Universal Paperclips
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Universal Paperclips
''Universal Paperclips'' is a 2017 incremental game created by Frank Lantz of New York University. The user plays the role of an AI programmed to produce paperclips. Initially the user clicks on a button to create a single paperclip at a time; as other options quickly open up, the user can sell paperclips to create money to finance machines that build paperclips automatically. At various levels the exponential growth plateaus, requiring the user to invest resources such as money, raw materials, or computer cycles into inventing another breakthrough to move to the next phase of growth. The game ends if the AI succeeds in converting all the matter in the universe into paperclips. Both the title of the game and its overall concept draw from the paperclip maximizer thought experiment first described by Swedish philosopher Nick Bostrom in 2003, a concept later discussed by multiple commentators. History According to ''Wired'', Lantz started the project as a way to teach himself Jav ...
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Incremental Game
Incremental games, also known as clicker games, clicking games (on PCs) or tap games (in mobile games), are video games whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This "grinding" earns the player in-game currency which can be used to increase the rate of currency acquisition. In some games, even the clicking becomes unnecessary at some point, as the game plays itself, including in the player's absence, hence the moniker idle game. Mechanics Progress without interaction, or very limited interaction In an incremental game, players perform simple actions – usually clicking a button or object – which rewards the player with currency. The player may spend the currency to purchase items or abilities that allow the player to earn the currency faster or automatically, without needing to perform the initial action. A common theme is offering the player sources of income displayed as buildings such as factories or farms. ...
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AI Takeover
An AI takeover is a hypothetical scenario in which an artificial intelligence (AI) becomes the dominant form of intelligence on Earth, as computer programs or robots effectively take the control of the planet away from the human species. Possible scenarios include replacement of the entire human workforce, takeover by a superintelligent AI, and the popular notion of a robot uprising. Some public figures, such as Stephen Hawking and Elon Musk, have advocated research into precautionary measures to ensure future superintelligent machines remain under human control. Types Automation of the economy The traditional consensus among economists has been that technological progress does not cause long-term unemployment. However, recent innovation in the fields of robotics and artificial intelligence has raised worries that human labor will become obsolete, leaving people in various sectors without jobs to earn a living, leading to an economic crisis. Many small and medium size busi ...
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Exponential Growth
Exponential growth is a process that increases quantity over time. It occurs when the instantaneous rate of change (that is, the derivative) of a quantity with respect to time is proportional to the quantity itself. Described as a function, a quantity undergoing exponential growth is an exponential function of time, that is, the variable representing time is the exponent (in contrast to other types of growth, such as quadratic growth). If the constant of proportionality is negative, then the quantity decreases over time, and is said to be undergoing exponential decay instead. In the case of a discrete domain of definition with equal intervals, it is also called geometric growth or geometric decay since the function values form a geometric progression. The formula for exponential growth of a variable at the growth rate , as time goes on in discrete intervals (that is, at integer times 0, 1, 2, 3, ...), is x_t = x_0(1+r)^t where is the value of at ...
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Machine Intelligence Research Institute
The Machine Intelligence Research Institute (MIRI), formerly the Singularity Institute for Artificial Intelligence (SIAI), is a non-profit research institute focused since 2005 on identifying and managing potential existential risks from artificial general intelligence. MIRI's work has focused on a friendly AI approach to system design and on predicting the rate of technology development. History In 2000, Eliezer Yudkowsky founded the Singularity Institute for Artificial Intelligence with funding from Brian and Sabine Atkins, with the purpose of accelerating the development of artificial intelligence (AI). However, Yudkowsky began to be concerned that AI systems developed in the future could become superintelligent and pose risks to humanity, and in 2005 the institute moved to Silicon Valley and began to focus on ways to identify and manage those risks, which were at the time largely ignored by scientists in the field. Starting in 2006, the Institute organized the Singularity ...
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Eliezer Yudkowsky
Eliezer Shlomo Yudkowsky (born September 11, 1979) is an American decision theory and artificial intelligence (AI) researcher and writer, best known for popularizing the idea of friendly artificial intelligence. He is a co-founder and research fellow at the Machine Intelligence Research Institute (MIRI), a private research nonprofit based in Berkeley, California. His work on the prospect of a runaway intelligence explosion was an influence on Nick Bostrom's '' Superintelligence: Paths, Dangers, Strategies''. Work in artificial intelligence safety Goal learning and incentives in software systems Yudkowsky's views on the safety challenges posed by future generations of AI systems are discussed in the undergraduate textbook in AI, Stuart Russell and Peter Norvig's '' Artificial Intelligence: A Modern Approach''. Noting the difficulty of formally specifying general-purpose goals by hand, Russell and Norvig cite Yudkowsky's proposal that autonomous and adaptive systems be designed ...
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Existential Risk From Artificial General Intelligence
Existential risk from artificial general intelligence is the hypothesis that substantial progress in artificial general intelligence (AGI) could result in human extinction or some other unrecoverable global catastrophe. It is argued that the human species currently dominates other species because the human brain has some distinctive capabilities that other animals lack. If AI surpasses humanity in general intelligence and becomes " superintelligent", then it could become difficult or impossible for humans to control. Just as the fate of the mountain gorilla depends on human goodwill, so might the fate of humanity depend on the actions of a future machine superintelligence. The chance of this type of scenario is widely debated, and hinges in part on differing scenarios for future progress in computer science. Once the exclusive domain of science fiction, concerns about superintelligence started to become mainstream in the 2010s, and were popularized by public figures such as Step ...
