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Ville Miettinen
Ville Ilmari Miettinen (born June 5, 1975 in Geneva, Switzerland) is a Finnish serial entrepreneur and computer programmer. Miettinen was the co-founder and CTO of Hybrid Graphics, a graphics technology company acquired by NVIDIA in 2006.NVIDIA press release''NVIDIA Corporation to Acquire Hybrid Graphics'' March 22, 2006 Miettinen is a founding partner at Lots, one of the accelerators in the Finnish governmental Vigo Programme. Miettinen is also the CEO and co-founder of the crowdsourcing technology company Microtask. Entrepreneurship and venturing Miettinen is the chairman of the board of the ACM SIGGRAPH Helsinki Chapter, an advisory board member of IGDA Finland, a referrer at the European pre-seed venture fund HackFwd, and a startup mentor at Aalto Venture Garage. He has held board seats in a number of graphics and gaming related companies, including Fake Graphics, Xiha, Recoil Games, Ardites (merged with Symbio), and Cowboy Rodeo. He is also a technical advisory board membe ...
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Geneva
Geneva ( ; french: Genève ) frp, Genèva ; german: link=no, Genf ; it, Ginevra ; rm, Genevra is the List of cities in Switzerland, second-most populous city in Switzerland (after Zürich) and the most populous city of Romandy, the French-speaking part of Switzerland. Situated in the south west of the country, where the Rhône exits Lake Geneva, it is the capital of the Canton of Geneva, Republic and Canton of Geneva. The city of Geneva () had a population 201,818 in 2019 (Jan. estimate) within its small municipal territory of , but the Canton of Geneva (the city and its closest Swiss suburbs and exurbs) had a population of 499,480 (Jan. 2019 estimate) over , and together with the suburbs and exurbs located in the canton of Vaud and in the French Departments of France, departments of Ain and Haute-Savoie the cross-border Geneva metropolitan area as officially defined by Eurostat, which extends over ,As of 2020, the Eurostat-defined Functional Urban Area of Geneva was made up of 9 ...
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Recoil Games
Recoil (often called knockback, kickback or simply kick) is the rearward thrust generated when a gun is being discharged. In technical terms, the recoil is a result of conservation of momentum, as according to Newton's third law the force required to accelerate something will evoke an equal but opposite reactional force, which means the forward momentum gained by the projectile and exhaust gases (ejectae) will be mathematically balanced out by an equal and opposite momentum exerted back upon the gun. In hand-held small arms, the recoil momentum will be eventually transferred to the ground, but will do so through the body of the shooter hence resulting in a noticeable impulse commonly referred to as a "kick". In heavier mounted guns, such as heavy machine guns or artillery pieces, recoil momentum is transferred to the Earth's surface through the platform on which the weapon is mounted. In order to bring the rearward moving gun to a halt, the momentum acquired by the gun ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and round Table, roundtables by industry professionals on game-related topics covering Video game programmer, programming, game design, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford (game designer), Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson (game designer), Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, California, Milpitas, attracted abou ...
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DPVS
Umbra is a graphics software technology company founded 2007 in Helsinki, Finland. Umbra specializes in occlusion culling, visibility solution technology and provides middleware for video games running on Microsoft Windows, Windows, Linux, iOS, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Wii U, Handheld game console, handheld consoles, and other platforms. In 2021, Amazon (company), Amazon acquired Umbra. Umbra provides the occlusion culling system for the Unity (game engine), Unity game engine since the Unity 3 release. Umbra is also available as a plug-in for Unreal Engine, Unreal Engine 3 and 4. Umbra's technology is used in many major video games such as Batman: Arkham Knight, Call of Duty: Ghosts, The Witcher 3: Wild Hunt, Destiny (video game), Destiny, Until Dawn, Killzone: Shadow Fall, Mass Effect 2, Mass Effect 3, Guild Wars 2, RaiderZ, The Secret World, Lord of the Rings Online, Planetside 2, Alan Wake, Age of Conan: Hyborian Adventures, Grandia Online, EVE Onlin ...
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DPVS
Umbra is a graphics software technology company founded 2007 in Helsinki, Finland. Umbra specializes in occlusion culling, visibility solution technology and provides middleware for video games running on Microsoft Windows, Windows, Linux, iOS, PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Wii U, Handheld game console, handheld consoles, and other platforms. In 2021, Amazon (company), Amazon acquired Umbra. Umbra provides the occlusion culling system for the Unity (game engine), Unity game engine since the Unity 3 release. Umbra is also available as a plug-in for Unreal Engine, Unreal Engine 3 and 4. Umbra's technology is used in many major video games such as Batman: Arkham Knight, Call of Duty: Ghosts, The Witcher 3: Wild Hunt, Destiny (video game), Destiny, Until Dawn, Killzone: Shadow Fall, Mass Effect 2, Mass Effect 3, Guild Wars 2, RaiderZ, The Secret World, Lord of the Rings Online, Planetside 2, Alan Wake, Age of Conan: Hyborian Adventures, Grandia Online, EVE Onlin ...
