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Visual Artifact
Visual artifacts (also artefacts) are artifact (error), anomalies apparent during visual representation as in digital graphics and other forms of imagery, especially photography and microscopy. In digital graphics * Image quality#Image quality factors, Image quality factors, different types of visual artifacts * Compression artifacts * Digital artifacts, visual artifacts resulting from digital image processing * Image noise, Noise * Screen-door effect, also known as fixed-pattern noise (FPN), a visual artifact of digital projection technology *Ghosting (television) *Screen burn-in * Distortion * Silk screen effect * Rainbow effect * Screen tearing * Moiré pattern * Color banding In video entertainment Many people who use their computers as a hobby experience artifacting due to a hardware or software malfunction. The cases can differ but the usual causes are: * Temperature issues, such as failure of cooling fan. * Unsuited video card (graphics card) drivers. * Drivers that have ...
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Winxp Estk Artifact
Windows XP is a major release of Microsoft's Windows NT operating system. It was released to manufacturing on August 24, 2001, and later to retail on October 25, 2001. It is a direct upgrade to its predecessors, Windows 2000 for high-end and business users and Windows Me for home users, available for any devices running Windows NT 4.0, Windows 98, Windows 2000 and Windows Me that meet the new Windows XP system requirements. Development of Windows XP began in the late 1990s under the codename "Neptune", built on the Windows NT kernel explicitly intended for mainstream consumer use. An updated version of Windows 2000 was also initially planned for the business market. However, in January 2000, both projects were scrapped in favor of a single OS codenamed "Whistler", which would serve as a single platform for both consumer and business markets. As a result, Windows XP is the first consumer edition of Windows not based on the Windows 95 kernel and MS-DOS. Windows XP removed suppo ...
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Screen Tearing
Screen tearing is a visual artifact in video display where a display device shows information from multiple frames in a single screen draw. The artifact occurs when the video feed to the device is not synchronized with the display's refresh rate. That can be caused by non-matching refresh rates, and the tear line then moves as the phase difference changes (with speed proportional to difference of frame rates). It can also occur simply from lack of synchronization between two equal frame rates, and the tear line is then at a fixed location that corresponds to the phase difference. During video motion, screen tearing creates a torn look as edges of objects (such as a wall or a tree) fail to line up. Tearing can occur with most common display technologies and video cards, and is most noticeable in horizontally-moving visuals, such as in slow camera pans in a movie, or classic side-scrolling video games. Screen tearing is less noticeable when more than two frames finish rendering d ...
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Motion Blur
Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or long exposure. Usages / Effects of motion blur Photography When a camera creates an image, that image does not represent a single instant of time. Because of technological constraints or artistic requirements, the image may represent the scene over a period of time. Most often this exposure time is brief enough that the image captured by the camera appears to capture an instantaneous moment, but this is not always so, and a fast moving object or a longer exposure time may result in blurring artifacts which make this apparent. As objects in a scene move, an image of that scene must represent an integration of all positions of those objects, as well as the camera's viewpoint, over the period of exposure determined by the shutter speed. In ...
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Purple Fringing
In photography (particularly digital photography), purple fringing (sometimes called PF) is the term for an unfocused purple or magenta "ghost" image on a photograph. This optical aberration is generally most visible as a coloring and lightening of dark edges adjacent to bright areas of broad-spectrum illumination, such as daylight or various types of gas-discharge lamps. Lenses in general exhibit axial chromatic aberration, in which different colors of light do not focus in the same plane. Normally, lens designs are optimized so that two or more (at least three for apochromatic lenses) wavelengths of light in the visible spectrum focus at the same plane. Wavelengths very different from those optimized in the design process may be severely out of focus while the reference colors are in focus; this axial chromatic aberration is usually severe at short wavelengths (violet). Lens performance may be poor for such wavelengths in other ways too, including an increase in flare due to ...
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Lens
A lens is a transmissive optical device which focuses or disperses a light beam by means of refraction. A simple lens consists of a single piece of transparent material, while a compound lens consists of several simple lenses (''elements''), usually arranged along a common axis. Lenses are made from materials such as glass or plastic, and are ground and polished or molded to a desired shape. A lens can focus light to form an image, unlike a prism, which refracts light without focusing. Devices that similarly focus or disperse waves and radiation other than visible light are also called lenses, such as microwave lenses, electron lenses, acoustic lenses, or explosive lenses. Lenses are used in various imaging devices like telescopes, binoculars and cameras. They are also used as visual aids in glasses to correct defects of vision such as myopia and hypermetropia. History The word ''lens'' comes from '' lēns'', the Latin name of the lentil (a seed of a lentil plant), b ...
