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V. R. Parton
Vernon Rylands Parton (2 October 1897 – 31 December 1974) was an English chess enthusiast and prolific chess variant inventor, his most renowned variants being Alice chess and Racing Kings. Many of Parton's variants were inspired by the fictional characters and stories in the works of Lewis Carroll. Parton's formal education background, like Lewis Carroll's, was in mathematics.Parton, Peter (Winter 2001) Parton's interests were wide and he was a great believer in Esperanto. Parton's early education stemmed from his father's schools, where he also assisted. Parton's father was headmaster of Cannock Grammar School as well as principal and proprietor of a small international boarding school for children. After completing mathematics at Chester Teaching College, Parton returned to his father's school to give private instruction to older children in Latin, French, German, English, shorthand, typing, bookkeeping, and mathematics. In the 1920s he was left in charge of the school whi ...
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Birmingham Post
The ''Birmingham Post'' is a weekly printed newspaper based in Birmingham, England, with a circulation of 2,545 and distribution throughout the West Midlands. First published under the name the ''Birmingham Daily Post'' in 1857, it has had a succession of distinguished editors and has played an influential role in the life and politics of the city. It is currently owned by Reach plc. In June 2013, it launched a daily tablet edition called ''Birmingham Post Business Daily.'' History The '' Birmingham Journal'' was a weekly newspaper published between 1825 and 1869. A nationally influential voice in the Chartist movement in the 1830s, it was sold to John Frederick Feeney in 1844 and was a direct ancestor of today's ''Birmingham Post''. The 1855 Stamp Act removed the tax on newspapers and transformed the news trade. The price of the ''Journal'' was reduced from seven pence to four pence and circulation boomed. Untaxed, it became possible to sell a newspaper for a penny, and the ...
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Three-dimensional Chess
Three-dimensional chess (or 3‑D chess) is any chess variant that replaces the two-dimensional board with a three-dimensional array of cells between which the pieces can move. In practical play, this is usually achieved by boards representing different layers being laid out next to each other. Three-dimensional variants have existed since at least the late 19th century, one of the oldest being ''Raumschach'' (), invented in 1907 by Ferdinand Maack and considered the classic 3‑D game. Maack founded a Raumschach club in Hamburg in 1919, which remained active until World War II. Chapter 25 of David Pritchard's ''The Classified Encyclopedia of Chess Variants'' discusses some 50 such variations extending chess to three dimensions as well as a handful of higher-dimensional variants. Chapter 11 covers variants using multiple boards normally set side by side which can also be considered to add an extra dimension to chess. "Three-dimensional chess" is used collo ...
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Alice Par John Tenniel 25
Alice may refer to: * Alice (name), most often a feminine given name, but also used as a surname Literature * Alice (''Alice's Adventures in Wonderland''), a character in books by Lewis Carroll * ''Alice'' series, children's and teen books by Phyllis Reynolds Naylor * ''Alice'' (Hermann book), a 2009 short story collection by Judith Hermann Computers * Alice (computer chip), a graphics engine chip in the Amiga computer in 1992 * Alice (programming language), a functional programming language designed by the Programming Systems Lab at Saarland University * Alice (software), an object-oriented programming language and IDE developed at Carnegie Mellon * Alice mobile robot * Artificial Linguistic Internet Computer Entity, an open-source chatterbot * Matra Alice, a home micro-computer marketed in France * Alice, a brand name used by Telecom Italia for internet and telephone services Video games * '' Alice: An Interactive Museum'', a 1991 adventure game * ''American McGee's Alice ...
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Pawn (chess)
The pawn (♙, ♟) is the most numerous and weakest piece in the game of chess. It may move one vacant square directly forward, it may move two vacant squares directly forward on its first move, and it may capture one square diagonally forward. Each player begins a game with eight pawns, one on each square of their second . The white pawns start on a2 through h2; the black pawns start on a7 through h7. Individual pawns are referred to by the on which they stand. For example, one speaks of "White's f-pawn" or "Black's b-pawn". Alternatively, they can be referred to by the piece which stood on that file at the beginning of the game, e.g. "White's king bishop's pawn" or "Black's queen knight's pawn". It is also common to refer to a rook's pawn, meaning any pawn on the a- or h-files, a knight's pawn (on the b- or g-files), a bishop's pawn (on the c- or f-files), a queen's pawn (on the d-file), a king's pawn (on the e-file), and a central pawn (on the d- or e-files). The pawn histori ...
