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Virtual Military
A Virtual Military Organization (VMO) is a dedicated hobby organization that uses simulation to model the operations of a military. Virtual Military Organizations (VMOs) generally have a presence on the internet, similar to real military organizations. Most VMOs simulate military operations to varying degrees. A newer variant of Virtual Military is the MilSim unit. MilSim units differ from Virtual Military by placing emphasis on the simulation of military tactics in their chosen gaming platform, whereas traditionally, VMOs have placed emphasis on simulating the bigger picture, including a full military career path, logistics systems, coordinated movement of equipment around the world, and prolonged military operations. Although VMOs may appear to be a type of gaming clan, a key difference is that a gaming clan's primary purpose is to be an "organized group of players that regularly play together." VMOs are essentially role-playing environments within which an individual can imm ...
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Hobby
A hobby is considered to be a regular activity that is done for enjoyment, typically during one's leisure time. Hobbies include collecting themed items and objects, engaging in creative and artistic pursuits, playing Sport, sports, or pursuing other amusements. Participation in hobbies encourages acquiring substantial skills and knowledge in that area. A list of hobbies changes with renewed interests and developing fashions, making it diverse and lengthy. Hobbies tend to follow trends in society, for example stamp collecting was popular during the nineteenth and twentieth centuries as postal systems were the main means of communication, while video games are more popular nowadays following technological advances. The advancing production and technology of the nineteenth century provided workers with more leisure time to engage in hobbies. Because of this, the efforts of people investing in hobbies has increased with time. Hobbyists may be identified under three sub-categori ...
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Service Ribbon
A medal ribbon, service ribbon or ribbon bar is a small ribbon, mounted on a small metal bar equipped with an attaching device, which is generally issued for wear in place of a medal when it is not appropriate to wear the actual medal. Each country's government has its own rules on what ribbons can be worn in what circumstances and in which order. This is usually defined in an official document and is called "the order of precedence" or "the order of wearing." In some countries (particularly in North America and in Israel), some awards are "ribbon only," having no associated medal. Design According to the U.S. Defense Logistics Agency (DLA), the U.S. military's standard size for a ribbon bar is wide, tall, with a thickness of 0.8 mm. The service ribbon for a specific medal is usually identical to the suspension ribbon on the medal. For example, the suspension and service ribbon for the U.S. government's Purple Heart medal is purple with a white vertical stripe at eac ...
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Persistent World
A persistent world or persistent state world (PSW) is a virtual world which, by the definition by Richard Bartle, "continues to exist and develop internally even when there are no people interacting with it". The first virtual worlds were text-based and often called MUDs, but the term is frequently used in relation to massively multiplayer online role-playing games (MMORPGs) and pervasive games. Examples of persistent worlds that exist in video games include ''Battle Dawn'', ''EVE Online'', and ''Realms of Trinity''. A persistent world can be achieved by developing and maintaining a single or dynamic instance state of the game world that is shared and viewed by all players around the clock. The persistence of a world can be subdivided into "game persistence", "world persistence" and "data persistence". Data persistence ensures that any world data is not lost in the event of computer system failure. World persistence means the world continues to exist and is available to players whe ...
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Geopolitics
Geopolitics (from Greek γῆ ''gê'' "earth, land" and πολιτική ''politikḗ'' "politics") is the study of the effects of Earth's geography (human and physical) on politics and international relations. While geopolitics usually refers to countries and relations between them, it may also focus on two other kinds of states: ''de facto'' independent states with limited international recognition and relations between sub-national geopolitical entities, such as the federated states that make up a federation, confederation, or a quasi-federal system. At the level of international relations, geopolitics is a method of studying foreign policy to understand, explain, and predict international political behavior through geographical variables. These include area studies, climate, topography, demography, natural resources, and applied science of the region being evaluated. Geopolitics focuses on political power linked to geographic space. In particular, territorial waters and l ...
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Uniqueness
Uniqueness is a state or condition wherein someone or something is unlike anything else in comparison, or is remarkable, or unusual. When used in relation to humans, it is often in relation to a person's personality, or some specific characteristics of it, signalling that it is unlike the personality traits that are prevalent in that individual's culture. When the term ''uniqueness'' is used in relation to an object, it is often within the realm of product, with the term being a factor used to publicize or market the product in order to make it stand out from other products within the same category. The notion of American exceptionalism is premised on the uniqueness of the West, particularly its well-defined secularism. See also *Loner *Scarcity In economics, scarcity "refers to the basic fact of life that there exists only a finite amount of human and nonhuman resources which the best technical knowledge is capable of using to produce only limited maximum amounts of each eco ...
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Business Model
A business model describes how an organization creates, delivers, and captures value,''Business Model Generation'', Alexander Osterwalder, Yves Pigneur, Alan Smith, and 470 practitioners from 45 countries, self-published, 2010 in economic, social, cultural or other contexts. The process of business model construction and modification is also called ''business model innovation'' and forms a part of business strategy. In theory and practice, the term ''business model'' is used for a broad range of informal and formal descriptions to represent core aspects of an organization or business, including purpose, business process, target customers, offerings, strategies, infrastructure, organizational structures, sourcing, trading practices, and operational processes and policies including culture. Context The literature has provided very diverse interpretations and definitions of a business model. A systematic review and analysis of manager responses to a survey defines business models ...
