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Vinci (board Game)
''Vinci'' is a board game designed by Philippe Keyaerts. It resembles a diceless variant of ''Risk'' with variable special abilities and an original decline mechanic, and is also similar in some ways to ''History of the World''. The game's name means "to be conquered" in Latin. In 2009, the game's mechanics were re-implemented with several changes and a fantasy-oriented theme as '' Small World'', also credited to Keyaerts, and published by Days of Wonder. Game play Each player begins the game by selecting one of several available civilizations. Each civilization is defined by two tokens, each offering a special ability or special scoring opportunity. Each token also provides the civilization with a number of playing " pawns", to which an extra number is added based on the number of players in the game. The player then makes use of these pawns to capture territory. This is done in a diceless manner: to capture a territory, a player must place a particular number of pawns ...
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Vinci Board Game
Vinci may refer to: Places *Vinci, Tuscany, a ''comune'' in the Province of Florence, Italy *Vinci (Golubac), a community in Braničevo District, Serbia People *Alessandro Vinci (born 1987), Italian footballer *Alessio Vinci (born 1968), Italian journalist *Carlo Vinci (1906–1993), American animator *Charles Vinci (1933–2018), American weightlifter *Giovanni Vinci (born 1990), Italian professional wrestler *Leonardo Vinci (1690–1730), Italian composer *Leonardo da Vinci (1452-1519), Italian polymath *Pietro Vinci (fl. 1525–1584), Italian composer *Roberta Vinci (born 1983), Italian tennis player *Sarah Vinci (born 1991), Australian wheelchair basketball player *Sonia Vinci (born 1971), Australian journalist *Vinci, stage name of Vincy Chan (born 1982), Hong Kong singer *Vinci Montaner (born 1976), Filipino singer Arts and entertainment *Vinci (board game), ''Vinci'' (board game), a French board game *Vinci (film), ''Vinci'' (film), a 2004 Polish movie *Vinci (play), ''Vi ...
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Philippe Keyaerts
Philippe Keyaerts is a Belgian designer of German-style board games. His two first published games are '' Vinci'' and '' Evo''. Those two games use the mechanism of allowing the players to spend victory points to improve the characteristics of their play. He also invented '' Space Blast'', a small space battle game. Philippe Keyaerts is best known as the designer of '' Small World'', a 2009 fantasy-themed board game based upon a remake of '' Vinci''. Keyaerts is also active in the organisation of board game conventions in Belgium Belgium, ; french: Belgique ; german: Belgien officially the Kingdom of Belgium, is a country in Northwestern Europe. The country is bordered by the Netherlands to the north, Germany to the east, Luxembourg to the southeast, France to th .... External links * Game Designer Interview: Philippe Keyaertsby Derek Thompson, 06/2011 Board game designers Living people Year of birth missing (living people) {{board-game-stub ...
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Descartes Editeur
Jeux Descartes was a French publisher of roleplaying games and board games. Their most popular lines included: Eurogames (game publisher), Eurogames, a set of serious board games, previously published by Duccio Vitale's independent company; Blue Games, small card games for larger groups; and Games for Two. Jeux Descartes was founded in 1977 and went out of business in 2005. Their assets are now owned by former rival Asmodée Éditions, and are sold under the ''Descartes Editeur'' imprint. Products Role-playing games *Malefices (1985-1994): An investigative horror roleplaying game set in Belle Époque France. *Call of Cthulhu (role-playing game), L'Appel de Cthulhu (1984-2005): A French translation of the Second Edition Call of Cthulhu rules. Boardgames Card games Wargames *Admiralty (board game), ''Amirauté'' (1979): A set of tactical or strategic ship-level World War II naval warfare miniatures rules. The rules simulated ship-to-ship combat, torpedoes, naval bombardment, and ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Risk (game)
''Risk'' is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of the world, divided into forty-two territories, which are grouped into six continents. Turns rotate among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and, in doing so, eliminate the other players. The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited "secret mission" objective that shortens the game. ''Risk'' was invented in 1957 by Albert Lamorisse, a French filmmaker, and it became one of the most popular board games in history, inspiring other popular games such as ''Axis & Allies ...
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History Of The World (board Game)
''History of the World'' (often abbreviated ''HotW'') is a board game designed by Ragnar Brothers and originally published in 1991. It is played by up to six players in seven epochs (6 epochs in the 2009 edition, and 5 epochs in the 2018 edition), each player playing a different empire in each epoch. Brief history The first edition of ''History of the World'' by Ragnar Brothers was released in 1991 (with a tea-towel board). This first edition sold out in a few weeks, according to Game Designer, Steve Kendall. Following English, Dutch and German versions by various publishers, it was published by Avalon Hill in 1993. After Avalon Hill was purchased by Hasbro in the early 2000s, ''History of the World'' was re released as a big box game. Ragnar Brothers released a revised version of the game, ''A Brief History of the World'', in 2009. The game was then handed to Z-Man Games who created the most recent edition in 2018. Gameplay The game is played in seven rounds known as epochs (6 e ...
