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Victory Five
Victory Five was a Chinese professional esports organisation based in Shenzhen. It was owned by Mario Ho, head of Macau's esports association and son of the late Stanley Ho. It had teams competing in ''League of Legends'' and ''PlayerUnknown's Battlegrounds''. Plans to merge Victory Five and Ninjas in Pyjamas (NiP) were announced on 9 July 2020 by the teams' respective owners. The merger was completed on 10 August 2021, and, on 6 January 2023, Victory Five was dissolved and its teams were rebranded as NiP China. ''League of Legends'' History Victory Five entered the professional ''League of Legends'' scene on 30 November 2018, when their application to the ''League of Legends'' Pro League (LPL), China's top-level league for the game, was accepted. Along with SinoDragon Gaming, Victory Five joined the league as part of its expansion from 14 to 16 teams. Victory Five's inaugural roster consisted of top laner Lim "Jinoo" Jin-woo, junglers Tu "Ben4" Xincheng and Hu "Pepper" ...
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Shenzhen
Shenzhen (; ; ; ), also historically known as Sham Chun, is a major sub-provincial city and one of the special economic zones of China. The city is located on the east bank of the Pearl River estuary on the central coast of southern province of Guangdong, bordering Hong Kong to the south, Dongguan to the north, and Huizhou to the northeast. With a population of 17.56 million as of 2020, Shenzhen is the third most populous city by urban population in China after Shanghai and Beijing. Shenzhen is a global center in technology, research, manufacturing, business and economics, finance, tourism and transportation, and the Port of Shenzhen is the world's fourth busiest container port. Shenzhen is classified as a Large-Port Megacity, the largest type of port-city in the world. Shenzhen roughly follows the administrative boundaries of Bao'an County, which was established since imperial times. The southern portion of Bao'an County was seized by the British after the Opium Wars an ...
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COVID-19 Pandemic In Mainland China
The COVID-19 pandemic in mainland China is part of the worldwide pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). China was the first country to experience an outbreak of the disease, the first to impose drastic measures in response (including lockdowns and face mask mandates), and one of the first countries to bring the outbreak under control. The 2019–2020 COVID-19 outbreak in mainland China was the first wave of the disease, and was first manifested as a cluster of mysterious pneumonia cases, mostly related to the Huanan Seafood Market, in Wuhan, the capital of Hubei province. It was first reported to the local government on 27 December 2019 and published on 31 December. On 8 January 2020, a new coronavirus (SARS-CoV-2) was identified as the cause of the pneumonia by Chinese scientists. By 29 January, the virus was found to have spread to all provinces of mainland China. By late February, the pand ...
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Esports Teams Based In China
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include ''League of Legends'', ''Dota'', ''Counter-Strike'', ''Valorant'', ''Overwatch'', ''Str ...
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Esports Teams Established In 2018
Esports, short for electronic sports, is a form of competition using video games. Esports often takes the form of organized, multiplayer video game competitions, particularly between professional players, individually or as teams. Although organized competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s, when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity. By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing and providing funding for tournaments and other events. The most common video game genres associated with esports are multiplayer online battle arena (MOBA), first-person shooter (FPS), fighting, card, battle royale and real-time strategy (RTS) games. Popular esports franchises include ''League of Legends'', ''Dota'', ''Counter-Strike'', ''Valorant'', ''Overwatch'', ''Str ...
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2023 Disestablishments In China
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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2018 Establishments In China
Eighteen or 18 may refer to: * 18 (number), the natural number following 17 and preceding 19 * one of the years 18 BC, AD 18, 1918, 2018 Film, television and entertainment * ''18'' (film), a 1993 Taiwanese experimental film based on the short story ''God's Dice'' * ''Eighteen'' (film), a 2005 Canadian dramatic feature film * 18 (British Board of Film Classification), a film rating in the United Kingdom, also used in Ireland by the Irish Film Classification Office * 18 (''Dragon Ball''), a character in the ''Dragon Ball'' franchise * "Eighteen", a 2006 episode of the animated television series ''12 oz. Mouse'' Music Albums * ''18'' (Moby album), 2002 * ''18'' (Nana Kitade album), 2005 * '' 18...'', 2009 debut album by G.E.M. Songs * "18" (5 Seconds of Summer song), from their 2014 eponymous debut album * "18" (One Direction song), from their 2014 studio album ''Four'' * "18", by Anarbor from their 2013 studio album '' Burnout'' * "I'm Eighteen", by Alice Cooper commonly r ...
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Jackson Wang
Jackson Wang (; ko, 왕잭슨; born 28 March 1994) is a Hong Kong rapper, singer, dancer, record producer, fashion designer, and music video director. He is the founder of record label Team Wang and is the creative director and lead designer for fashion brand Team Wang Design. Born and raised in Hong Kong, Wang initially gained widespread recognition after joining JYP Entertainment's K-pop boy group, Got7, in 2014. In 2017, he founded Team Wang and began releasing solo music in China and internationally thereafter. His first solo album, ''Mirrors'', debuted in 2019 and reached number 32 on the ''Billboard'' 200 in the United States. In 2021, Wang left JYP Entertainment and formed the Chinese hip hop group, Panthepack, under Team Wang. Prior to his music career, Wang was a sabre fencer and competed in numerous domestic and international competitions. Life and career 1994–2016: Early life and debut with Got7 Wang was born in Hong Kong on 28 March 1994. He was raised ...
