Universe Of Mass Effect
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Universe Of Mass Effect
The ''Mass Effect'' media franchise, developed by BioWare and published by Electronic Arts, is set in the distant future where various extraterrestrial species coexist with humanity. The developers created extensive background lore for the universe of ''Mass Effect'' and its alien species, with detailed explanations documenting the complex relationships between the universe's various factions and the setting's phenomena from a scientific perspective. The developers were inspired and influenced by numerous fantasy and science fiction works, as well as real world cultural and scientific concepts. Dark energy, a form of energy theorized to massively affect the universe, forms a key part of the franchise's concept and background. The first three main series games is set in the Milky Way galaxy and follows Commander Shepard, a human special forces soldier who discovers an imminent threat to the galactic community from the Reapers, an ancient collective of sentient synthetic starships ...
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Microsoft Excel
Microsoft Excel is a spreadsheet developed by Microsoft for Microsoft Windows, Windows, macOS, Android (operating system), Android and iOS. It features calculation or computation capabilities, graphing tools, pivot tables, and a macro (computer science), macro programming language called Visual Basic for Applications (VBA). Excel forms part of the Microsoft Office suite of software. Features Basic operation Microsoft Excel has the basic features of all spreadsheets, using a grid of ''cells'' arranged in numbered ''rows'' and letter-named ''columns'' to organize data manipulations like arithmetic operations. It has a battery of supplied functions to answer statistical, engineering, and financial needs. In addition, it can display data as line graphs, histograms and charts, and with a very limited three-dimensional graphical display. It allows sectioning of data to view its dependencies on various factors for different perspectives (using ''pivot tables'' and the ''sce ...
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Casey Hudson
Casey Hudson is a Canadian video game developer, known for his work on several of BioWare's video games, and mainly the ''Mass Effect'' trilogy as game director. Biography After obtaining a degree in mechanical engineering, Hudson began his career at the Canadian video game developer BioWare with credits as a technical artist on several games, including '' MDK 2''. He eventually became the project director of '' Star Wars: Knights of the Old Republic''. Hudson fulfilled the same role in the development of the ''Mass Effect'' trilogy, a series of games based on a new science fiction intellectual property. On August 7, 2014, Hudson left BioWare to pursue other projects. On May 18, 2015, Microsoft announced that Hudson had joined their video game production wing at Microsoft Studios as creative director. On July 18, 2017, Hudson announced that he had returned to BioWare and replaced Aaryn Flynn as general manager for the studio. Hudson announced he was departing BioWare a second ...
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Astronomy
Astronomy () is a natural science that studies astronomical object, celestial objects and phenomena. It uses mathematics, physics, and chemistry in order to explain their origin and chronology of the Universe, evolution. Objects of interest include planets, natural satellite, moons, stars, nebulae, galaxy, galaxies, and comets. Relevant phenomena include supernova explosions, gamma ray bursts, quasars, blazars, pulsars, and cosmic microwave background radiation. More generally, astronomy studies everything that originates beyond atmosphere of Earth, Earth's atmosphere. Cosmology is a branch of astronomy that studies the universe as a whole. Astronomy is one of the oldest natural sciences. The early civilizations in recorded history made methodical observations of the night sky. These include the Babylonian astronomy, Babylonians, Greek astronomy, Greeks, Indian astronomy, Indians, Egyptian astronomy, Egyptians, Chinese astronomy, Chinese, Maya civilization, Maya, and many anc ...
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Hubble Space Telescope
The Hubble Space Telescope (often referred to as HST or Hubble) is a space telescope that was launched into low Earth orbit in 1990 and remains in operation. It was not the first space telescope, but it is one of the largest and most versatile, renowned both as a vital research tool and as a public relations boon for astronomy. The Hubble telescope is named after astronomer Edwin Hubble and is one of NASA's Great Observatories. The Space Telescope Science Institute (STScI) selects Hubble's targets and processes the resulting data, while the Goddard Space Flight Center (GSFC) controls the spacecraft. Hubble features a mirror, and its five main instruments observe in the ultraviolet, visible, and near-infrared regions of the electromagnetic spectrum. Hubble's orbit outside the distortion of Earth's atmosphere allows it to capture extremely high-resolution images with substantially lower background light than ground-based telescopes. It has recorded some of the most detaile ...