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Java Bindings For OpenGL
Java Binding for the OpenGL API is a JSR API specification (JSR 231) for the Java Platform, Standard Edition which allows to use OpenGL on the Java (software platform). There is also Java Binding for the OpenGL ES API (JSR 239) for the Java Platform, Micro Edition. Programming concepts Core OpenGL API and GLU library calls are available from Java through a thin wrapper looking very much as the original OpenGL C API, Except GLU NURBS routines which are not exposed through the public API. All platform specific libraries (available from the CGL API for Mac OS X, GLX for X Window System, and WGL for Microsoft Windows) are also abstracted out to create a platform independent way of selecting Framebuffer attributes and performing platform specific Framebuffer operations. Platform-specific extensions are not included in the public API. Each implementation can choose to export some of these APIs via thGL.getPlatformGLExtensions()anmethod calls which return Objects whose data typ ...
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Mobile 3D Graphics API
The Mobile 3D Graphics API, commonly referred to as M3G, is a specification defining an API for writing Java programs that produce 3D computer graphics. It extends the capabilities of the Java ME, a version of the Java platform tailored for embedded devices such as mobile phones and PDAs. The object-oriented interface consists of 30 classes that can be used to draw complex animated three-dimensional scenes. M3G was developed under the Java Community Process as JSR 184. , the current version of M3G is 1.1, but version 2.0 is in development as JSR 297. Goals of M3G M3G was designed to meet the specific needs of mobile devices, which are constricted in terms of memory, and processing power, and which often lack an FPU and graphics hardware such as a GPU. The API's architecture allows it to be implemented completely inside software or to take advantage of the hardware present on the device. Immediate and Retained Modes M3G provides two ways for developers to draw 3D graphic ...
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Java Community Process
The Java Community Process (JCP), established in 1998, is a formalized mechanism that allows interested parties to develop standard technical specifications for Java technology. Anyone can become a JCP Member by filling a form available at thJCP website JCP membership for organizations and commercial entities requires annual fees – but is free for individuals. The JCP involves the use of Java Specification Requests (JSRs) – the formal documents that describe proposed specifications and technologies for adding to the Java platform. Formal public reviews of JSRs take place before a JSR becomes ''final'' and the JCP Executive Committee votes on it. A final JSR provides a ''reference implementation'' that is a free implementation of the technology in source code form and a ''Technology Compatibility Kit'' to verify the API specification. A JSR describes the JCP itself. , JSR 387 describes the current version (2.11) of the JCP. List of JSRs There are hundreds of JSRs. Some ...
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OpenKODE
OpenKODE is a set of native APIs for handheld games and media applications providing a cross-platform abstraction layer for other media technologies such as OpenGL ES, OpenVG, OpenMAX AL and OpenSL ES. Besides of being an umbrella specification of the other APIs, OpenKODE also contains an API of its own, OpenKODE Core. OpenKODE Core defines POSIX-like functions to access operating system resources such as file access. OpenKODE is managed by the non-profit technology consortium Khronos Group. See also * DirectX Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with "Direct", ... References External links * Public RegistryPublic forumsPublic bug trackerOpenKODE Conformant companiesFreekodeopen source implementation of OpenKODE Application programming interfaces {{Soft-eng-stub ...
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OpenVG
OpenVG is an API designed for hardware-accelerated 2D vector graphics. Its primary platforms are mobile phones, gaming & media consoles and consumer electronic devices. It was designed to help manufacturers create more attractive user interfaces by offloading computationally intensive graphics processing from the CPU onto a GPU to save energy. The OpenGL ES library provides similar functionality for 3D graphics. OpenVG is managed by the non-profit technology consortium Khronos Group. History The OpenVG group was formed on July 6, 2004 by a selection of major firms including 3Dlabs, Bitboys, Ericsson, Hybrid Graphics, Imagination Technologies, Motorola, Nokia, PalmSource, Symbian, and Sun Microsystems. Other firms including chip manufacturers ATI, LG Electronics, Mitsubishi Electric, NVIDIA, and Texas Instruments and software- and/or IP vendors DMP, Esmertec, ETRI, Falanx Microsystems, Futuremark, HI Corporation, Ikivo, HUONE (formerly MTIS), Superscape, and Wow4M have also p ...
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OpenGL ES
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones, tablet computers, video game consoles and PDAs. OpenGL ES is the "most widely deployed 3D graphics API in history". The API is cross-language and multi-platform. The GLU library and the original GLUT are not available for OpenGL ES, freeglut however, supports it. OpenGL ES is managed by the non-profit technology consortium Khronos Group. Vulkan, a next-generation API from Khronos, is made for simpler high performance drivers for mobile and desktop devices. Versions Several versions of the OpenGL ES specification now exist. OpenGL ES 1.0 is drawn up against the OpenGL 1.3 specification, OpenGL ES 1.1 is defined relative to the OpenGL 1. ...
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Khronos Group
The Khronos Group, Inc. is an open, non-profit, member-driven consortium of 170 organizations developing, publishing and maintaining royalty-free interoperability standards for 3D graphics, virtual reality, augmented reality, parallel computation, vision acceleration and machine learning. The open standards and associated conformance tests enable software applications and middleware to effectively harness authoring and accelerated playback of dynamic media across a wide variety of platforms and devices. The group is based in Beaverton, Oregon. History The Khronos Group was founded in 2000 by companies including 3Dlabs, ATI, Discreet, Evans & Sutherland, Intel, SGI, and Sun Microsystems. Promoter members include AMD, Apple, Arm, Epic Games, Google, Huawei, Nokia, Imagination, intel, NVIDIA, Qualcomm, Samsung, Sony, Valve and Verisilcon. Its president is Neil Trevett. Exploratory groups Typically, Khronos first creates an exploratory group to gauge industry interest before ...
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