Video Games In South Korea
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Video Games In South Korea
In South Korea, video games are considered to be a major social activity, with most of the games being cooperative or competitive. Locally developed role-playing, first-person shooter, MMORPG and mobile games have proven to be very popular in the country. Professional competition surrounding video games (especially those involving real-time strategy games) also enjoy a substantial following in South Koreamajor tournaments are often broadcast on television and have large prizes available. South Korea has developed a strong economy in Asia through the development of creative industries (i.e. Online Game). ''New York Times'' culture writer Seth Schiesel has commented "When it comes to gaming, Korea is the developed market... When you look at gaming around the world, Korea is the leader in many ways..." Statistic provided by Korea Creative Content Agency shows that the industry has gained an average growth of 14.9% in sales since 2008. This statistic may reflects an increasing inte ...
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South Korea
South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korea, Korean Peninsula and sharing a Korean Demilitarized Zone, land border with North Korea. Its western border is formed by the Yellow Sea, while its eastern border is defined by the Sea of Japan. South Korea claims to be the sole legitimate government of the entire peninsula and List of islands of South Korea, adjacent islands. It has a Demographics of South Korea, population of 51.75 million, of which roughly half live in the Seoul Capital Area, the List of metropolitan areas by population, fourth most populous metropolitan area in the world. Other major cities include Incheon, Busan, and Daegu. The Korean Peninsula was inhabited as early as the Lower Paleolithic period. Its Gojoseon, first kingdom was noted in Chinese records in the early 7th century BCE. Following the unification of the Three Kingdoms of Korea into Unified Silla, Silla and Balhae in the ...
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United States Of America
The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territories, nine Minor Outlying Islands, and 326 Indian reservations. The United States is also in free association with three Pacific Island sovereign states: the Federated States of Micronesia, the Marshall Islands, and the Republic of Palau. It is the world's third-largest country by both land and total area. It shares land borders with Canada to its north and with Mexico to its south and has maritime borders with the Bahamas, Cuba, Russia, and other nations. With a population of over 333 million, it is the most populous country in the Americas and the third most populous in the world. The national capital of the United States is Washington, D.C. and its most populous city and principal financial center is New York City. Paleo ...
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Ultima (series)
''Ultima'' is a series of open world fantasy role-playing video games from Origin Systems, Inc. ''Ultima'' was created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series sold over 2 million copies by 1997. A significant series in computer game history, it is considered, alongside '' Wizardry'' and '' Might and Magic'', to be one of the norm-establishers of the computer role-playing game genre. Several games of the series are considered seminal entries in their genre, and each installment introduced new innovations which then were widely copied by other games. The games take place for the most part in a world called Britannia; the constantly recurring hero is the Avatar, first named so in ''Ultima IV''. They are primarily within the scope of fantasy fiction but contain science fiction elements as well. Games The main ''Ultima'' series consists of nine installments (the seventh title is divided into two parts) grouped into three trilogies, or " Ages ...
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Zemmix
Zemmix, trade mark and brand name of South Korean electronics company Daewoo Electronics Co., Ltd., is an MSX-based video game console brand. The brand name ''Zemmix'' is no longer in use. Under the name ''Zemmix'', Daewoo released a series of gaming consoles compatible with the MSX home computer standards. The consoles were in production between 1985 and 1995. The consoles were not sold outside South Korea. Hardware Console Models All consoles were designed to broadcast standard NTSC, have low and high outputs for connecting to a TV and have a universal adapter for connection to the mains 120/230 volts. The consoles also had a letter coming after the serial number. These letters indicated the color combination of the console. The key is as follows. * W - white and silver colors * R - red and black colors * B - yellow, blue and black colors For example, CPC 51W would be a white or silver Zemmix V (see below). Consoles compatible with the MSX standard * CPC-50 (''Zemmix'') * ...
