Veil Of Darkness
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Veil Of Darkness
''Veil of Darkness'' is a horror-action-adventure game for MS-DOS, FM Towns and PC-98, which was developed by Event Horizon Software and published by Strategic Simulations in 1993. Veil of Darkness is a third person, 2D point-and-click adventure game with RPG elements featuring a fixed isometric perspective and a fair share of action-RPG style combat. Gameplay ''Veil of Darkness'' features an isometric point of view, a control panel customizable in size and an inventory system. All actions are controlled by the mouse and by areas / items within the control panel. A player can use either arrow keys for guiding movement or the mouse. The inventory can hold several items, and the player can also find bags and pouches that enable the player to carry more items. There is an indication in the control panel for weight (the knapsack bulges when inventory is too heavy), and for health (the player character in a coffin becomes a skeleton progressively from the feet upwards). There i ...
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Event Horizon Software
DreamForge Intertainment, Inc. was an American computer game developer. History DreamForge was founded as Event Horizon Software, Inc. by the computer game developers Thomas Holmes, Christopher Straka and James Namestka in Greensburg. Until its dissolution the company produced several well-known and awarded computer games, most of them in the genre of role-playing games and strategy video games. After producing several games, the team changed its name to DreamForge Intertainment after learning that its Event Horizon name was shared with a developer of pornographic software. The company was dissolved in 2001 after struggles with its publishers while working on several titles, including the never finished game '' Werewolf: The Apocalypse - The Heart of Gaia'', as well as '' Myst IV'', with the latter being subsequently continued by a different studio. List of games * ''DarkSpyre'' * '' Dusk of the Gods'' * '' The Summoning'' * ''Dungeon Hack'' * ''Veil of Darkness'' * '' Ravenlof ...
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Werewolf
In folklore, a werewolf (), or occasionally lycanthrope (; ; uk, Вовкулака, Vovkulaka), is an individual that can shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolf-like creature), either purposely or after being placed under a curse or affliction (often a bite or the occasional scratch from another werewolf) with the transformations occurring on the night of a full moon. Early sources for belief in this ability or affliction, called lycanthropy (), are Petronius (27–66) and Gervase of Tilbury (1150–1228). The werewolf is a widespread concept in European folklore, existing in many variants, which are related by a common development of a Christian interpretation of underlying European folklore developed during the Christendom, medieval period. From the early modern period, werewolf beliefs also spread to the New World with colonialism. Belief in werewolves developed in parallel to the belief in European witchcraft, witches, in the ...
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Video Games About Vampires
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Strategic Simulations Games
Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art of the general", which included several subsets of skills including military tactics, siegecraft, logistics etc., the term came into use in the 6th century C.E. in Eastern Roman terminology, and was translated into Western vernacular languages only in the 18th century. From then until the 20th century, the word "strategy" came to denote "a comprehensive way to try to pursue political ends, including the threat or actual use of force, in a dialectic of wills" in a military conflict, in which both adversaries interact. Strategy is important because the resources available to achieve goals are usually limited. Strategy generally involves setting goals and priorities, determining actions to achieve the goals, and mobilizing resources to execu ...
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
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Action-adventure Games
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-pa ...
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1993 Video Games
File:1993 Events Collage.png, From left, clockwise: The Oslo I Accord is signed in an attempt to resolve the Israeli–Palestinian conflict; The Russian White House is shelled during the 1993 Russian constitutional crisis; Czechoslovakia is peacefully dissolved into the Czech Republic and Slovakia; In the United States, the ATF besieges a compound belonging to David Koresh and the Branch Davidians in a search for illegal weapons, which ends in the building being set alight and killing most inside; Eritrea gains independence; A major snow storm passes over the United States and Canada, leading to over 300 fatalities; Drug lord and narcoterrorist Pablo Escobar is killed by Colombian special forces; Ramzi Yousef and other Islamic terrorists detonate a truck bomb in the subterranean garage of the North Tower of the World Trade Center in the United States., 300x300px, thumb rect 0 0 200 200 Oslo I Accord rect 200 0 400 200 1993 Russian constitutional crisis rect 400 0 600 2 ...
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Power Unlimited
''Power Unlimited'' is a Dutch multi-format video games magazine. It is the biggest gaming magazine in the Benelux. The first issue was released in June 1993. History ''Power Unlimited'' started in June 1993 in Bjørn Bruinsma's basement as a new label of VNU Business Publications. With VNU's other labels being primarily free business magazines, a gaming magazine was considered a big risk that lacked a real audience. That's why they decided to start it up in Bjørn Bruinsma's basement. VNU started out with only freelance editors. One year later, the concept had proven itself worthy, and an Editor in Chief and Final Editor were employed. Since that first year, ''Power Unlimited'' has become the biggest gaming magazine of the Benelux countries. ''Power Unlimited'' has expanded to other activities, organizing an annual gaming event since 2003, and hosting the television show ''Gamekings''. From November 2007, ''Power Unlimited'' was published by HUB Uitgevers (HUB Publishers), aft ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Ubisoft
Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', ''For Honor'', '' Just Dance'', '' Prince of Persia'', ''Rabbids'', ''Rayman'', ''Tom Clancy's'', and ''Watch Dogs''. History Origins and first decade (1986–1996) By the 1980s, the Guillemot family had established themselves as a support business for farmers in the Brittany province of France and other regions, including into the United Kingdom. The five sons of the family – Christian, Claude, Gérard, Michel, and Yves – helped with the company's sales, distribution, accounting, and management with their parents before university. All 5 gained business experience while at university, which they brought back to the family business after graduating. The brothers came up with the idea of diversification to sell other products of use ...
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DarkSpyre
''DarkSpyre'' is a 1990 video game produced by Event Horizon Software (later known as DreamForge Intertainment) for MS-DOS. It was released the following year for the Amiga. ''Darkspyre'' is a dungeon crawl style role-playing game. It uses top-down graphics and randomly generated dungeons, similar to a roguelike Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player charac .... in 1992, '' The Summoning'' was released as a sequel. It did not rely on DarkSpyre's random dungeon mechanic, instead using pre-designed levels. Plot The gods of War, Magic, and Intellect created the Darkspyre to find a champion to overcome the final challenge of mankind. The player must locate the five runes of power within Darkspyre to master the tests and prevent the destruction of the world. Reception The game wa ...
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Dusk Of The Gods
''Dusk of the Gods'' is an isometric-view role-playing video game developed by Event Horizon Software and published by Interstel Corporation in 1991. Plot The game plot takes place in the time shortly before ''Ragnarök'', an epic battle at the end of the world in Norse mythology. The player assumes the role of a fallen warrior (an ''Einherjar'') tasked by the god Odin to attempt to change the destiny of the gods and avert their fall during the coming war. Although the title takes some liberty with the accepted mythos, most elements are well represented and hence can be considered semi-educational. The tasks given to the player include: * Recovering the missing head of Thor's hammer, Mjolnir. * Finding key items needed to forge a chain to bind Fenrir. * Strengthening Thor's fishing line, so that it doesn't break when catching the world serpent. * Obtaining a special breastplate for Heimdall. Once all of the tasks are completed, Heimdall can be asked to blow his horn, causing ...
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