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King (chess)
The king (♔, ♚) is the most important piece in the game of chess. It may move to any adjoining square; it may also perform a move known as castling. If a player's king is threatened with capture, it is said to be in check, and the player must remove the threat of on the next move. If this cannot be done, the king is said to be in checkmate, resulting in a loss for that player. A player cannot make any move that places their own king in check. Despite this, the king can become a strong offensive piece in the endgame or, rarely, the middlegame. In algebraic notation, the king is abbreviated by the letter K among English speakers. The white king starts the game on e1; the black king starts on e8. Unlike all other pieces, only one king per player can be on the board at any time, and the kings are never removed from the board during the game. Placement and movement The white king starts on e1, on the first to the right of the queen from White's perspective. The black kin ...
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David Pritchard (chess Player)
David Brine Pritchard (19 October 1919 – 12 December 2005)''David Pritchard.'' The Times (London). Features; p. 66. 17 January 2006. was a British chess player, chess writer and indoor games consultant. He gained pre-eminence as an indoor games and mind sports consultant, a role that he in effect created. A natural games player, it was to him that inventors or publishers would turn to organise a championship of a new game, write about it or generally promote it. Though nearly a million copies of his chess books have been sold, Pritchard is best known for authoring ''The Encyclopedia of Chess Variants'', in which he describes more than 1400 different variants. In addition to authoring books on games, Pritchard was editor of ''Games & Puzzles'' magazine from 1972 to 1981. He was also a games director for the Mind Sports Organisation, and president of the British Chess Variants Society. Biography During and after the Second World War Pritchard was an RAF pilot who served mainly ...
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Chessboard
A chessboard is a used to play chess. It consists of 64 squares, 8 rows by 8 columns, on which the chess pieces are placed. It is square in shape and uses two colours of squares, one light and one dark, in a chequered pattern. During play, the board is oriented such that each player's near-right corner square is a light square. The columns of a chessboard are known as ', the rows are known as ', and the lines of adjoining same-coloured squares (each running from one edge of the board to an adjacent edge) are known as '. Each square of the board is named using algebraic, descriptive, or numeric chess notation; algebraic notation is the FIDE standard. In algebraic notation, using White's perspective, files are labeled ''a'' through ''h'' from left to right, and ranks are labeled ''1'' through ''8'' from bottom to top; each square is identified by the file and rank which it occupies. The a- through d-files comprise the , while the e- through h-files comprise the . History and evo ...
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Check (chess)
In chess and similar games, check is a condition that occurs when a player's king is under threat of on the opponent's next turn. A king so threatened is said to be in check. A player must get out of check if possible by moving the king to a safe square, interposing a piece between the threatening piece and the king, or capturing the threatening piece. If the player cannot get out of check by any of these options, the game ends in checkmate, and the player loses. Players cannot make any move that puts their own king in check. Many chess variants feature check, such as shogi, xiangqi, and janggi. Overview A check is the result of a move that places the opposing king under an immediate threat of capture by one (or occasionally two) of the player's pieces. Making a move that checks is sometimes called "giving check". Even if a piece is pinned against the player's own king, it may still give check. For example, in the diagrammed position, White has just played Be4+, simultane ...
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White And Black In Chess
In chess, the player who moves first is called White and the player who moves second is called Black. Their pieces are the white pieces and the black pieces. The pieces are often not literally white and black, but some other colors, usually a light color and a dark color. The 64 squares of the chessboard, which is colored in a checkered pattern, are likewise the "white squares" or "light squares", and "black squares" or "dark squares"; they are usually of contrasting light and dark color rather than literally white and black. For example, the squares on vinyl boards may be off-white ("buff") and green, while those on wood boards are often light brown and dark brown. white: 1. There are 16 light-colored pieces and 32 squares called white. 2. When capitalized, the word refers to the player of the white pieces. An entry in the ''Glossary of terms in the Laws of Chess'' at the end of the current FIDE laws appears for black, too. In old chess writings, the sides are often called Red ...
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Checkmate
Checkmate (often shortened to mate) is any game position in chess and other chess-like games in which a player's king is in check (threatened with ) and there is no possible escape. Checkmating the opponent wins the game. In chess, the king is never actually captured—the player loses as soon as the player's king is checkmated. In formal games, it is usually considered good etiquette to resign an inevitably lost game before being checkmated. If a player is not in check but has no legal move, then it is '' stalemate'', and the game immediately ends in a draw. A checkmating move is recorded in algebraic notation using the hash symbol "#", for example: 34.Qg3#. Examples A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in Fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), or after many moves with as few as t ...
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