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Vaas Montenegro
Vaas Montenegro is a character from Ubisoft's ''Far Cry'' video game franchise. He appears as an early game antagonist in the 2012 title ''Far Cry 3'', and was extensively featured in promotional material for the game. Vaas is depicted as a capricious and mentally unstable character who antagonizes ''Far Cry 3'' main character Jason Brody, and also serves as his dark psychological mirror. Vaas is later revealed to be a drug-addicted wayward member of the local community of the Rook Islands, the setting of ''Far Cry 3'', who betrayed his people and aligned himself with the crime boss Hoyt Volker. Outside of ''Far Cry 3'', Vaas' appearances include a live-action web series prequel called ''The Far Cry Experience'', the virtual reality title ''Far Cry VR'', and as the player character in ''Vaas: Insanity'', a downloadable content (DLC) expansion for the 2021 title, ''Far Cry 6''. Conceived and designed by Ubisoft's development team as a villainous character who is comparable in statu ...
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Far Cry
''Far Cry'' is an anthology franchise of first-person shooter games, all of which have been published by Ubisoft. The first game, ''Far Cry'', was developed by Crytek to premiere their CryEngine software, and released in March 2004. Subsequently, Ubisoft obtained the rights to the franchise and the bulk of the development is handled by Ubisoft Montreal with assistance from other Ubisoft satellite studios. The following games in the series have used a Ubisoft-modified version of the CryEngine, the Dunia Engine, allowing for open world gameplay. In the present, the franchise consists of six mainline games, a standalone expansion, and several spin-offs; additionally, the first game, initially developed for Microsoft Windows, saw a number of ports to video game consoles, which changed several elements and are therefore considered standalone releases. The ''Far Cry'' games, due to the history of their development, do not have any significant shared narrative elements, but instead ...
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To The Lighthouse
''To the Lighthouse'' is a 1927 novel by Virginia Woolf. The novel centres on the Ramsay family and their visits to the Isle of Skye in Scotland between 1910 and 1920. Following and extending the tradition of modernist novelists like Marcel Proust and James Joyce, the plot of ''To the Lighthouse'' is secondary to its philosophical introspection. Cited as a key example of the literary technique of multiple focalization, the novel includes little dialogue and almost no direct action; most of it is written as thoughts and observations. ''To the Lighthouse'' is made up of three powerfully charged visions into the life of the Ramsay family, living in a summer house off the rocky coast of Scotland. There's maternal Mrs. Ramsay, the highbrow Mr. Ramsay, their eight children, and assorted holiday guests. From Mr. Ramsay's seemingly trivial postponement of a visit to a nearby lighthouse, Virginia Woolf examines tensions and allegiances and shows that the small joys and quiet tragedie ...
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Tie-in
A tie-in work is a work of fiction or other product based on a media property such as a film, video game, television series, board game, web site, role-playing game or literary property. Tie-ins are authorized by the owners of the original property, and are a form of cross-promotion used primarily to generate additional income from that property and to promote its visibility. Types Common tie-in products include literary works, which may be novelizations of a media property, original novels or story collections inspired by the property, or republished previously existing books, such as the novels on which a media property was based, with artwork or photographs from the property. According to publishing industry estimates, about one or two percent of the audience of a film will buy its novelization, making these relatively inexpensively produced works a commercially attractive proposition in the case of blockbuster film franchises. Although increasingly also a domain of previ ...
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Engadget
''Engadget'' ( ) is a multilingual technology blog network with daily coverage of gadgets and consumer electronics. ''Engadget'' manages ten blogs four of which are written in English and six have international versions with independent editorial staff. It has been operated by Yahoo since September 2021. History ''Engadget'' was founded by former '' Gizmodo'' technology weblog editor and co-founder Peter Rojas. ''Engadget'' was the largest blog in Weblogs, Inc., a blog network with over 75 weblogs, including ''Autoblog'' and ''Joystiq,'' which formerly included ''Hackaday''. Weblogs Inc. was purchased by AOL in 2005. Launched in March 2004, ''Engadget'' is updated multiple times a day with articles on gadgets and consumer electronics. It also posts rumors about the technological world, frequently offers opinion within its stories, and produces the weekly Engadget Podcast that covers tech and gadget news stories that happened during the week. On December 30, 2009, ''Engadget' ...
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Christopher Mintz-Plasse
Christopher Charles Mintz-Plasse (; born June 20, 1989) is an American actor and comedian. He has performed roles such as Fogell (McLovin) in '' Superbad'' (2007), Augie Farcques in '' Role Models'' (2008), and Chris D'Amico in '' Kick-Ass'' (2010) and its sequel '' Kick-Ass 2'' (2013). Mintz-Plasse provided voice acting for Fishlegs Ingerman in the ''How to Train Your Dragon'' franchise (2010–2019) and King Gristle Jr. in ''Trolls'' (2016). Early life Mintz-Plasse was born in Woodland Hills, Los Angeles, where he attended El Camino Real High School, performing on its improv comedy team. He is the son of Ellen Mintz, a school counselor, and Ray Plasse, a postal worker. He is Jewish on his mother's side, whereas his father is from a Catholic family. Career When auditioning for the part of Fogell in his film debut '' Superbad'', he had no professional head shots and instead took one with his camera phone. Because he was 17 at the time and still a minor, his mother was re ...
