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Vaxine
''Vaxine'' is a 1990 video game published by The Assembly Line. Gameplay ''Vaxine'' is a game in which the miniaturized player character fights a deadly virus from within the body of the President of the United States. Reception Allen L. Greenberg reviewed the game for ''Computer Gaming World'', and stated that "''Vaxine'' is clearly a product for hard-core arcade fanatics who enjoy wonderfully abstract graphics." Tom Malcom for ''Info'' gave the game 5 stars and said "If you like abstract concept games, this is one of the very best. ''Vaxines infinite levels will keep you infinitely entertained." ''Amiga Format'' rated the game 85% and said "Conditions are terrible, it is five to a cell! That cry will be herd the length and breadth of the country any day now. Thing is, it won’t be prisoners complaining about conditions, but your very own body. Unknown, unseen and unexpected a virus is attacking mankind, but luckily the Assembly Line has come up with the Vaxine." Raze rated t ...
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The Assembly Line
The Assembly Line was a British video game development company which created games for the Atari ST, Commodore 64 and Amiga systems. Recognized for the quality of its programming, it mostly created 3D action or puzzle games. Games they produced include: * '' Xenon 2 Megablast'' (coded by The Assembly Line, designed by the Bitmap Brothers) * ''Interphase'' * ''Cybercon III'' * ''Pipe Mania'' also known as ''Pipe Dream'' * ''E-Motion'' also known as '' The Game of Harmony'' and ''Sphericule'' * ''Vaxine'' * ''Helter Skelter'' * ''Stunt Island'' (Published by Disney Interactive Disney Interactive is an American video game and internet company that oversaw various websites and interactive media owned by The Walt Disney Company. History 1995–1996: Formation and beginnings In December 1994, Disney announced that it wa ...) Developers Developers include: * Andy Beveridge * Adrian Stephens * Martin Day * John Dale References Defunct video game companies of the United ...
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Amiga Power
''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which comprised its philosophy regarding games. Like almost all Amiga magazines of the time, they marked games according to a percentage scale. However, ''Amiga Power'' firmly believed that the full range of this scale should be used when reviewing games. A game of average quality rated on this scale would therefore be awarded 50%. Stuart Campbell offered some rationale for this in his review of '' Kick Off '96'' in the final issue of the magazine: Amiga magazines at the time tended to give "average" games marks of around 70%, and rarely gave scores below 50%. Because the public was not used to this method of grading, ''AP'' gained a reputation among publishers for being harsh and unfair. ''AP'' occasionally hinted that game reviewers were being ...
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Amiga Action
''Amiga Action'' was a monthly magazine about Amiga video games. It was published in the United Kingdom by Europress (later IDG Media) and ran for 89 full issues, from October 1989 to December 1996. After its closure, it was merged into sister publication ''Amiga Computing'', replacing its games section. This ran for 10 issues until September 1997 when that magazine also folded. References External links Archived Amiga Action magazineson the Internet Archive The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, ...Digitized Amiga Action magazines and Retro CDN Amiga magazines Defunct computer magazines published in the United Kingdom Magazines established in 1989 Magazines disestablished in 1996 Mass media in West Sussex Monthly magazines published in the United Kingdom Video g ...
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Video Games About Size Change
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Medical Video Games
Medicine is the science and practice of caring for a patient, managing the diagnosis, prognosis, prevention, treatment, palliation of their injury or disease, and promoting their health. Medicine encompasses a variety of health care practices evolved to maintain and restore health by the prevention and treatment of illness. Contemporary medicine applies biomedical sciences, biomedical research, genetics, and medical technology to diagnose, treat, and prevent injury and disease, typically through pharmaceuticals or surgery, but also through therapies as diverse as psychotherapy, external splints and traction, medical devices, biologics, and ionizing radiation, amongst others. Medicine has been practiced since prehistoric times, and for most of this time it was an art (an area of skill and knowledge), frequently having connections to the religious and philosophical beliefs of local culture. For example, a medicine man would apply herbs and say prayers for healing, or an ancie ...
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Human Body In Popular Culture
Humans (''Homo sapiens'') are the most abundant and widespread species of primate, characterized by bipedalism and exceptional cognitive skills due to a large and complex brain. This has enabled the development of advanced tools, culture, and language. Humans are highly social and tend to live in complex social structures composed of many cooperating and competing groups, from families and kinship networks to political states. Social interactions between humans have established a wide variety of values, social norms, and rituals, which bolster human society. Its intelligence and its desire to understand and influence the environment and to explain and manipulate phenomena have motivated humanity's development of science, philosophy, mythology, religion, and other fields of study. Although some scientists equate the term ''humans'' with all members of the genus ''Homo'', in common usage, it generally refers to ''Homo sapiens'', the only extant member. Anatomically modern huma ...
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First-person Shooters
First-person shooter (FPS) is a video game genre, sub-genre of shooter video games centered on gun and other weapon-based combat in a First person (video games), first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D computer graphics, 3D and 2.5D, pseudo-3D graphics have challenged hardware development, and Multiplayer video game, multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom (1993 video game), Doom'' (1993), often considered the most influen ...
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DOS Games
The index of MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ... compatible video games is split into multiple pages because of its size. To navigate by individual letter use the table of contents below. This list contains games. Notes {{DEFAULTSORT:DOS games Indexes of video game topics Lists of PC games ...
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Atari ST Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack ...
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Amiga Games
__NOTOC__ This is a list of games for the Amiga line of personal computers organised alphabetically by name. See Lists of video games This is a list of all video game lists on Wikipedia, sorted by varying classifications. By platform Acorn * List of Acorn Electron games Apple * List of Apple II games * List of Apple IIGS games * List of iOS games * List of Macintosh ga ... for related lists. This list has been split into multiple pages. It contains over 3000 games. Please use the Table of Contents to browse it. List of Amiga games A through H List of Amiga games I through O List of Amiga games P through Z Sources Hall Of LightLemon AmigaGame Browser: Amigaat MobyGames {{Video game lists by platform Amiga games, * Video game lists by platform, Amiga games ...
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1990 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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Zzap!64
''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine launched in April, with the cover date May 1985, as the sister magazine to ''CRASH''. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like ''CRASH'' for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene. The magazine adopted an innovative review system that involved the use of the reviewers' faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market. By 1992, the magazine had changed so dramatically i ...
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