Videogame Engine
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Videogame Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant library (computing), libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Video game developer, Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering (computer graphics), rendering engine ("renderer") for 2D computer graphics, 2D or 3D computer graphics, 3D computer graphics, graphics, a physics engine or collision detection (and collision response), sound, scripting language, scripting, computer animation, animation, game AI, artificial intelligence, computer networking, networking, streaming, mem ...
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Software Framework
In computer programming, a software framework is an abstraction in which software, providing generic functionality, can be selectively changed by additional user-written code, thus providing application-specific software. It provides a standard way to build and deploy applications and is a universal, reusable software environment that provides particular functionality as part of a larger software platform to facilitate the development of software applications, products and solutions. Software frameworks may include support programs, compilers, code libraries, toolsets, and application programming interfaces (APIs) that bring together all the different components to enable development of a project or system. Frameworks have key distinguishing features that separate them from normal libraries: * ''inversion of control'': In a framework, unlike in libraries or in standard user applications, the overall program's flow of control is not dictated by the caller, but by the frame ...
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Game AI
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes is ...
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