated with One Shot to produce an actual play series set in the world o ...
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Tabletop Role-playing Game
A tabletop role-playing game (typically abbreviated as TRPG or TTRPG), also known as a pen-and-paper role-playing game, is a form of role-playing game (RPG) in which the participants describe their characters' actions through speech. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines. Within the rules, players have the freedom to improvise; their choices shape the direction and outcome of the game. The terms ''pen-and-paper'' and ''tabletop'' are generally only used to distinguish this format of RPG from other formats, since neither pen and paper nor a table are strictly necessary. Gameplay Overview In most games, a specially designated player typically called the game master (GM) purchases or prepares a set of rules and a fictional setting in which each player acts out the role of a single character. The GM describes the game world and its inhabit ...
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Actual Play
Actual play, also called live play, is a genre of podcast or web show in which people play tabletop role-playing games (TTRPGs) for an audience. Actual play often encompasses in-character interactions between players, storytelling from the gamemaster, and out-of-character engagements such as dice rolls and discussion of game mechanics. The genre emerged in the early 2000s and became more popular throughout the decade, particularly with the 2015 debut of ''Critical Role'', an actual play webseries featuring professional voice actors. History According to Evan Torner writing in ''Watch Us Roll'', actual play is rooted in phenomena including magazine "play reports" of wargames and internet forums dedicated to role-playing games. With the emergence of esports, livestreamed gaming, and Let's Plays, actual plays of TTRPGs became a popular podcast and webseries format, and contributed to the resurgence of TTRPGs in the 2010s and 2020s. In 2008, the creators of ''Penny Arcade'' part ...
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Indie Role-playing Game
An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a corporate environment. Independent publication of role-playing games Indie role-playing games (RPGs) can be self-published by one or a few people who themselves control all aspects of design, promotion and distribution of the game. An independent role-playing game publisher usually lacks the financial backing of large company. This has made forms of publishing other than the traditional three-tier model more desirable to the independent publisher. Formats Independent publishers may offer games only in digital format, only in print, or they may offer the same game in a variety of formats. Some major RPG publishers have abandoned PDF publication, probably as a counter-piracy effort. Common digital form ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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ENNIE Awards
The ENNIE Awards (previously stylized as ENnie Awards) are awards for role-playing game (RPG) products (including game-related accessories, publications, and art) and their creators. The awards were created in 2001 by Russ Morrissey of EN World in partnership with Eric Noah's Unofficial D&D Third Edition News. The ceremony has been hosted at Gen Con in Indianapolis since 2002. Since 2018, EN World is no longer associated with the awards. The ENNIES comprise two rounds. In the first round, publishers submit their products for nomination. Entries are judged by five democratically elected judges. The nominated products are voted on by the public in the second round. Winners of the annual awards are then announced at a ceremony at Gen Con. History The award ceremony initially focused on the '' d20 System'' products and publishers. It has come to include "all games, supplements, and peripheral enterprises". Since 2002, the awards have been announced at a live ceremony at Gen Con. It ...
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Patreon
Patreon (, ) is a membership platform that provides business tools for content creators to run a subscription service. It helps creators and artists earn a monthly income by providing rewards and perks to their subscribers. Patreon charges a commission of 9 to 12 percent of creators' monthly income, in addition to payment processing fees. Patreon is used by YouTube videographers, webcomic artists, writers, podcasters, musicians, adult content creators, and other categories of creators who post regularly online. It allows artists to receive funding directly from their fans, or patrons, on a recurring basis or per work of art. The company is based in San Francisco. History Patreon was co-founded in May 2013 by developer Sam Yam and musician Jack Conte, who was looking for a way to make a living from his YouTube videos. They developed a platform that allowed 'patrons' to pay a set amount of money every time an artist created a work of art. The company raised $2.1 million in ...
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Polygon (website)
''Polygon'' is an American entertainment website that publishes blogs, reviews, guides, videos, and news primarily covering video games, as well as movies, comics, television and books. At its October 2012 launch as Vox Media's third property, ''Polygon'' sought to distinguish itself from competitors by focusing on the stories of the people behind the games instead of the games themselves. It also produced long-form magazine-style feature articles, invested in video content, and chose to let their review scores be updated as the game changed. The site was built over the course of ten months, and its 16-person founding staff included the editors-in-chief of the gaming sites ''Joystiq'', '' Kotaku'' and '' The Escapist''. Its design was built to HTML5 responsive standards with a pink color scheme, and its advertisements focused on direct sponsorship of specific kinds of content. Vox Media produced a documentary series on the founding of the site. History The gaming blog ''Poly ...