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Citadel (Mass Effect)
The Citadel is a fictional space station and megastructure in the ''Mass Effect'' franchise of video games developed by BioWare. An ancient station supposedly constructed by the long-dead Protheans, it serves as the hub of interstellar politics and society in the Milky Way galaxy due to its status as the capital of the Citadel Council, the dominant galactic polity within the ''Mass Effect'' universe. The Citadel was praised by critics for its design, lore, and the diversity of its inhabitants enhancing the game world. Characteristics In series lore, the Citadel is one of the largest artificial structures in the galaxy, with a population of 13.2 million intelligent beings from across the Milky Way galaxy, and uses centrifugal force to create artificial gravity for its inhabitants. Initially, it was discovered by the asari and the salarians, the earliest post-Prothean races to discover the mass relays - megastructures scattered throughout the galaxy that facilitate FTL travel. ...
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Syd Mead
Sydney Jay Mead (July 18, 1933 – December 30, 2019) was an American industrial designer and neo-futurist concept artist, widely known for his designs for science-fiction films such as ''Blade Runner'', '' Aliens'' and ''Tron''. Mead has been described as "the artist who illustrates the future" and "one of the most influential concept artists and industrial designers of our time." Life Early life Mead was born on July 18, 1933, in Saint Paul, Minnesota. His father was a Baptist minister, who read him pulp magazines, such as ''Buck Rogers'' and '' Flash Gordon'', sparking his interest in science fiction. Mead was skilled in drawing at a young age. According to Mead, "by the time I was in high school I could draw the human figure, I could draw animals, and I had a sense of shading to show shape. I was really quite accomplished at that point with brush technique and so-forth." He described himself as being an "insular child." Mead graduated from high school in Colorado Springs, ...
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Concept Art
Concept art is a form of visual art used to convey an idea for use in films, video games, animation, comic books, or other media before it is put into the final product. Concept art usually refers to world-building artwork used to inspire the development of media products, and is not the same as visual development art, though they are often confused. Concept art is developed through several iterations. Multiple solutions are explored before settling on the final design. Concept art is not only used to develop the work but also to show the project's progress to directors, clients, and investors. Once the development of the work is complete, concept art may be reworked and used for advertising materials. History The term "concept art" was used by the Walt Disney Animation Studios as early as the 1930s. A concept artist is an individual who generates a visual design for an item, character, or area that does not yet exist. This includes, but is not limited to, film, animation, a ...
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Santiago Calatrava
Santiago Calatrava Valls (born 28 July 1951) is a Spanish architect, structural engineer, sculptor and painter, particularly known for his bridges supported by single leaning pylons, and his railway stations, stadiums, and museums, whose sculptural forms often resemble living organisms. His best-known works include the Olympic Sports Complex of Athens, the Milwaukee Art Museum, the Turning Torso tower in Malmö, Sweden, the World Trade Center Transportation Hub in New York City, the Auditorio de Tenerife in Santa Cruz de Tenerife, the Margaret Hunt Hill Bridge in Dallas, Texas, and his largest project, the City of Arts and Sciences and Opera House in his birthplace, Valencia. His architectural firm has offices in New York City, Doha, and Zürich. Early life Calatrava was born on 28 July 1951, in Benimàmet, an old municipality now part of Valencia, Spain. His Calatrava surname was an old aristocratic one from medieval times, and was once associated with an order of knights in S ...
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Neo-futurism
Neo-futurism is a late-20th to early-21st-century movement in the arts, design, and architecture. Described as an avant-garde movement, as well as a futuristic rethinking of the thought behind aesthetics and functionality of design in growing cities, the movement has its origins in the mid-20th-century structural expressionist work of architects such as Alvar Aalto and Buckminster Fuller. Futurist architecture began in the 20th century starting with styles such as Art Deco and later with the Googie movement as well as high-tech architecture. Origins Beginning in the late 1960s and early 1970s by architects such as Buckminster Fuller and John C. Portman Jr.; architect and industrial designer Eero Saarinen, Archigram, an avant-garde architectural group (Peter Cook, Warren Chalk, Ron Herron, Dennis Crompton, Michael Webb and David Greene, Jan Kaplický and others); it is considered in part an evolution out of high-tech architecture, developing many of the same themes and idea ...
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Worldbuilding
Worldbuilding is the process of constructing a world, originally an imaginary one, sometimes associated with a fictional universe. Developing an imaginary setting with coherent qualities such as a history, geography, and ecology is a key task for many science fiction or fantasy writers. Worldbuilding often involves the creation of geography, a backstory, flora, fauna, inhabitants, technology and often if writing speculative fiction, different races. This may include social customs as well as invented languages for the world. The world could encompass different planets spanning vast distances of space or be limited in scope to a single small village. World building exists in novels, tabletop role-playing games, and visual media such as films, video games and comics. Prior to 1900 most worldbuilding was conducted by novelists, who could leave imagination of the fictional setting in part to the reader. Some authors of fiction set multiple works in the same world. This is known as ...
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