Virtual Private LAN Service
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Virtual Private LAN Service
Virtual Private LAN Service (VPLS) is a way to provide Ethernet-based multipoint to multipoint communication over IP or MPLS networks. It allows geographically dispersed sites to share an Ethernet broadcast domain by connecting sites through pseudowires. The term ''sites'' includes multiplicities of both servers and clients. The technologies that can be used as pseudo-wire can be Ethernet over MPLS, L2TPv3 or even GRE. There are two IETF standards track RFCs (RFC 4761 and RFC 4762) describing VPLS establishment. VPLS is a virtual private network (VPN) technology. In contrast to L2TPv3, which allows only point-to-point layer 2 tunnels, VPLS allows any-to-any (multipoint) connectivity. In a VPLS, the local area network (LAN) at each site is extended to the edge of the provider network. The provider network then emulates a switch or bridge to connect all of the customer LANs to create a single bridged LAN. VPLS is designed for applications that require multipoint or broadcast ...
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Ethernet
Ethernet () is a family of wired computer networking technologies commonly used in local area networks (LAN), metropolitan area networks (MAN) and wide area networks (WAN). It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3. Ethernet has since been refined to support higher bit rates, a greater number of nodes, and longer link distances, but retains much backward compatibility. Over time, Ethernet has largely replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET. The original 10BASE5 Ethernet uses coaxial cable as a shared medium, while the newer Ethernet variants use twisted pair and fiber optic links in conjunction with switches. Over the course of its history, Ethernet data transfer rates have been increased from the original to the latest , with rates up to under development. The Ethernet standards include several wiring and signaling variants of the OSI physical layer. Systems communicating over Ethernet ...
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Provider Edge Router
A provider edge router (PE router) is a router between one network service provider's area and areas administered by other network providers. A network provider is usually an Internet service provider as well (or only that). The term ''PE router'' covers equipment capable of a broad range of routing protocols, notably: *Border Gateway Protocol (BGP) (PE to PE or PE to CE communication) *Open Shortest Path First (OSPF) (PE to CE router communication) *Multiprotocol Label Switching (MPLS) (PE to P router communication) PE routers do not need to be aware of what kind of traffic is coming from the provider's network, as opposed to a P router that functions as a transit within the service provider's network. However, some PE routers also do labelling. See also * Customer edge router * Provider router In Multiprotocol Label Switching (MPLS), a P router or provider router is a label switch router (LSR) that functions as a transit router of the core network. The P router is typica ...
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Multiprotocol Label Switching
Multiprotocol Label Switching (MPLS) is a routing technique in telecommunications networks that directs data from one node to the next based on labels rather than network addresses. Whereas network addresses identify endpoints the labels identify established paths between endpoints. MPLS can encapsulate packets of various network protocols, hence the ''multiprotocol'' component of the name. MPLS supports a range of access technologies, including T1/ E1, ATM, Frame Relay, and DSL. Role and functioning In an MPLS network, labels are assigned to data packets. Packet-forwarding decisions are made solely on the contents of this label, without the need to examine the packet itself. This allows one to create end-to-end circuits across any type of transport medium, using any protocol. The primary benefit is to eliminate dependence on a particular OSI model data link layer (layer 2) technology, and eliminate the need for multiple layer-2 networks to satisfy different types of traffic. M ...
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RADIUS
In classical geometry, a radius ( : radii) of a circle or sphere is any of the line segments from its center to its perimeter, and in more modern usage, it is also their length. The name comes from the latin ''radius'', meaning ray but also the spoke of a chariot wheel. as a function of axial position ../nowiki>" Spherical coordinates In a spherical coordinate system, the radius describes the distance of a point from a fixed origin. Its position if further defined by the polar angle measured between the radial direction and a fixed zenith direction, and the azimuth angle, the angle between the orthogonal projection of the radial direction on a reference plane that passes through the origin and is orthogonal to the zenith, and a fixed reference direction in that plane. See also *Bend radius *Filling radius in Riemannian geometry *Radius of convergence * Radius of convexity *Radius of curvature *Radius of gyration ''Radius of gyration'' or gyradius of a body about the axis of r ...
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Content-addressable Memory
Content-addressable memory (CAM) is a special type of computer memory used in certain very-high-speed searching applications. It is also known as associative memory or associative storage and compares input search data against a table of stored data, and returns the address of matching data. CAM is frequently used in networking devices where it speeds up forwarding information base and routing table operations. This kind of associative memory is also used in cache memory. In associative cache memory, both address and content is stored side by side. When the address matches, the corresponding content is fetched from cache memory. History Dudley Allen Buck invented the concept of content-addressable memory in 1955. Buck is credited with the idea of ''recognition unit''. Hardware associative array Unlike standard computer memory, random-access memory (RAM), in which the user supplies a memory address and the RAM returns the data word stored at that address, a CAM is designed such ...
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MAC Address
A media access control address (MAC address) is a unique identifier assigned to a network interface controller (NIC) for use as a network address in communications within a network segment. This use is common in most IEEE 802 networking technologies, including Ethernet, Wi-Fi, and Bluetooth. Within the Open Systems Interconnection (OSI) network model, MAC addresses are used in the medium access control protocol sublayer of the data link layer. As typically represented, MAC addresses are recognizable as six groups of two hexadecimal digits, separated by hyphens, colons, or without a separator. MAC addresses are primarily assigned by device manufacturers, and are therefore often referred to as the burned-in address, or as an Ethernet hardware address, hardware address, or physical address. Each address can be stored in hardware, such as the card's read-only memory, or by a firmware mechanism. Many network interfaces, however, support changing their MAC address. The address typ ...