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Patrick Rothfuss
Patrick James Rothfuss (born June 6, 1973) is an American author. He is best known for his duology ''The Kingkiller Chronicle'', which has won him several awards, including the 2007 Quill Award for his debut novel, ''The Name of the Wind''. Its sequel, ''The Wise Man's Fear'', topped The New York Times Best Seller list, ''The New York Times'' Best Seller list. Early life Patrick Rothfuss was born in Madison, Wisconsin, and received his B.A. in English from the University of Wisconsin–Stevens Point in 1999. He contributed to ''The Pointer'', the campus paper, and produced a widely circulated parody warning about the Goodtimes Virus. He taught part-time at Stevens Point. In 2002, he received a master's degree in arts and English from Washington State University. He won the Writers of the Future 2002 Second Quarter competition with "The Road to Levenshir", an excerpt from his then-unpublished novel ''The Wise Man's Fear''. Career Writing In 2006, Rothfuss sold his novel '' ...
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The Kingkiller Chronicle
''The Kingkiller Chronicle'' is a fantasy trilogy by the American writer Patrick Rothfuss. The first two books, ''The Name of the Wind'' and ''The Wise Man's Fear'', were released in 2007 and 2011. The books released in the series have sold over 10 million copies. The series centers on a man named Kvothe, an infamous adventurer and musician telling his life story to a scribe. The book is told in a " story-within-a-story" format: a frame narrative relates the present day in which Kvothe runs an inn under an assumed name and is told in omniscient third person. The main plot, making up the majority of the books and concerning the actual details of Kvothe's life, is told in the first person. The series also contains metafictional stories within stories from varying perspectives that tie to the main plot in various ways. Synopsis ''The Kingkiller Chronicle'' tells the life story of a man named Kvothe. In the present day, Kvothe is a rural innkeeper, living under a pseudonym. In the ...
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Alex Roberts (game Designer)
Alex Roberts is a Canadian tabletop role-playing game designer. Her games typically lack a gamemaster (GM) and include romantic themes. Career Roberts was the host of the role-playing games podcast "Backstory" on the One Shot Podcast Network from 2016 to 2019. Roberts made '' Star Crossed'', published by Bully Pulpit Games in 2019, a game about forbidden romantic pairings; it was funded via a Kickstarter campaign. The game won the 2019 Diana Jones Award. The use of a Jenga tower as a game mechanic to heighten tension was inspired by the horror role-playing game '' Dread''. She designed ''For the Queen'', published by Evil Hat Productions in 2019, a GM-less storytelling card game that initiated the genre of games called "Descended from the Queen." Brittany N. Arde at the University of Cincinnati used Roberts' ''For the Queen'' in a psychological study on the influence of storytelling games on team building. Emily St. James, for '' Vox'', stated in 2020 that "Roberts is o ...
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Non-binary Gender
Non-binary and genderqueer are umbrella terms for gender identities that are not solely male or femaleidentities that are outside the gender binary. Non-binary identities fall under the transgender umbrella, since non-binary people typically identify with a gender that is different from their assigned sex, though some non-binary people do not consider themselves transgender. Non-binary people may identify as an intermediate or separate third gender, identify with more than one gender, no gender (agender), or have a fluctuating gender identity (genderfluid). Gender identity is separate from sexual or romantic orientation: non-binary people have various sexual orientations. Being non-binary is also not the same as being intersex; most intersex people identify as either male or female. Non-binary people as a group vary in their gender expressions, and some may reject gender identity altogether. Some non-binary people are medically treated for gender dysphoria with surgery or ...
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Simon & Schuster
Simon & Schuster () is an American publishing company and a subsidiary of Paramount Global. It was founded in New York City on January 2, 1924 by Richard L. Simon and M. Lincoln Schuster. As of 2016, Simon & Schuster was the third largest publisher in the United States, publishing 2,000 titles annually under 35 different imprints. History Early years In 1924, Richard Simon's aunt, a crossword puzzle enthusiast, asked whether there was a book of ''New York World'' crossword puzzles, which were very popular at the time. After discovering that none had been published, Simon and Max Schuster decided to launch a company to exploit the opportunity.Frederick Lewis Allen, ''Only Yesterday: An Informal History of the 1920s'', p. 165. . At the time, Simon was a piano salesman and Schuster was editor of an automotive trade magazine. They pooled , equivalent to $ today, to start a company that published crossword puzzles. The new publishing house used "fad" publishing to publish bo ...
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