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Latin Language
Latin (, or , ) is a classical language belonging to the Italic languages, Italic branch of the Indo-European languages. Latin was originally a dialect spoken in the lower Tiber area (then known as Latium) around present-day Rome, but through the power of the Roman Republic it became the dominant language in the Italy (geographical region), Italian region and subsequently throughout the Roman Empire. Even after the Fall of the Western Roman Empire, fall of Western Rome, Latin remained the common language of international communication, science, scholarship and academia in Europe until well into the 18th century, when other regional vernaculars (including its own descendants, the Romance languages) supplanted it in common academic and political usage, and it eventually became a dead language in the modern linguistic definition. Latin is a fusional language, highly inflected language, with three distinct grammatical gender, genders (masculine, feminine, and neuter), six or seven ...
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Small World (board Game)
''Small World'' is a board game designed by Philippe Keyaerts, Illustrated by Miguel Coimbra and Cyrille Daujean as graphic designer, and published by Days of Wonder in 2009. The game is a reworking of Keyaerts' 1999 game '' Vinci''. Small World has won several awards, including ''Games'' magazine 2010 Game of the Year. Game play Each player begins the game by selecting one of several available fantasy races that are created randomly. Each race is defined by two interlocking tiles, one giving a noun describing the race (e.g., "Elves") and the other an adjective (e.g., "Flying"), describing an additional special ability or special scoring opportunity. Numbers printed on the tiles also show how many race tokens the player may draw when playing that race. The player then makes use of the race tokens to capture territory on one of four different playing maps. Map selection is determined by the number of players with a specific map used for 2, 3, 4, or 5 players. To capture a territo ...
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Days Of Wonder
Days of Wonder is a board game publisher founded in 2002 and owned by Asmodée Éditions, Asmodee Group since 2014. Days of Wonder distributes its games to 25 countries. It specializes in German-style board games and has branched out to include some online games. Days of Wonder has published games in several languages including English, Dutch, French, German, Russian, and Greek. Days of Wonder was co-founded by Eric Hautemont, Mark Kaufmann and Yann Corno. History Days of Wonder was founded in 2002 by Mark Kaufmann, Eric Hautemont and Yann Corno. It released its first game, Gang of Four in 2002. In March 2004, the company released Ticket to Ride (board game), Ticket to Ride, designed by Alan R. Moon. In 2004, Ticket to Ride was awarded the Spiel des Jahres. In 2006, the company released a digital version of Ticket to Ride. Also in 2006, the company's game ''Shadows Over Camelot'' was named the Best Fantasy Game at the 2006 Spiel des Jahres. In 2009, ''Small World (board game ...
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Civilizations
A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). Civilizations are intimately associated with additional characteristics such as centralization, the domestication of plant and animal species (including humans), specialization of labour, culturally-ingrained ideologies of progress, monumental architecture, taxation, societal dependence upon farming, and expansionism. Historically, a civilization has often been understood as a larger and "more advanced" culture, in implied contrast to smaller, supposedly less advanced cultures. In this broad sense, a civilization contrasts with non-centralized tribal societies, including the cultures of nomadic pastoralists, Neolithic societies or hunter-gatherers; however, sometimes it also contrasts with the cultures found within civilizations themselves. ...
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Game Piece (board Game)
This glossary of board games explains commonly used terms in board games, in alphabetical order. For a list of board games, see List of board games; for terms specific to chess, see Glossary of chess; for terms specific to chess problems, see Glossary of chess problems. A B C D E F G H I J L M O P R S T W Notes References * * * * * External links Glossaryat BoardGameGeek {{Glossaries of sports Board games Board Games Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often inc ...
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Kevin Wilson (game Designer)
Kevin Wilson is a game designer who has worked primarily on board games and role-playing games. Early life and education Wilson received a B.A. in Cognitive Science (Artificial Intelligence) from U.C. Berkeley in 1997, and was active in the interactive fiction community at the time. He wrote several works of interactive fiction — including ''Once and Future'' and ''The Lesson of the Tortoise'' — and founded the annual Interactive Fiction Competition and the Internet magazine ''SPAG''. Career Kevin Wilson has been a game designer since the late 1990s. Wilson co-designed Alderac Entertainment Group's second role-playing game, '' 7th Sea'' (1998), with Jennifer Wick and John Wick. Wilson wrote the adventure ''Wonders Out of Time'' (2001), the sequel to '' Akrasia: Thief of Time'' (2001) from Eden Studios's "Eden Odyssey" series of adventures. Wilson is the co-designer of the ''Spycraft'' roleplaying game. As Fantasy Flight Games's d20 System success grew, they hired Wilson to ...
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