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Knowledge Transfer
Knowledge transfer is the sharing or disseminating of knowledge and the providing of inputs to problem solving. In organizational theory, knowledge transfer is the practical problem of transferring knowledge from one part of the organization to another. Like knowledge management, knowledge transfer seeks to organize, create, capture or distribute knowledge and ensure its availability for future users. It is considered to be more than just a communication problem. If it were merely that, then a memorandum, an e-mail or a meeting would accomplish the knowledge transfer. Knowledge transfer is more complex because: * knowledge resides in organizational members, tools, tasks, and their subnetworks and * much knowledge in organizations is tacit or hard to articulate. The subject has been taken up under the title of knowledge management since the 1990s. The term has also been applied to the transfer of knowledge at the international level. In business, knowledge transfer now has be ...
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Roblox
''Roblox'' () is an online game platform and game creation system developed by Roblox Corporation that allows users to program games and play games created by other users. Created by David Baszucki and Erik Cassel in 2004 and released in 2006, the platform hosts user-created games of multiple genres coded in the programming language Lua. For most of ''Roblox''s history, it was relatively small, both as a platform and as a company. ''Roblox'' began to grow rapidly in the second half of the 2010s, and this growth has been accelerated by the COVID-19 pandemic. ''Roblox'' is free to play, with in-game purchases available through a virtual currency called Robux. As of August 2020, ''Roblox'' had over 164 million monthly active users, including more than half of all American children under 16. Although ''Roblox'' has received generally positive reviews from critics, it has faced criticism for its moderation, microtransactions, and exploitative practices directed toward children. ...
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Digital Combat Simulator
''Digital Combat Simulator'', or ''DCS'', is a combat flight simulation game developed primarily by Eagle Dynamics and The Fighter Collection. Several labels are used when referring to the ''DCS'' line of simulation products: ''DCS World'', ''Modules'', and ''Campaigns''. ''DCS World'' is a free-to-play game that includes two free aircraft and two free maps. Modules are downloadable content that expand the game with add-on aircraft, maps, and other content. Campaigns are scripted sets of missions. Modules and campaigns are produced by Eagle Dynamics as well as third-parties. Gameplay ''DCS World'' is a study sim in which players learn how to operate aircraft using realistic procedures. Aircraft are meticulously modeled from real-world data, including authentic flight models and subsystems and detailed cockpits with interactive buttons and switches. Digital manuals document the history, systems, and operation of each aircraft in extensive detail. The game has extensive support ...
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Falcon 4
''Falcon 4.0'' is a combat flight simulation video game developed by MicroProse and published by Hasbro Interactive in 1998. The game is based around a realistic simulation of the Block 50/52 F-16 Fighting Falcon jet fighter in a full-scale modern war set in the Korean Peninsula. ''Falcon 4.0s dynamic campaign engine runs autonomously. The game is the ultimate development in the ''Falcon'' series from Spectrum HoloByte that began in 1984. HoloByte had acquired MicroProse in 1993, and started using that name for all of its titles in 1996. After MicroProse was purchased by Hasbro, official development ended. In 2000, a source code leak allowed continued development of the game by members of the gaming community, including bug fixes and new campaigns. Many of these additions were collected by Lead Pursuit, which arranged an official license of the original code base from the owner Atari; these were published as '' Falcon 4.0: Allied Force'' in 2005. Spanning well over a decad ...
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Microsoft Flight Simulator
''Microsoft Flight Simulator'' is a series of amateur flight simulator programs for Microsoft Windows operating systems, and earlier for MS-DOS and Classic Mac OS. It was an early product in the Microsoft application portfolio and differed significantly from Microsoft's other software, which was largely business-oriented. In November 2022, ''Microsoft Flight Simulator'' is the longest-running software product line for Microsoft, predating Windows by three years. ''Microsoft Flight Simulator'' is one of the longest-running PC video game series of all time. Bruce Artwick began the development of ''Flight Simulator'' in 1977. His company, Sublogic, initially distributed it for various personal computers. In 1981, Artwick was approached by Microsoft's Alan M. Boyd who was interested in creating a "definitive game" that would graphically demonstrate the difference between older 8-bit computers, such as the Apple II, and the new 16-bit computers, such as the IBM PC, still in devel ...
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Squad (video Game)
''Squad'' is a tactical first-person shooter video game developed by the Canadian game development studio Offworld Industries. Self-published through Steam, it is a spiritual successor to the ''Project Reality'' modification for ''Battlefield 2''. Set in the modern day, the game features a mix of real and semi-fictional content, with most of the game taking place in realistic conflicts, such as insurgencies in the Middle East and conflict in Eastern Europe. ''Squad'' became available on Steam Early Access on December 15, 2015, and was officially released on Steam on September 23, 2020. Gameplay Squad is a tactical shooter based around squad gameplay designed to encourage teamwork and communication. A match is played between two belligerent teams, with each team being made up of squads that cap at nine players. Players in squads select from various soldier classes which play distinct roles in combat, such as suppressive fire from an automatic rifleman, anti-tank support from a ...
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