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Point-to-multipoint
In telecommunications, point-to-multipoint communication (P2MP, PTMP or PMP) is communication which is accomplished via a distinct type of one-to-many connection, providing multiple paths from a single location to multiple locations. Point-to-multipoint telecommunications is typically used in wireless Internet and IP telephony via gigahertz radio frequencies. P2MP systems have been designed with and without a return channel from the multiple receivers. A central antenna or antenna array broadcasts to several receiving antennas and the system uses a form of time-division multiplexing to allow for the return channel traffic. Modern point-to-multipoint links In contemporary usage, the term point-to-multipoint wireless communications relates to fixed wireless data communications for Internet or voice over IP via radio or microwave frequencies in the gigahertz range. Point-to-multipoint is the most popular approach for wireless communications that have a large number of nodes, ...
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Route Reflector
Border Gateway Protocol (BGP) is a standardized exterior gateway protocol designed to exchange routing and reachability information among autonomous systems (AS) on the Internet. BGP is classified as a path-vector routing protocol, and it makes routing decisions based on paths, network policies, or rule-sets configured by a network administrator. BGP used for routing within an autonomous system is called Interior Border Gateway Protocol, Internal BGP (iBGP). In contrast, the Internet application of the protocol is called Exterior Border Gateway Protocol, External BGP (eBGP). History The Border Gateway Protocol was sketched out in 1989 by engineers on the back of "three ketchup-stained napkins", and is still known as the ''three-napkin protocol''. It was first described in 1989 in RFC 1105, and has been in use on the Internet since 1994. IPv6 BGP was first defined in in 1994, and it was improved to in 1998. The current version of BGP is version 4 (BGP4), which was publishe ...
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Split Horizon
In computer networking, split-horizon route advertisement is a method of preventing routing loops in distance-vector routing protocols by prohibiting a router from advertising a route back onto the interface from which it was learned. The concept was suggested in 1974 by Torsten Cegrell, and originally implemented in the ARPANET-inspired Swedish network TIDAS. Terminology Here is some basic terminology: * Route poisoning: if a node N learns that its route to a destination D is unreachable, inform that to all nodes in the network by sending them a message stating that the distance from N to D, as perceived by N, is infinite. * Split horizon rule: if a node N uses interface I to transmit to a given destination D, N should not send through I new information about D. * Poison reverse rule: if a node N uses interface I to transmit to a given destination D, N sends through I the information that its cost-to-go to D is infinite. Whereas under split horizon N does not send any in ...
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Time To Live
Time to live (TTL) or hop limit is a mechanism which limits the lifespan or lifetime of data in a computer or network. TTL may be implemented as a counter or timestamp attached to or embedded in the data. Once the prescribed event count or timespan has elapsed, data is discarded or revalidated. In computer networking, TTL prevents a data packet from circulating indefinitely. In computing applications, TTL is commonly used to improve the performance and manage the caching of data. Description The original DARPA Internet Protocol's RFC document describes TTL as: IP packets Under the Internet Protocol, TTL is an 8-bit field. In the IPv4 header, TTL is the 9th octet of 20. In the IPv6 header, it is the 8th octet of 40. The maximum TTL value is 255, the maximum value of a single octet. A recommended initial value is 64. The time-to-live value can be thought of as an upper bound on the time that an IP datagram can exist in an Internet system. The TTL field is set by the sender ...
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Customer Edge Router
The customer edge router (CE) is the router at the customer premises that is connected to the provider edge router of a service provider IP/MPLS network. The CE router peers with the provider edge router (PE) and exchanges routes with the corresponding VRF inside the PE. The routing protocol used could be static or dynamic (an interior gateway protocol like OSPF or an exterior gateway protocol like BGP). The customer edge router can either be owned by the customer or service provider. See also * Provider edge router * Provider router In Multiprotocol Label Switching (MPLS), a P router or provider router is a label switch router (LSR) that functions as a transit router of the core network. The P router is typically connected to one or more PE routers. Here's one scenario: A ... References Routers (computing) MPLS networking {{compu-network-stub ...
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Network Switch
A network switch (also called switching hub, bridging hub, and, by the IEEE, MAC bridge) is networking hardware that connects devices on a computer network by using packet switching to receive and forward data to the destination device. A network switch is a multiport network bridge that uses MAC addresses to forward data at the data link layer (layer 2) of the OSI model. Some switches can also forward data at the network layer (layer 3) by additionally incorporating routing functionality. Such switches are commonly known as layer-3 switches or multilayer switches. Switches for Ethernet are the most common form of network switch. The first MAC Bridge was invented in 1983 by Mark Kempf, an engineer in the Networking Advanced Development group of Digital Equipment Corporation. The first 2 port Bridge product (LANBridge 100) was introduced by that company shortly after. The company subsequently produced multi-port switches for both Ethernet and FDDI such as GigaSwitch. Digital ...
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