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Video Processing Engine
nVidia introduced the Video Processing Engine or VPE with the GeForce 4 MX. It is a feature of nVidia's GeForce graphics processor line that offers dedicated hardware to offload parts of the MPEG2 decoding and encoding. The GeForce Go FX 5700 rolled out the VPE 3.0. The VPE later developed into nVidia's PureVideo. VPE 1 *hardware MPEG2 decoding, *inverse quantization (IQ) *inverse discrete cosine transform (IDCT) *motion compensation *colour space conversion (CSC) functions *hardware subpicture alpha blending *Adaptive De-interlacing *5 Horizontal x 3 Vertical Taps Scaling & Filtering *Independent Hardware Color Enhancements and Digital Vibrance Control *Component out supporting 720i and 1080i *master sync generator to control the sync levels *interlacer to output 480i and 1080i interlaced modes and a TV encoder, which operates in digital-to-analogue converter (DAC) mode with Tri Level Sync. VPE supports the first two of these element and all that is required to ship a graphics ...
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PureVideo
PureVideo is Nvidia's hardware SIP core that performs video decoding. PureVideo is integrated into some of the Nvidia GPUs, and it supports hardware decoding of multiple video codec standards: MPEG-2, VC-1, H.264, HEVC, and AV1. PureVideo occupies a considerable amount of a GPU's die area and should not be confused with Nvidia NVENC. In addition to video decoding on chip, PureVideo offers features such as edge enhancement, noise reduction, deinterlacing, dynamic contrast enhancement and color enhancement. Operating system support The PureVideo SIP core needs to be supported by the device driver, which provides one or more interfaces such as NVDEC, VDPAU, VAAPI or DXVA. One of these interfaces is then used by end-user software, for example VLC media player or GStreamer, to access the PureVideo hardware and make use of it. Nvidia's proprietary device driver is available for multiple operating systems and support for PureVideo has been added to it. Additionally, a free device d ...
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MPEG2
MPEG-2 (a.k.a. H.222/H.262 as was defined by the ITU) is a standard for "the generic coding of moving pictures and associated audio information". It describes a combination of lossy video compression and lossy audio data compression methods, which permit storage and transmission of movies using currently available storage media and transmission bandwidth. While MPEG-2 is not as efficient as newer standards such as H.264/AVC and H.265/HEVC, backwards compatibility with existing hardware and software means it is still widely used, for example in over-the-air digital television broadcasting and in the DVD-Video standard. Main characteristics MPEG-2 is widely used as the format of digital television signals that are broadcast by terrestrial (over-the-air), cable, and direct broadcast satellite TV systems. It also specifies the format of movies and other programs that are distributed on DVD and similar discs. TV stations, TV receivers, DVD players, and other equipment are often ...
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Tri Level Sync
Tri-level sync is an analogue video synchronization pulse primarily used for the locking of high-definition video signals (genlock). It is preferred in HD environments over black and burst, as timing jitter is reduced due to the nature of its higher frequency. It also benefits from having no DC content, as the pulses are in both polarities. Synchronization Modern real-time multi-source HD facilities have many pieces of equipment that all output HD- SDI video. If this baseband video is to be mixed, switched or luma keyed with any other sources, then they will need to be synchronous, i.e. the first pixel of the first line must be transmitted at the same time (within a few microseconds). This then allows the switcher to cut, mix or key these sources together with a minimal amount of delay (~1 HD video line 1/(1125×25) seconds for 50i video). This synchronization is done by supplying each piece of equipment with either a tri-level sync, or black-and-burst input. There are video sw ...
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Device Driver
In computing, a device driver is a computer program that operates or controls a particular type of device that is attached to a computer or automaton. A driver provides a software interface to hardware devices, enabling operating systems and other computer programs to access hardware functions without needing to know precise details about the hardware being used. A driver communicates with the device through the computer bus or communications subsystem to which the hardware connects. When a calling program invokes a routine in the driver, the driver issues commands to the device (drives it). Once the device sends data back to the driver, the driver may invoke routines in the original calling program. Drivers are hardware dependent and operating-system-specific. They usually provide the interrupt handling required for any necessary asynchronous time-dependent hardware interface. Purpose The main purpose of device drivers is to provide abstraction by acting as a translator be ...
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Application Programming Interface
An application programming interface (API) is a way for two or more computer programs to communicate with each other. It is a type of software interface, offering a service to other pieces of software. A document or standard that describes how to build or use such a connection or interface is called an ''API specification''. A computer system that meets this standard is said to ''implement'' or ''expose'' an API. The term API may refer either to the specification or to the implementation. In contrast to a user interface, which connects a computer to a person, an application programming interface connects computers or pieces of software to each other. It is not intended to be used directly by a person (the end user) other than a computer programmer who is incorporating it into the software. An API is often made up of different parts which act as tools or services that are available to the programmer. A program or a programmer that uses one of these parts is said to ''call'' that ...