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Nasdaq
The Nasdaq Stock Market () (National Association of Securities Dealers Automated Quotations Stock Market) is an American stock exchange based in New York City. It is the most active stock trading venue in the US by volume, and ranked second on the list of stock exchanges by market capitalization of shares traded, behind the New York Stock Exchange. The exchange platform is owned by Nasdaq, Inc., which also owns the Nasdaq Nordic stock market network and several U.S.-based stock and options exchanges. History 1971–2000 "Nasdaq" was initially an acronym for the National Association of Securities Dealers Automated Quotations. It was founded in 1971 by the National Association of Securities Dealers (NASD), now known as the Financial Industry Regulatory Authority (FINRA). On February 8, 1971, the Nasdaq stock market began operations as the world's first electronic stock market. At first, it was merely a "quotation system" and did not provide a way to perform electronic trade ...
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Joint Venture
A joint venture (JV) is a business entity created by two or more parties, generally characterized by shared ownership, shared returns and risks, and shared governance. Companies typically pursue joint ventures for one of four reasons: to access a new market, particularly Emerging market; to gain scale efficiencies by combining assets and operations; to share risk for major investments or projects; or to access skills and capabilities. According to Gerard Baynham of Water Street Partners, there has been much negative press about joint ventures, but objective data indicate that they may actually outperform wholly owned and controlled affiliates. He writes, "A different narrative emerged from our recent analysis of U.S. Department of Commerce (DOC) data, collected from more than 20,000 entities. According to the DOC data, foreign joint ventures of U.S. companies realized a 5.5 percent average return on assets (ROA), while those companies’ wholly owned and controlled affiliates ( ...
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JD Gaming
JD Gaming (JDG), officially JDG Intel Esports Club, is a Chinese professional esports organization based in Beijing. It has two ''League of Legends'' teams: a main roster that competes in the ''League of Legends'' Pro League (LPL), the top-level league for the game in China, and an academy roster named Joy Dream that competes in the ''League of Legends'' Developmental League (LDL), China's secondary league. Both teams were formed on 20 May 2017 after e-commerce company JD.com acquired the LPL spot of the QG Reapers and the LSPL (now LDL) spot of Now or Never. Prior to the acquisitions, JD Gaming had an all-female ''League of Legends'' team and an ''Overwatch'' team, both of which saw only minor success and were disbanded. History Most of the QG Reapers' players and staff joined JD Gaming after their organization's acquisition by JD.com on 20 May 2017. JD Gaming's first roster consisted of top laner Kan "Kabe" Ho-man, junglers Kim "Clid" Tae-min and Chang "Xinyi" Ping, mid ...
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Suning (esports)
Weibo Gaming is a Chinese esports organization owned by the Weibo Corporation. Its ''League of Legends'' team competes in the LPL, the top-level league for the game in China. The organization was owned by e-commerce company Suning.com Suning.com Co., Ltd. formerly Suning Commerce Group Co., Ltd. is one of the largest non-government retailers in China, headquartered in Nanjing, Jiangsu Province. Suning has more than 10,000 stores nationwide and its e-commerce platform, ''Suni ... for most of its history and was previously known as Suning ( ). ''League of Legends'' History The organization was founded as Suning Gaming on 28 December 2016, following Suning.com's acquisition of the ''League of Legends'' team T.Bear Gaming. A roster was formed to compete in the LSPL, China's secondary pro league; it consisted of XiaoAL (now Langx), Avoidless, dian, Fury, and Yoon. Suning placed second in the 2017 LSPL spring regular season and later swept Young Miracles in the spring fi ...
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LNG Esports
LNG Esports is a Chinese professional esports organization based in Suzhou. It was known as Snake Esports from its creation in 2013 until its acquisition by sportswear company Li-Ning in 2019. LNG's main ''League of Legends'' team competes in the ''League of Legends'' Pro League (LPL), the top-level league for the game in China. LNG plays its home games at the Yangcheng International Esports Center in Suzhou. History Snake Esports announced on 21 May 2019 that they had been acquired by athletic apparel company Li-Ning and that they were rebranding as LNG Esports. Top laner Li "Flandre" Xuanjun, jungler Lê "SofM" Quang Duy, mid laner Huang "Fenfen" Chen, bot laner Lu "Asura" Qi and support Hu "Maestro" Jianxin remained on the team following the acquisition. To complete LNG's inaugural roster, mid laner Bae "Plex" Ho-young and support Duan "Duan" De-Liang were acquired from Griffin and Vici Gaming respectively. LNG placed seventh in the 2019 LPL Summer regular season, qualifyin ...
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