Virtual Army Experience
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Virtual Army Experience
__NOTOC__ The Virtual Army Experience (VAE) is a mobile US Army simulator created by the Army development team with the digital development handled by Zombie Studios. The interactive exhibit brings the army’s popular computer game, ''America’s Army, America’s Army: Special Forces (Overmatch)'', to a life-size, networked environment to provide visitors with an experience of soldiering. Using computers, LAN based scenarios, motion simulators, and videos, the VAE is a display of technological invention. The VAE was greeted with enthusiasm by the public for its design, use of measurement technology, and its ability to engage visitors through an entertaining and educational experience. The dual use of the virtual environment with tracking technology is a combination that commercial marketers could learn from, say experts, especially those marketers who target young adults. The VAE is managed by the Army’s Office of Economic and Manpower Analysis (OEMA) at the United States Mil ...
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Participants Test Their Skills On The Virtual Battelfield
Participation or Participant may refer to: Politics *Participation (decision making), mechanisms for people to participate in social decisions *Civic participation, engagement by the citizens in government *e-participation, citizen participation in e-government using information and communications technology Finance *Participation (ownership), an ownership interest in a mortgage or other loan *Participation, the amount of benefit in a bond plus option due to the performance of an underlying asset *Capital participation, ownership of shares in a company or project Other uses

*Participation (philosophy), the inverse of inherence: if an ''attribute inheres'' in a subject, then the ''subject participates'' in the attribute * Participant Media, an American film-production company founded in 2004 {{disambiguation ...
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Zombie Studios
Zombie Studios was an American independent video game developer. It was formed in 1994 as Zombie, LLC by Joanna Alexander and Mark Long, formerly of the Sarnoff Research Center. Alexander and Long founded Zombie after they completed the design of a virtual reality headset for Hasbro at Sarnoff in 1993. Zombie has designed and produced over 30 games for major platforms. They created a value label in 2005, Direct Action Games, to design and produce value titles for both PC and consoles. Zombie Studios shut down in January 2015 with its owners' retirement. Former staffers of the company subsequently founded a new studio, Builder Box Games (now Hardsuit Labs), who acquired some of Zombie Studio's former IPs. Games developed *'' Ice & Fire'' (1995) *''Locus'' (1995) *''Zork Nemesis'' (1996) *'' ZPC'' (1996) *''CyberSpace Mountain- VR Ride'' (1997) *'' Spec Ops: Rangers Lead the Way'' (1998) *'' Spec Ops: Ranger Team Bravo'' (1998) (''Rangers Lead the Way'' expansion) *'' Spearhead'' ...
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Special Forces (Overmatch)
Special forces and special operations forces (SOF) are military units trained to conduct special operations. NATO has defined special operations as "military activities conducted by specially designated, organized, selected, trained and equipped forces using unconventional techniques and modes of employment". Special forces emerged in the early 20th century, with a significant growth in the field during the Second World War, when "every major army involved in the fighting" created formations devoted to special operations behind enemy lines. Depending on the country, special forces may perform functions including airborne operations, counter-insurgency, counter-terrorism, foreign internal defense, covert ops, direct action, hostage rescue, high-value targets/manhunt, intelligence operations, mobility operations, and unconventional warfare. In Russian-speaking countries, special forces of any country are typically called , an acronym for "special purpose". In the United States ...
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Participants Wait In Line For The Virtual Army Experience
Participation or Participant may refer to: Politics *Participation (decision making), mechanisms for people to participate in social decisions *Civic participation, engagement by the citizens in government *e-participation, citizen participation in e-government using information and communications technology Finance *Participation (ownership), an ownership interest in a mortgage or other loan *Participation, the amount of benefit in a bond plus option due to the performance of an underlying asset *Capital participation, ownership of shares in a company or project Other uses *Participation (philosophy), the inverse of inherence: if an ''attribute inheres'' in a subject, then the ''subject participates'' in the attribute * Participant Media Participant Media, LLC is an American Film industry, film production company founded in 2004 by Jeffrey Skoll, dedicated to entertainment intended to spur social change. The company finances and co-produces film and television content, a ...
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The Virtual Army Experience
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ...
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