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Video Decode And Presentation API For Unix
Video Decode and Presentation API for Unix (VDPAU) is a royalty-free application programming interface (API) as well as its implementation as free and open-source library () distributed under the MIT License. VDPAU is also supported by Nvidia. The VDPAU interface is to be implemented by device drivers, such as Nvidia GeForce driver, nouveau, amdgpu, to offer end-user software, such as VLC media player or GStreamer, a standardized access to available video decompression acceleration hardware in the form of application-specific integrated circuit (ASIC) blocks on graphics processing units (GPU), such as Nvidia's PureVideo or AMD's Unified Video Decoder and make use of it. VDPAU is targeted at Unix-like operating systems (including Linux, FreeBSD, Solaris). Functional range of the interface VDPAU allows video programs to access the specialized video decoding ASIC on the GPU to offload portions of the video decoding process and video post-processing from the CPU to the GPU. Cu ...
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Video Acceleration API
Video Acceleration API (VA-API) is an open source application programming interface that allows applications such as VLC media player or GStreamer to use hardware video acceleration capabilities, usually provided by the graphics processing unit (GPU). It is implemented by the free and open-source library , combined with a hardware-specific driver, usually provided together with the GPU driver. VA-API video decode/encode interface is platform and window system independent but is primarily targeted at Direct Rendering Infrastructure (DRI) in X Window System on Unix-like operating systems (including Linux, FreeBSD, Solaris), and Android, however it can potentially also be used with direct framebuffer and graphics sub-systems for video output. Accelerated processing includes support for video decoding, video encoding, subpicture blending, and rendering. The VA-API specification was originally designed by Intel for its GMA (Graphics Media Accelerator) series of GPU hardware wi ...
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DirectX Video Acceleration
DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU-intensive operations such as iDCT, motion compensation and deinterlacing to be offloaded to the GPU. DXVA 2.0 allows more operations, including video capturing and processing operations, to be hardware-accelerated as well. DXVA works in conjunction with the video rendering model used by the video card. DXVA 1.0, which was introduced as a standardized API with Windows 2000 and is currently available on Windows 98 or later, can use either the overlay rendering mode or VMR 7/9. DXVA 2.0, available only on Windows Vista, Windows 7, Windows 8 and later OSs, integrates with Media Foundation (MF) and uses the Enhanced Video Renderer (EVR) present in MF. Overview The DXVA is used by software video decoders to define a codec-specific pipeline for hardware-accelerated decoding and ren ...
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VLC Media Player
VLC media player (previously the VideoLAN Client and commonly known as simply VLC) is a free and open-source, portable, cross-platform media player software and streaming media server developed by the VideoLAN project. VLC is available for desktop operating systems and mobile platforms, such as Android, iOS and iPadOS. VLC is also available on digital distribution platforms such as Apple's App Store, Google Play, and Microsoft Store. VLC supports many audio and video compression methods and file formats, including DVD-Video, Video CD and streaming protocols. It is able to stream media over computer networks and can transcode multimedia files. The default distribution of VLC includes many free decoding and encoding libraries, avoiding the need for finding/calibrating proprietary plugins. The libavcodec library from the FFmpeg project provides many of VLC's codecs, but the player mainly uses its own muxers and demuxers. It also has its own protocol implementations. It also gain ...
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GStreamer
GStreamer is a pipeline-based multimedia framework that links together a wide variety of media processing systems to complete complex workflows. For instance, GStreamer can be used to build a system that reads files in one format, processes them, and exports them in another. The formats and processes can be changed in a plug and play fashion. GStreamer supports a wide variety of media-handling components, including simple audio playback, audio and video playback, recording, streaming and editing. The pipeline design serves as a base to create many types of multimedia applications such as video editors, transcoders, streaming media broadcasters and media players. It is designed to work on a variety of operating systems, e.g. the BSDs, OpenSolaris, Android, macOS, iOS, Windows, OS/400. GStreamer is free and open-source software subject to the terms of the LGPL-2.1-or-later and is being hosted at freedesktop.org. Distribution and adoption The GNOME desktop environment, a hea ...
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Proprietary Software
Proprietary software is software that is deemed within the free and open-source software to be non-free because its creator, publisher, or other rightsholder or rightsholder partner exercises a legal monopoly afforded by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting his or her freedoms. It is often contrasted with open-source or free software. For this reason, it is also known as non-free software or closed-source software. Types Origin Until the late 1960s computers—large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than sold. Service and all software available were usually supplied by manufacturers without separate charge until 1969. Computer vendors ...
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Free And Open-source Graphics Device Driver
A free and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application programming interfaces (APIs) and is released under a free and open-source software license. Graphics device drivers are written for specific hardware to work within a specific operating system kernel and to support a range of APIs used by applications to access the graphics hardware. They may also control output to the display if the display driver is part of the graphics hardware. Most free and open-source graphics device drivers are developed by the Mesa project. The driver is made up of a compiler, a rendering API, and software which manages access to the graphics hardware. Drivers without freely (and legally) -available source code are commonly known as ''binary drivers''. Binary drivers used in the context of operating systems that are prone to ongoing development and change (such as Linux) create problems for end users an ...
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