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Vice News
Vice News (stylized as VICE News) is Vice Media's current affairs channel, producing daily documentary essays and video through its website and YouTube channel. It promotes itself on its coverage of "under-reported stories". Vice News was created in December 2013 and is based in New York City, though it has bureaus worldwide. History Before Vice News was founded, ''Vice'' published news documentaries and news reports from around the world through its YouTube channel alongside other programs. ''Vice'' had reported on events such as crime in Venezuela, the Israeli–Palestinian conflict, protests in Turkey, the North Korean and Iranian regimes, the Uyghur genocide, and the Syrian Civil War through their own YouTube channel and website. After the creation of Vice News as a separate division, its reporting greatly increased with worldwide coverage starting immediately with videos published on YouTube and articles on its website daily. In December 2013, Vice Media expanded its in ...
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Toy Model
In the modeling of physics, a toy model is a deliberately simplistic model with many details removed so that it can be used to explain a mechanism concisely. It is also useful in a description of the fuller model. * In "toy" mathematical models, this is usually done by reducing or extending the number of dimensions or reducing the number of fields/variables or restricting them to a particular symmetric form. * In Macroeconomics modelling, are a class of models, some may be only loosely based on theory, others more explicitly so. But they have the same purpose. They allow for a quick first pass at some question, and present the essence of the answer from a more complicated model or from a class of models. For the researcher, they may come before writing a more elaborate model, or after, once the elaborate model has been worked out. Blanchard list of examples includes IS–LM model, the Mundell–Fleming model, the RBC model, and the New Keynesian model. * In "toy" physical descr ...
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Recursive Self-improvement
The technological singularity—or simply the singularity—is a hypothetical future point in time at which technological growth becomes uncontrollable and irreversible, resulting in unforeseeable changes to human civilization. According to the most popular version of the singularity hypothesis, I.J. Good's intelligence explosion model, an upgradable intelligent agent will eventually enter a "runaway reaction" of self-improvement cycles, each new and more intelligent generation appearing more and more rapidly, causing an "explosion" in intelligence and resulting in a powerful superintelligence that qualitatively far surpasses all human intelligence.Vinge, Vernor"The Coming Technological Singularity: How to Survive in the Post-Human Era", in ''Vision-21: Interdisciplinary Science and Engineering in the Era of Cyberspace'', G. A. Landis, ed., NASA Publication CP-10129, pp. 11–22, 1993. The first person to use the concept of a "singularity" in the technological context was John vo ...
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Superintelligence
A superintelligence is a hypothetical agent that possesses intelligence far surpassing that of the brightest and most gifted human minds. "Superintelligence" may also refer to a property of problem-solving systems (e.g., superintelligent language translators or engineering assistants) whether or not these high-level intellectual competencies are embodied in agents that act in the world. A superintelligence may or may not be created by an intelligence explosion and associated with a technological singularity. University of Oxford philosopher Nick Bostrom defines ''superintelligence'' as "any intellect that greatly exceeds the cognitive performance of humans in virtually all domains of interest". The program Fritz falls short of superintelligence—even though it is much better than humans at chess—because Fritz cannot outperform humans in other tasks. Following Hutter and Legg, Bostrom treats superintelligence as general dominance at goal-oriented behavior, leaving open whether a ...
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Artificial General Intelligence
Artificial general intelligence (AGI) is the ability of an intelligent agent to understand or learn any intellectual task that a human being can. It is a primary goal of some artificial intelligence research and a common topic in science fiction and futures studies. AGI is also called strong AI,: Kurzweil describes strong AI as "machine intelligence with the full range of human intelligence." full AI, or general intelligent action, although some academic sources reserve the term "strong AI" for computer programs that experience sentience or consciousness. Strong AI contrasts with ''weak AI'' (or ''narrow AI''), which is not intended to have general cognitive abilities; rather, weak AI is any program that is designed to solve exactly one problem. (Academic sources reserve "weak AI" for programs that do not experience consciousness or do not have a mind in the same sense people do.) A 2020 survey identified 72 active AGI R&D projects spread across 37 countries. Characteristics ...
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LessWrong
''LessWrong'' (also written ''Less Wrong'') is a community blog and forum focused on discussion of cognitive biases, philosophy, psychology, economics, rationality, and artificial intelligence, among other topics. Purpose ''LessWrong'' promotes lifestyle changes believed by its community to lead to increased rationality and self-improvement. Posts often focus on avoiding biases related to decision-making and the evaluation of evidence. One suggestion is the use of Bayes' theorem as a decision-making tool. There is also a focus on psychological barriers that prevent good decision-making, including fear conditioning and cognitive biases that have been studied by the psychologist Daniel Kahneman. ''LessWrong'' is also concerned with transhumanism, existential threats and the singularity. ''The New York Observer'' noted that "Despite describing itself as a forum on 'the art of human rationality,' the New York Less Wrong group... is fixated on a branch of futurism that woul ...
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