Voxel Space
Voxel Space was a voxel raster graphics rendering engine invented by Novalogic developer and vice-president of technology, Kyle Freeman. The company was issued a patent for the technology in early 2000. History The original Voxel Space engine was patented in 1996, and first released in software in the 1992 release '' Comanche: Maximum Overkill''. The engine was then revamped into Voxel Space 2 (which supports the use of polygons as well as voxels, and was used in '' Comanche 3'' and '' Armored Fist 2''), and later Voxel Space 32 and used in ''Armored Fist 3'' and ''Delta Force 2''. Based on Kyle Freeman's experience with voxels in medical-imaging technologies used in CT scan and MRI scanners, similar technology was used in games such as '' Outcast''. With the advance of computation power in modern computers there do exist browser-based versions of similar technology based on the Voxel Space terrain rendering used in ''Comanche''. The version of the engine used in the Comanche ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Armored Fist 3
''Armored Fist 3'' is a tank simulation video game developed and published by NovaLogic in 1999. Gameplay It uses voxels, volumetric pixels, for in-game graphics, much like other Novalogic games such as ''Delta Force'' and the '' Comanche'' series of games. The game contains over 50 interlocking missions, and an in-game mission editor tool that allows players to create missions and share them over the internet. Reception The game received mixed reviews according to the review aggregation website GameRankings. ''GameSpot'' said, "As a single-player game, it's outdated, and as a multiplayer game, it lacks the variety to provide long-term enjoyment." '' IGN'' praised Novalogic for "straddling the difficult line between simulation and action", but criticized the use of voxel graphics. ''AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMus ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Delta Force (video Game)
''Delta Force'' is a tactical first-person shooter developed and published by NovaLogic. It was released for Microsoft Windows in 1998, and re-released on Steam in 2009. ''Delta Force'' was designed to be a military simulation loosely based on the United States' Delta Force special operations army unit. The game was a critical and commercial success and it, along with a number of other high profile FPS games at the time, helped to popularize and define the ''tactical shooter'' genre. Gameplay The player assumes the role of a Delta Force operator who takes part in military operations in various theatres, and may customize their in-game avatar during the game's menu screen, selecting from various faces, as well as selecting a male or female operator. Objectives typically involve the elimination of a hostile presence in a region, assassinating a high-profile target, destroying military equipment or escorting POWs or civilians to an extraction point. Depending on the mission the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ray Tracing (graphics)
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods. Thus, ray tracing was first deployed in applications where taking a relatively long time to render could be tolerated, such as in still computer-generated images, and film and television visual effects (VFX), but was less suited to real-time applications such as video games, where speed is critical in rendering each frame. Since 2018, however, hardware acceleration for real-time ray tracing has become standard on new commercial graphics cards, and graphics APIs have followed suit, allowing developers to use hybrid ray tracing and rasteriz ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Comanche (video Game Series)
''Comanche'' is a series of simulation games published by NovaLogic, later THQ Nordic after their acquisition. The goal of each of these games is to fly military missions in a RAH-66 Comanche attack helicopter, which was in development and prototyping at the time of release. ''Comanche'' was the first commercial flight simulation based on voxel technology via the company's proprietary Voxel Space engine (written entirely in assembly language). This rendering technique allowed for much more detailed and realistic terrain compared to simulations based on vector graphics at that time. Games Throughout the years, several games and add-ons have been published: *'' Comanche: Maximum Overkill'' (1992) **''Comanche: Global Challenge'' (1993) - three new campaigns **''Comanche: Over the Edge'' (1993) - four new campaigns **''Comanche CD'' (1994) - a compilation of ''Maximum Overkill'' and mission disks, plus 10 bonus missions. Rereleased in 1997 from SoftKey As Comanche CD Special Edit ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Outcast (video Game)
''Outcast'' is an action-adventure game developed by Appeal and released by Infogrames for Microsoft Windows, Windows in 1999. The game was critically acclaimed and was named the "Adventure Game of the Year" by GameSpot in 1999. In 2001, Appeal developed a sequel, called ''Outcast II: The Lost Paradise'', which was never finished due to bankruptcy. In 2010, the game was re-released via digital distribution on GOG.com, GOG. In 2014, ''Outcast'' was remastered as ''Outcast 1.1'', after the original developers reacquired the franchise intellectual property. In 2017, a Video game remake, remake titled ''Outcast: Second Contact'' was released for Windows, PlayStation 4, and Xbox One. A sequel, ''Outcast 2: A New Beginning'', is scheduled to be released for Windows, PlayStation 5 and Xbox Series X/S. Gameplay The player controls the protagonist Cutter Slade around the alien world of Adelpha in a Virtual camera system#Third-person view, third-person or First person (video games), firs ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Magnetic Resonance Imaging
Magnetic resonance imaging (MRI) is a medical imaging technique used in radiology to form pictures of the anatomy and the physiological processes of the body. MRI scanners use strong magnetic fields, magnetic field gradients, and radio waves to generate images of the organs in the body. MRI does not involve X-rays or the use of ionizing radiation, which distinguishes it from CT and PET scans. MRI is a medical application of nuclear magnetic resonance (NMR) which can also be used for imaging in other NMR applications, such as NMR spectroscopy. MRI is widely used in hospitals and clinics for medical diagnosis, staging and follow-up of disease. Compared to CT, MRI provides better contrast in images of soft-tissues, e.g. in the brain or abdomen. However, it may be perceived as less comfortable by patients, due to the usually longer and louder measurements with the subject in a long, confining tube, though "Open" MRI designs mostly relieve this. Additionally, implants and ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Delta Force 2
''Delta Force 2'' is a tactical first-person shooter video game developed by NovaLogic and released in 1999. It is the second game in the ''Delta Force'' series and was followed by '' Delta Force: Land Warrior'' one year later. The game was re-released in 2009 on Steam. Gameplay The player assumes the role of a Delta Force operative who takes part in missions across the globe. The action takes place in vast outdoor environments and combat distances reach up to several hundred meters. The game has an emphasis on realism, with human enemies and the player alike being very vulnerable to damage from weapons, and projectiles being subject to wind conditions. Missions consist of a series of objectives while navigation points indicate what to do, the player is free to approach the targets as he sees fit. Objectives typically involve eliminating all hostile presence in a specific location, rescuing hostages, or destroying enemy vehicles and facilities. Many missions feature allied ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Imagine Media
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adap ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |