Vectorman
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Vectorman
''Vectorman'' is a 2D action platformer developed by BlueSky Software and published by Sega. The game was released for the Sega Genesis in late 1995 in North America and Europe. It was considered a critical and commercial success, achieving its dual goal of retaining interest in the aging Sega Genesis platform in face of the increasingly popular new technology of the next generation of video game consoles and providing competition to industry competitor Nintendo's popular ''Donkey Kong Country'' video game. In subsequent decades, the game was re-released across many Sega-themed video game compilations, and on its own across the Wii Virtual Console, Steam, and the Sega Forever line of mobile game releases. A sequel, ''Vectorman 2'', was released in 1996, but despite several abandoned attempts at a third entry, no further games have been released. Gameplay The game plays as a 2D action platformer. The player maneuvers the main character, Vectorman through levels by running and ...
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Vectorman 2
''Vectorman 2'' is a 2D action platformer developed by BlueSky Software and published by Sega. Released just a year after the original ''Vectorman'', the game retains the game's core gameplay while expanding its mechanics. While multiple sequels were planned or proposed, no further entries in the series have surfaced to date. Gameplay The gameplay is similar to the first ''Vectorman'' game. The game plays as a 2D action platformer. The player maneuvers the main character, Vectorman through levels by running and jumping, and attacking enemies primarily through shooting projectile attacks. The game consists of 22 levels; more than the original game's 16, but levels in the game are generally shorter and smaller than ones found in the original. Like the original, Vectorman has a simple shooting mechanism by default that shoots in a straight line, but weapon upgrades that change and increase damage are collectable through levels. Vectorman may again morph into different forms with di ...
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Donkey Kong Country
''Donkey Kong Country'' is a 1994 platform game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System (SNES). It is a reboot of Nintendo's ''Donkey Kong'' franchise and follows the gorilla Donkey Kong and his nephew Diddy Kong as they set out to recover their stolen banana hoard from the crocodile King K. Rool and his army, the Kremlings. The single-player traverses 40 side-scrolling levels as they jump between platforms and avoid obstacles. They collect items, ride minecarts and animals, defeat enemies and bosses, and find secret bonus stages. In multiplayer modes, two players work cooperatively or race each other. After developing Nintendo Entertainment System games in the 1980s, Rare, a British studio founded by Tim and Chris Stamper, purchased Silicon Graphics workstations to render 3D models. Nintendo sought a game to compete with Sega's ''Aladdin'' (1993) and commissioned Rare to revive the dormant ''Donkey Kong'' franchise. Rare as ...
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BlueSky Software
BlueSky Software was an American video game developer based in California. Formed in 1988, BlueSky closed in March 2001, when parent company Titus Interactive was in financial trouble. The BlueSky trademark continued to be owned by Titus Interactive until their bankruptcy in 2004. Games Atari 7800 * ''Basketbrawl'' (1990) * ''Mat Mania Challenge'' (1990) * ''Mean 18'' (1989) * ''Motor Psycho'' (1990) * ''Ninja Golf'' (1990) * ''Scrapyard Dog'' (1990) * ''Xenophobe (video game), Xenophobe'' (1989) Atari Lynx * ''Cyberball 2072'' (1991) * ''NFL Football (1992 video game), NFL Football'' (1992) * ''Ninja Gaiden (Atari Lynx video game), Ninja Gaiden'' (1990) Amiga * ''Hare Raising Havoc'' (1991) * ''PGA Tour Golf'' (1990) Commodore 64 * ''Arachnophobia (video game), Arachnophobia'' (1991) * ''Avoid the Noid (video game), Avoid the Noid'' (1989) IBM PC compatibles * ''Arachnophobia (video game), Arachnophobia'' (1991) * ''ASSASSIN 2015'' (1996) * ''Goosebumps: Attack ...