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Daewoo
Daewoo ( ; Hangul: , Hanja: , ; literally "great universe" and a portmanteau of "dae" meaning great, and the given name of founder and chairman Kim Woo-choong) also known as the Daewoo Group, was a major South Korean chaebol (type of conglomerate) and automobile manufacturer. It was founded on 22 March 1967 as Daewoo Industrial and was declared bankrupt on 1 November 1999, with debts of about US$50 billion (equivalent to $ billion in ). Prior to the 1997 Asian financial crisis, Daewoo was the second largest conglomerate in South Korea after the Hyundai Group. There were about 20 divisions under the Daewoo Group, some of which survived as independent companies. History Beginning and development The Daewoo Group was founded by Kim Woo-choong in March 1967. He was the son of the Provincial Governor of Daegu. He graduated from the Kyonggi High School, then finished with an Economics Degree at Yonsei University in Seoul. During the 1960s, after the end of the Syngman Rhee g ...
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Copyright Law Of South Korea
Copyright law of South Korea is regulated by the Copyright Act of 1957. It has been amended several times, with a recent 2009 revision introducing a three strikes policy for online copyright infringement. History The concept of copyright first appeared in Korean writings in 1884. The history of the Korean copyright law dates to 1908, when during the occupation of Korea, the Japanese copyright law was extended to cover the Korean territories in the form of the international treaty between the United States and Japan on the Protection of Industrial Property in Korea. The Japanese law on copyright was used in Korea until 1957. The major Korean copyright legislation up to date, the Copyright Act of 1957, was enacted on January 28 of that year. This act protected the works for 30 years after the death of the author, and included fair use provisions. Later revisions also addressed issues such as moral rights. The Act has had 14 amendments, including two consolidations (in 1986 and 2006 ...
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Take-Two Interactive
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal game development studios. Take-Two created the Private Division label to support publishing from independent developers and more recently announced a new internal studio for the label called Intercept Games. The company also formed Ghost Story Games which was a former 2K studio under the name Irrational Games. The company acquired the developers Socialpoint, Playdots and Nordeus to establish itself in the mobile game market. The company also owns 50% of professional esports organization NBA 2K League. Take-Two's combined portfolio includes franchises such as ''BioShock'', ''Borderlands'', ''Grand Theft Auto'', ''NBA 2K'', and ''Red Dead'' among others. As of March 2018, it is the third-largest publicly traded game company in the Americas an ...
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Game Boy Advance
The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, 2001, and in mainland China as iQue Game Boy Advance on June 8, 2004. The GBA is part of the sixth generation of video game consoles. The original model does not have an illuminated screen; Nintendo addressed that with the release of a redesigned model with a frontlight, frontlit screen, the Game Boy Advance SP, in 2003. Game Boy Advance SP#Backlit model (AGS-101), A newer revision of the redesign was released in 2005, with a backlight, backlit screen. Around the same time, the final redesign, the Game Boy Micro, was released in September 2005. As of June 2010, 81.51 million units of the Game Boy Advance series have been sold worldwide. Its successor, the Nintendo DS, was released in November 2004 and is backward compatible with Game B ...
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Air Buster
is a 1990 horizontally scrolling shooter arcade video game developed by Kaneko. It was published by Namco in Japan and Sharp Image Electronics in North America (licensed from Namco). Two players control the "Blaster Fighter" star ships in their efforts to destroy a mysterious mechanical fortress orbiting Earth, with plans to take control of the planet. The Blaster Fighters can equip one of seven available weapons, which will change the ship's firepower and abilities, such as diagonal shots, homing missiles and small drones that follow the player's ship. ''Air Buster'' received a favorable reception for its visuals, sound effects and gameplay, although complaints were directed at the difficulty, which was deemed "too easy" by numerous publications. Ports of the game were released for both the TurboGrafx-16 and Sega Genesis, the former being renamed to ''Aero Blasters'' for international releases. The Sega Genesis release was ported over to the "Project EGG" digital storefront in ...
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