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Optical Dispersion
In optics, and by analogy other branches of physics dealing with wave propagation, dispersion is the phenomenon in which the phase velocity of a wave depends on its frequency; sometimes the term chromatic dispersion is used for specificity to optics in particular. A medium having this common property may be termed a dispersive medium (plural ''dispersive media''). Although the term is used in the field of optics to describe light and other electromagnetic waves, dispersion in the same sense can apply to any sort of wave motion such as acoustic dispersion in the case of sound and seismic waves, and in gravity waves (ocean waves). Within optics, dispersion is a property of telecommunication signals along transmission lines (such as microwaves in coaxial cable) or the pulses of light in optical fiber. Physically, dispersion translates in a loss of kinetic energy through absorption. In optics, one important and familiar consequence of dispersion is the change in the angle of refra ...
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Chromatic Aberration
In optics, chromatic aberration (CA), also called chromatic distortion and spherochromatism, is a failure of a lens to focus all colors to the same point. It is caused by dispersion: the refractive index of the lens elements varies with the wavelength of light. The refractive index of most transparent materials decreases with increasing wavelength. Since the focal length of a lens depends on the refractive index, this variation in refractive index affects focusing. Chromatic aberration manifests itself as "fringes" of color along boundaries that separate dark and bright parts of the image. Types There are two types of chromatic aberration: ''axial'' (''longitudinal''), and ''transverse'' (''lateral''). Axial aberration occurs when different wavelengths of light are focused at different distances from the lens (focus ''shift''). Longitudinal aberration is typical at long focal lengths. Transverse aberration occurs when different wavelengths are focused at different positions i ...
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Digital Photography
Digital photography uses cameras containing arrays of electronic photodetectors interfaced to an analog-to-digital converter (ADC) to produce images focused by a lens, as opposed to an exposure on photographic film. The digitized image is stored as a computer file ready for further digital processing, viewing, electronic publishing, or digital printing. Digital photography spans a wide range of applications with a long history. In the space industry, where much of the technology originated, it pertains to highly customized, embedded systems combined with sophisticated remote telemetry. Any electronic image sensor can be digitized; this was achieved in 1951. The modern era in digital photography is dominated by the semiconductor industry, which evolved later. An early semiconductor milestone was the advent of the charge-coupled device (CCD) image sensor, first demonstrated in April 1970; the field has advanced rapidly and continuously ever since, paced by concurrent advances ...
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Analog Photography
Analog photography, also known as film photography, is a catch-all term for photography that uses chemical processes to capture an image, typically on paper, film or a hard plate. These analog processes were the only methods available to photographers for more than a century prior to the invention of digital photography, which uses electronic sensors to record images to digital media. In a film camera that uses photographic emulsions, light falling upon silver halides is recorded as a latent image, which is then subjected to photographic processing, making it visible and insensitive to light. Contrary to the belief that digital photography gave a death blow to film, film photography not only survived, but actually expanded across the globe. With the renewed interest in traditional photography, new organizations (like Film Is Not Dead, Lomography) were established and new lines of products helped to perpetuate film photography. In 2017, BH Photo & Video, an e-commerce site ...
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Experiment Rain Orbs 1
An experiment is a procedure carried out to support or refute a hypothesis, or determine the efficacy or likelihood of something previously untried. Experiments provide insight into cause-and-effect by demonstrating what outcome occurs when a particular factor is manipulated. Experiments vary greatly in goal and scale but always rely on repeatable procedure and logical analysis of the results. There also exist natural experimental studies. A child may carry out basic experiments to understand how things fall to the ground, while teams of scientists may take years of systematic investigation to advance their understanding of a phenomenon. Experiments and other types of hands-on activities are very important to student learning in the science classroom. Experiments can raise test scores and help a student become more engaged and interested in the material they are learning, especially when used over time. Experiments can vary from personal and informal natural comparisons (e. ...
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Software Bug
A software bug is an error, flaw or fault in the design, development, or operation of computer software that causes it to produce an incorrect or unexpected result, or to behave in unintended ways. The process of finding and correcting bugs is termed " debugging" and often uses formal techniques or tools to pinpoint bugs. Since the 1950s, some computer systems have been designed to deter, detect or auto-correct various computer bugs during operations. Bugs in software can arise from mistakes and errors made in interpreting and extracting users' requirements, planning a program's design, writing its source code, and from interaction with humans, hardware and programs, such as operating systems or libraries. A program with many, or serious, bugs is often described as ''buggy''. Bugs can trigger errors that may have ripple effects. The effects of bugs may be subtle, such as unintended text formatting, through to more obvious effects such as causing a program to crash, freezing th ...
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Overclocking
In computing, overclocking is the practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. Commonly, operating voltage is also increased to maintain a component's operational stability at accelerated speeds. Semiconductor devices operated at higher frequencies and voltages increase power consumption and heat. An overclocked device may be unreliable or fail completely if the additional heat load is not removed or power delivery components cannot meet increased power demands. Many device warranties state that overclocking or over-specification voids any warranty, however there are an increasing number of manufacturers that will allow overclocking as long as performed (relatively) safely. Overview The purpose of overclocking is to increase the operating speed of a given component. Normally, on modern systems, the target of overclocking is increasing the performance of a major chip or subsystem, such as the main processor or graphics cont ...
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