Up (video Game)
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Up (video Game)
''Up'' is an action-adventure video game developed by Heavy Iron Studios and published by THQ. It is based on the Pixar film of the same name. Plot The story centers on an elderly widower named Carl Fredricksen and an earnest young Wilderness Explorer named Russell who fly to South America in a house suspended by helium balloons. The PlayStation 3, Wii and Xbox 360 versions of the game follow the film's plot more tightly, spanning eleven levels, with some liberties taken. The Microsoft Windows, Mac OS X. PlayStation 2 and PlayStation Portable versions of the game are a much looser adaptation, in which Carl and Russell take longer detours through the jungle to attempt to reach the end of Paradise Falls. Consequently, those versions are over 20 levels long. Gameplay ''Up'' follows the storyline of the film, featuring Carl, Russell, and Dug walking through the jungles of Venezuela. All of the mentioned characters are playable in the game, and in all versions, the player mus ...
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Heavy Iron Studios
Heavy Iron Studios, Inc. is an American video game developer based in Manhattan Beach, California. The studio was founded within THQ in August 1999 after the publisher acquired Steve Gray's Chemistry Entertainment. As part of a series of cost reductions within THQ, Heavy Iron Studios was spun off as an independent company in June 2009. Keywords Studios acquired the developer in January 2021. History Early in his career, Steve Gray worked for the visual effects companies Robert Abel and Associates, Rhythm & Hues, and Digital Domain. As Digital Domain was trying to get into the video game industry, Gray and the company's chief financial officer, Chris McKibbin, pitched their services to various larger video game companies. Although they were turned down due to Digital Domain's lack of experience in the field, Gray and McKibbin were offered positions at the game developer EA Canada, which both accepted. Gray quickly discovered the studio's sports games and quickly switched to ...
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Up (2009 Film)
''Up'' is a 2009 American computer-animated film produced by Pixar Animation Studios and released by Walt Disney Pictures. The film was directed by Pete Docter, co-directed by Bob Peterson (in his feature directorial debut), and produced by Jonas Rivera. Docter and Peterson also wrote the film's screenplay and story, with Tom McCarthy co-writing the latter. The film stars the voices of Ed Asner, Christopher Plummer, Jordan Nagai, and Peterson. The film centers on Carl Fredricksen (Asner), an elderly widower and Russell (Nagai), a Wilderness Explorer who goes on a journey to South America, in order to fulfill a promise that Carl made to his late wife Ellie. Along the way, they meet a talking dog named Dug (Peterson), and encounter a giant bird named Kevin, who is being hunted by the explorer Charles Muntz (Plummer), whom Carl had idolized in childhood. Originally titled ''Heliums'', Docter conceived the outline for ''Up'' in 2004 based on fantasies of escaping from life when ...
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Newsreel
A newsreel is a form of short documentary film, containing news stories and items of topical interest, that was prevalent between the 1910s and the mid 1970s. Typically presented in a cinema, newsreels were a source of current affairs, information, and entertainment for millions of moviegoers. Newsreels were typically exhibited preceding a feature film, but there were also dedicated newsreel theaters in many major cities in the 1930s and ’40s, and some large city cinemas also included a smaller theaterette where newsreels were screened continuously throughout the day. By the end of the 1960s television news broadcasts had supplanted the format. Newsreels are considered significant historical documents, since they are often the only audiovisual record of certain cultural events. History Silent news films were shown in cinemas from the late 19th century. In 1909 Pathé started producing weekly newsreels in Europe. Pathé began producing newsreels for the UK in 1910 and ...
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Cutscenes
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as "full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized to ...
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Taunting
A taunt is a battle cry, sarcastic remark, gesture, or insult intended to demoralize the recipient, or to anger them and encourage reactionary behaviors without thinking. Taunting can exist as a form of social competition to gain control of the target's cultural capital (i.e., status). In sociological theory, the control of the three social capitals is used to produce an advantage in the social hierarchy, so as to enforce one's own position in relation to others. Taunting is committed by either directly or indirectly encouraging others to taunt the target. The target may give a response in kind to maintain status, as in fighting words and trash-talk. Taunts are also a genre of folklore. Verbal taunts The act of taunting can be learned by observation and improvisation. It usually follows linear thought, correlating or building in some manner to the target of taunting. Things such as the victim's appearance, intelligence, mannerisms, education, background, past offences, etc. can oth ...
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Wii Remote
The Wii Remote, also known colloquially as the Wiimote, is the primary game controller for Nintendo's Wii home video game console. An essential capability of the Wii Remote is its motion sensing capability, which allows the user to interact with and manipulate items on screen via motion sensing, gesture recognition, and pointing which is used for the console, using accelerometer and optical sensor technology. It is expandable by adding attachments. The attachment bundled with the Wii console is the Nunchuk, which complements the Wii Remote by providing functions similar to those in gamepad controllers. Some other attachments include the Classic Controller, Wii Zapper, and the Wii Wheel, which has originally been used for the racing game, ''Mario Kart Wii''. The controller was revealed at both E3 2005 and E3 2006 and the Tokyo Game Show on September 14, 2005, with the name "Wii Remote" announced April 27, 2006. It received much attention due to its unique features, not supported ...
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Skybox (video Games)
A skybox is a method of creating backgrounds to make a video game level appear larger than it really is. When a skybox is used, the level is enclosed in a cuboid. The sky, distant mountains, distant buildings, and other unreachable objects are projected onto the cube's faces (using a technique called cube mapping), thus creating the illusion of distant three-dimensional surroundings. A skydome employs the same concept but uses either a sphere or a hemisphere instead of a cube. Processing of 3D graphics is computationally expensive, especially in real-time games, and poses multiple limits. Levels have to be processed at tremendous speeds, making it difficult to render vast skyscapes in real-time. Additionally, real-time graphics generally have depth buffers with limited bit-depth, which puts a limit on the amount of details that can be rendered at a distance. To avoid these problems, games often employ skyboxes. Traditionally, these are simple cubes with up to six different t ...
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The Original Adventures
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a v ...
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Multiplayer
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Achievement (video Gaming)
In video gaming parlance, an achievement, also sometimes known as a trophy, badge, advancement, award, stamp, medal, challenge, cheevo or in game achievement, is a meta-goal defined outside a game's parameters. Unlike the in-game systems of quests, tasks, and/or levels that usually define the goals of a video game and have a direct effect on further gameplay, the management of achievements usually takes place outside the confines of the game environment and architecture. Meeting the fulfillment conditions, and receiving recognition of fulfillment by the game, is referred to as unlocking the achievement. Purpose and motivation Achievements are included within games to extend the title's longevity and provide players with the impetus to do more than simply complete the game but to also find all of its secrets and complete all of its challenges. They are effectively arbitrary challenges laid out by the developer to be met by the player. These achievements may coincide with the inhe ...
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PlayStation Trophies
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Blu-ray players and high-definition televisions. This service is the account for PlayStation consoles, accounts can store games and other content. As of April 2016, over 110 million users have been documented, with 106 million of them active monthly as of the end of March 2022. PlayStation Network's services are dedicated to an online marketplace (PlayStation Store), a premium subscription service for enhanced gaming and social features (PlayStation Plus), music streaming (PlayStation Music, based on Spotify) and formerly a cloud gaming service (PlayStation Now; folded into PlayStation Plus Premium in June 2022). The service is available in 73 territories. History Launched in the year 2000, Sony's second home console, t ...
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Health (gaming)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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