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Mark Lorenzen
Mark Lorenzen (born 1965) is a video game designer and entrepreneur. Biography Lorenzen was born in Virginia. He got primary education from Huntington Beach High School, and later attended Point Loma Nazarene University, finishing with a Bachelor's Degree in Visual Art. Career Lorenzen first entered the video game industry by joining Blue Sky Software in the early 90s. While there, he served as design director on such games as Jurassic Park, Vectorman and Ren & Stimpy: Stimpy's Invention. After leaving Blue Sky in 1995 Lorenzen joined Shiny Entertainment, working on Earthworm Jim 2. One of the levels he designed was named "Lorenzen's Soil" in his honor. In 1996 a handful of Shiny members formed The Neverhood, Inc. (further history could be read here). The Neverhood included mark's brother Tim, who worked at 7th Level. Lorenzen later led art design on The Neverhood, Inc.-made Skullmonkeys, and programming on BoomBots. In 1999 The Neverhood, Inc. disbanded, and Lorenzen with ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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Sega Forever
Sega Forever is a service from the Japanese video game developer Sega for re-releasing past games from the company on modern platforms. The service was launched for Android and iOS devices on June 22, 2017. By 2020, the service included over 30 games. Background Sega Forever is a service by Sega to re-release their previously developed video games on Android and iOS-based platforms. Games included on the service are free to play, although they display with advertisements that can be permanently disabled per-game by purchasing them. Game types vary between releases—while some are direct ports, others are emulated versions of the originals. While Sega stated that mobile devices were the initial focus for the service, they also stated it may also expand to other platforms in the future, such as PC and video game consoles. Similar to Nintendo's strategy of using mobile games and apps to attract attention to their console games, Sega hopes to release games to not only to pro ...
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Gunstar Heroes
''Gunstar Heroes'' is a run-and-gun shooter video game developed by Treasure and published by Sega. It was Treasure's debut game, originally released on the Sega Genesis in 1993. The game's premise is centered around a pair of characters, the Gunstars, in their efforts to stop an evil empire from recovering four powerful gems. The characters can fire guns and perform a series of acrobatic maneuvers to fight enemies across each stage. There are four weapons in the game which can be combined with one another to create different shot types. Development on ''Gunstar Heroes'' began among a team of staff working at Konami in 1991. Following an unwillingness of Konami to embrace their original game ideas, the team quit in 1992 and formed Treasure to see their project through. The team wanted to develop their game for the Genesis because of the system's powerful Motorola 68000 microprocessor. Sega initially rejected their proposal, but later granted approval after they had been working ...
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Sega Genesis
The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as the Mega Drive, and in 1989 in North America as the Genesis. In 1990, it was distributed as the Mega Drive by Virgin Mastertronic in Europe, Ozisoft in Australasia, and Tec Toy in Brazil. In South Korea, it was distributed by Samsung as the Super Gam*Boy and later the Super Aladdin Boy. Designed by an Research and development, R&D team supervised by Hideki Sato and Masami Ishikawa, the Genesis was adapted from Sega's Sega System 16, System 16 arcade board, centered on a Motorola 68000 processor as the central processing unit, CPU, a Zilog Z80 as a sound controller, and a video system supporting hardware Sprite (computer graphics), sprites, Tile-based video game, tiles, and scrolling. It plays a List ...
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Outer Space
Outer space, commonly shortened to space, is the expanse that exists beyond Earth and its atmosphere and between celestial bodies. Outer space is not completely empty—it is a near-perfect vacuum containing a low density of particles, predominantly a plasma of hydrogen and helium, as well as electromagnetic radiation, magnetic fields, neutrinos, dust, and cosmic rays. The baseline temperature of outer space, as set by the background radiation from the Big Bang, is . The plasma between galaxies is thought to account for about half of the baryonic (ordinary) matter in the universe, having a number density of less than one hydrogen atom per cubic metre and a kinetic temperature of millions of kelvins. Local concentrations of matter have condensed into stars and galaxies. Studies indicate that 90% of the mass in most galaxies is in an unknown form, called dark matter, which interacts with other matter through gravitational but not electromagnetic forces. Observations s ...
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Portmanteau
A portmanteau word, or portmanteau (, ) is a blend of wordsGarner's Modern American Usage
, p. 644.
in which parts of multiple words are combined into a new word, as in ''smog'', coined by blending ''smoke'' and ''fog'', or ''motel'', from ''motor'' and ''hotel''. In , a portmanteau is a single morph that is analyzed as representing two (or more) underlying s. When portmanteaus shorten es ...
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Jurassic Park
''Jurassic Park'', later also referred to as ''Jurassic World'', is an American science fiction media franchise created by Michael Crichton and centered on a disastrous attempt to create a theme park of cloned dinosaurs. It began in 1990 when Universal Pictures and Amblin Entertainment bought the rights to Crichton's novel ''Jurassic Park'' before it was published. The book was successful, as was Steven Spielberg's 1993 film adaptation. The film received a theatrical 3D re-release in 2013, and was selected in 2018 for preservation in the United States National Film Registry by the Library of Congress as being "culturally, historically, or aesthetically significant". A 1995 sequel novel, '' The Lost World'', was followed by a film adaptation in 1997. Subsequent films in the series, including ''Jurassic Park III'' (2001), are not based on the novels. In 2015, a second trilogy of films began with the fourth film in the series, ''Jurassic World''. The film was successful, becomin ...
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