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VR-1
VR-1 is a virtual reality amusement park attraction released by Sega. Installed publicly for the first time in July 1994 at the opening of the original Joypolis indoor theme park, Yokohama Joypolis, it represented the culmination of Sega's Japanese AM teams and the Virtuality Group's collaborative developments in the field of VR. In 1996 and 1997, respectively, it was also installed at SegaWorld London and Sega World Sydney. Combining 4 eight seater motion base pods with 32 VR headsets and a 3 minute long first-person rail shooter game, the attraction offered a virtual reality experience believed to be unparalleled in its time. The headset used in the attraction, officially dubbed the "Mega Visor Display", has been retrospectively credited as one of the most advanced head-mounted displays of its generation, not fully matched in performance until the 2010s, and influencing newer attempts. VR-1 is not to be confused with the similarly titled Sega VR, which, though developed under th ...
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Sega VR
The Sega VR is a unreleased virtual reality headset developed by Sega in the early 1990s. Planned as a add-on peripheral for the Sega Genesis and only publicly showcased at a number of trade shows and expositions, its release was postponed and later cancelled outright after Sega ran into development issues. At least four in-progress games for the hardware were in development before its cancellation. The project was largely driven by Sega of America; a more successful, separate, and officially released attempt at a virtual reality headset, the Mega Visor Display, was overseen by Sega's Japanese amusement divisions and United Kingdom-based collaborators Virtuality, and would be used in the VR-1 theme park ride and the ''Dennou Senki Net Merc'' arcade game. The similarly titled VR-1 is not to be confused with the Sega VR. Features The Sega VR's design was based on an IDEO virtual reality head-mounted display containing LCD screens in the visor and stereo headphones. Inertial sensor ...
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SegaWorld London
SegaWorld London was an indoor theme park opened by Sega in the London Trocadero, London, in September 1996. At 110,000 square feet, it was claimed to be the largest indoor theme park in the world. It was Sega's flagship venue in Europe and the first Sega theme park outside of Japan. It closed in September 1999. History Development During the early 1990s, Sega grew exponentially, as a result of a successful reinvigoration of their once-fledgling Sega Genesis home console in the United States and Europe and the popularity of the Sonic the Hedgehog mascot character. Additionally, an initially lucrative stream of income had been created by the openings of a number of family-oriented amusement facilities under the name of Sega World, as part of an ongoing initiative by the company to clean up arcades. Starting out in Japan and Taiwan, Sega Worlds eventually appeared in the United Kingdom after the buyout of arcade machine distributors Deith Leisure by Sega's European management. At t ...
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Virtuality
Virtual reality (VR) is a Simulation, simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets ...
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Virtuality Marketing Page
Virtual reality (VR) is a Simulation, simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets ...
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Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
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Sega
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Sega Hardware
is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division for the development of both arcade games and home video games, Sega Games, has existed in its current state since 2020; from 2015 to that point, the two had made up separate entities known as Sega Games and Sega Interactive Co., Ltd. Sega is a subsidiary of Sega Sammy Holdings. From 1983 until 2001, Sega also developed List of Sega video game consoles, video game consoles. Sega was founded by American businessmen Martin Bromley and Richard Stewart as on June 3, 1960; shortly after, the company acquired the assets of its predecessor, History of Sega, Service Games of Japan. Five years later, the company became known as Sega Enterprises, Ltd., after acquiring Rosen Enterprises, an importer of Arcade game, coin-oper ...
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Joypolis
is a chain of indoor amusement parks created by Sega and run by CA Sega Joypolis. Beginning on July 20, 1994 with the original location sited in Yokohama, Japan, Joypolis centers have since opened in several cities in Japan and later China. The parks feature arcade games and amusement rides based on Sega's intellectual properties, original themes, and licensed franchises. Alongside the predecessor Galbo venues and the overseas spin-offs SegaWorld London and Sega World Sydney, they were officially referred to under the "Amusement Theme Park" or "ATP" concept by Sega in the 1990s. Overall, eleven Joypolis theme parks have been opened, but as of 2021, five parks remain operational; two in Japan (Tokyo and a Sports Center in Sendai) and three in China (Qingdao, Shanghai and Guangzhou); the failure of many of the parks has largely been attributed to poor visitor numbers, managerial problems, and cost-cutting measures, with the closures and downsizing of several occurring in the mid ...
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Amusement Park Attractions Introduced In 1994
Amusement is the state of experiencing humorous and entertaining events or situations while the person or animal actively maintains the experience, and is associated with enjoyment, happiness, laughter and pleasure. It is an emotion with positive valence and high physiological arousal. Amusement is considered an "epistemological" emotion because humor occurs when one experiences a cognitive shift from one knowledge structure about a target to another, such as hearing the punchline of a joke. The pleasant surprise that happens from learning this new information leads to a state of amusement which people often express through smiling, laughter or chuckling. Current studies have not yet reached consensus on the exact purpose of amusement, though theories have been advanced in the fields of psychology, psychiatry, and sociology. In addition, the precise mechanism that causes a given element (image, sound, behavior, etc.) to be perceived as more or less 'amusing' than another simil ...
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Cyber Troopers
Cyber may refer to: Computing and the Internet * ''Cyber-'', from cybernetics, a transdisciplinary approach for exploring regulatory and purposive systems Crime and security * Cyber crime, crime that involves computers and networks ** Convention on Cybercrime, the first international treaty seeking to address Internet and computer crime, signed in 2001 ** Cybercrime countermeasures * Cyber-attack, an offensive manoeuvre that targets computing devices, information systems, infrastructures and Cyberinfrastructures, or networks * Cybersecurity, or computer security * Cybersex trafficking, the live streaming of coerced sexual acts and or rape * Cyberterrorism, use of the Internet to carry out terrorism * Cyberwarfare, the targeting of computers and networks in war Other uses in computing and the Internet * CDC Cyber, a range of mainframe computers * Cyberbullying, bullying or harassment using electronic means * Cybercafé or Internet café, a business which provides internet acce ...
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AS-1 (motion Simulator)
AS1 or AS-1 may refer to: * ActionScript version 1 * As One (Hong Kong band) * AS1 (networking) * AS-1, a Soviet-era prototype assault rifle that led to the AN-94 * Raduga KS-1 Komet, a missile referred to as the AS-1 'Kennel' by the West * ''RuPaul's Drag Race All Stars 1'' (season 1) * Smith & Wesson AS The Smith & Wesson AS (Assault Shotgun) is a prototype 12-gauge select-fire Selective fire is the capability of a weapon to be adjusted to fire in semi-automatic, fully automatic, and/or burst mode. The modes are chosen by means of a selector ...
, a 12-gauge select-fire shotgun. {{Letter-Number Combination Disambiguation ...
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