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PCGamesN
''PCGamesN'' is a British online video game magazine focusing on PC gaming and hardware. It has a full-time team of over a dozen writers and is the oldest owned-and-operated site within publishing group Network N. History Parent company Network N was founded by James Binns (formerly of Future Publishing) in late May 2012. ''PCGamesN'' launched the following month. PCGamesN's first website was designed to host traditional games coverage alongside aggregated and user-created content, which was presented to the reader in channels dedicated to major gaming franchises. Over the course of two redesigns since launch, it has evolved to fully embrace a more traditional approach, and now produces original coverage across the gamut of PC games and hardware. The launch team included Tim Edwards, former editor of ''PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several ...
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Webseries
A web series (also known as a web show) is a series of scripted or non-scripted online videos, generally in episodic form, released on the Internet, which first emerged in the late 1990s and became more prominent in the early 2000s. A single instance of a web series program can be called an episode or a "webisode", however the term is not always used. In general, web series can be watched on a range of platforms and devices, including desktop, laptop, tablets and smartphones. They are different from streaming television, which can be watched on various streaming platforms. As of 2016, there were a number of awards that have been established to celebrate excellence in web series, like the Streamys, Webbys, IAWTV, and Indie Series Awards, although the Streamys and IAWTV also cover programs on streaming platforms. There are also several web series festivals, most notably in Los Angeles and Vancouver. Most major award ceremonies have also created web series and digital media awa ...
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Expansion Pack
An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an extended storyline to an already-released game. While board game expansions are typically designed by the original creator, video game developers sometimes contract out development of the expansion pack to a third-party company, it may choose to develop the expansion itself, or it may do both. Board games and tabletop RPGs may have been marketing expansions since the 1970s, and video games have been releasing expansion packs since the 1980s, early examples being the ''Dragon Slayer'' games '' Xanadu Scenario II'' and ''Sorcerian''. Other terms for the concept are module and, in certain games' marketing, adventure. Characteristics The price of an expansion pack is usually much less than that of the original game. As expansion packs consi ...
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Insanity
Insanity, madness, lunacy, and craziness are behaviors performed by certain abnormal mental or behavioral patterns. Insanity can be manifest as violations of societal norms, including a person or persons becoming a danger to themselves or to other people. Conceptually, mental insanity also is associated with the biological phenomenon of contagion (that mental illness is infectious) as in the case of copycat suicides. In contemporary usage, the term ''insanity'' is an informal, un-scientific term denoting "mental instability"; thus, the term insanity defense is the legal definition of mental instability. In medicine, the general term psychosis is used to include the presence either of delusions or of hallucinations or both in a patient; and psychiatric illness is " psychopathology", not ''mental insanity''. An interview with Dr. Joseph Merlino, David Shankbone, ''Wikinews'', 5 October 2007. In English, the word "sane" derives from the Latin adjective ''sanus'' meaning "heal ...
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Cannabis Cultivation
This article presents common techniques and facts regarding the cultivation of cannabis, primarily for the production and consumption of its infructescences ("buds" or "flowers"). Cultivation techniques for other purposes (such as hemp production) differ. Botany Cannabis belongs to the genus ''Cannabis'' in the family Cannabaceae. It may include three species, ''Cannabis indica'', '' C. sativa'', and '' C. ruderalis'' (APG II system), or one variable species. It is typically a dioecious (each individual is either male or female) annual plant. ''C. sativa'' and ''C. indica'' generally grow tall, with some varieties reaching 4 metres, or 13 feet. Female plants produce tetrahydrocannabinol (THC) (up to 31% by weight) as the season changes from summer to autumn. ''C. ruderalis'' is very short, produces only trace amounts of THC, but is very rich in cannabidiol (CBD) an antagonist to THC, which may be 40% of the cannabinoids in a plant. C. ruderalis flowers independently ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Spirit Guide
A spirit guide, in Western spiritualism, is an entity that remains as a discarnate spirit to act as a guide or protector to a living incarnation, incarnated human being. Description In traditional African belief systems, well before the spread of Christianity and Islam, Africans believed and continue to believe in the eternal and ubiquitous spirit of the ancestors and the Almighty God. The ancestors are thought of as the ‘living-dead’, who continue to show a compassionate interest in the daily lives of their living descendants. Ancestor spirit guides are superior to the living and may include deceased parents, grandparents, great-grandparents, uncles or aunts. It is believed that because they have crossed over to the other side of life, the spirit guides act as mediators between the living and the Almighty God. This way of life is regarded as ancestor reverence, communication or remembering, and not as ancestor worship per se. According to Western Theosophy (Blavatskian), ...
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