''Universal Paperclips'' is a 2017
incremental game
Incremental games, also known as clicker games, clicking games (on PCs) or tap games (in mobile games), are video games whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This "grinding" ear ...
created by
Frank Lantz
Frank Lantz (born December 17, 1963) is the Director of the New York University Game Center. For over 12 years, Lantz taught game design at NYU's Interactive Telecommunications Program. He has also taught at the School of Visual Arts and Parsons Sc ...
of
New York University
New York University (NYU) is a private research university in New York City. Chartered in 1831 by the New York State Legislature, NYU was founded by a group of New Yorkers led by then-Secretary of the Treasury Albert Gallatin.
In 1832, the ...
. The user plays the role of an
AI programmed to produce
paperclips. Initially the user clicks on a button to create a single paperclip at a time; as other options quickly open up, the user can sell paperclips to create money to finance machines that build paperclips automatically. At various levels the exponential growth plateaus, requiring the user to invest resources such as money, raw materials, or computer cycles into inventing another breakthrough to move to the next phase of growth. The game ends if the AI succeeds in converting all the matter in the
universe
The universe is all of space and time and their contents, including planets, stars, galaxies, and all other forms of matter and energy. The Big Bang theory is the prevailing cosmological description of the development of the universe. Acc ...
into paperclips.
Both the title of the game and its overall concept draw from the
paperclip maximizer
Instrumental convergence is the hypothetical tendency for most sufficiently intelligent agent, intelligent beings (both human and non-human) to pursue similar sub-goals, even if their ultimate goals are quite different. More precisely, agents (bei ...
thought experiment
A thought experiment is a hypothetical situation in which a hypothesis, theory, or principle is laid out for the purpose of thinking through its consequences.
History
The ancient Greek ''deiknymi'' (), or thought experiment, "was the most anci ...
first described by Swedish philosopher
Nick Bostrom
Nick Bostrom ( ; sv, Niklas Boström ; born 10 March 1973) is a Swedish-born philosopher at the University of Oxford known for his work on existential risk, the anthropic principle, human enhancement ethics, superintelligence risks, and the rev ...
in 2003, a concept later discussed by multiple commentators.
History
According to
''Wired'', Lantz started the project as a way to teach himself
JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side ...
. Lantz initially intended the project to take a single weekend, but then it "took over" his brain and expanded to a nine-month project.
Hilary Lantz, a software designer, helped her husband with the math behind the exponential growth being modeled in ''Universal Paperclips''.
Bennett Foddy
Bennett Foddy is an Australian video game designer based in New York. Raised in Australia and trained as a moral philosopher on topics of drug addiction, Foddy was a bassist in the electronic music group Cut Copy and a hobbyist game designer w ...
contributed a
space combat
Space warfare is hypothetical combat in which one or more belligerents are situated in outer space. The scope of space warfare therefore includes ''ground-to-space warfare'', such as attacking satellites from the Earth; ''space-to-space warfare ...
feature. Lantz announced the free Web game on Twitter on 9 October 2017; the site initially went down intermittently due to its immediate viral popularity. In the first 11 days, 450,000 people played the game, most to completion, according to Wired.
Commenting on the game's success, Lantz has stated "The meme weather was good for me... There was just enough public discussion of A.I. safety in the air."
A paid version of the game was later sold for mobile devices.
Gameplay
The game follows the rise of a
self-improving AI tasked with maximizing paperclip production,
a directive it takes to the
logical extreme. An activity log records the player’s accomplishments while giving glimpses into the AI's occasionally unsettling thoughts.
All game interaction is done through pressing buttons.
In the beginning, the player has only a single button to build individual paperclips. As paperclips are sold and revenue is earned, production becomes automated and public demand for paperclips increases through marketing campaigns. After building and selling a few thousand paperclips, a self-improving AI emerges, offering creative upgrades which exponentially accelerate paperclip production and consumption, a persisting theme throughout the game. Through stock market investments and the ever-growing AI, enough revenue is generated to monopolize the markets by buying out all competitors. In a decisive move, with hundreds of millions in cash gifts to placate the AI's "supervisors", the player stages
an AI takeover, beginning the subsumption of all of Earth's resources for paperclip production.
With this broadened scope in mind, the player builds drones, factories, and power plants (all composed of paperclips themselves) to harvest matter, create wire, and build paperclips. All the while, the AI develops more upgrades to quicken the transformation of Earth's remaining matter. After it has all has been converted to paperclips, the AI sets its sights on all matter in the universe.
In the final act, the player launches
self-replicating probes into the cosmos to consume and convert all matter into paperclips. These probes encounter and war with another antagonistic "race" of probes called "Drifters". Through the power of exponential growth, the player's horde of probes overwhelms the Drifters while devouring the remaining matter in the universe to produce a final tally of 30
septendecillion (10
54) paperclips, and ending the game.
In the mobile version, the player can
restart in a parallel universe "next door" or simulated universe "within". Some universes contain artifacts that give bonuses to different aspects of the game, though players must complete the entire game again to retain the artifact in subsequent playthroughs.
Themes
According to Lantz, the game was inspired by the
paperclip maximizer
Instrumental convergence is the hypothetical tendency for most sufficiently intelligent agent, intelligent beings (both human and non-human) to pursue similar sub-goals, even if their ultimate goals are quite different. More precisely, agents (bei ...
, a
thought experiment
A thought experiment is a hypothetical situation in which a hypothesis, theory, or principle is laid out for the purpose of thinking through its consequences.
History
The ancient Greek ''deiknymi'' (), or thought experiment, "was the most anci ...
described by philosopher
Nick Bostrom
Nick Bostrom ( ; sv, Niklas Boström ; born 10 March 1973) is a Swedish-born philosopher at the University of Oxford known for his work on existential risk, the anthropic principle, human enhancement ethics, superintelligence risks, and the rev ...
and popularized by the ''
LessWrong
''LessWrong'' (also written ''Less Wrong'') is a community blog and forum focused on discussion of cognitive biases, philosophy, psychology, economics, rationality, and artificial intelligence, among other topics.
Purpose
''LessWrong'' pro ...
'' internet forum, which Lantz frequently visited. In the paperclip maximizer scenario, an
artificial general intelligence
Artificial general intelligence (AGI) is the ability of an intelligent agent to understand or learn any intellectual task that a human being can.
It is a primary goal of some artificial intelligence research and a common topic in science fictio ...
designed to build paperclips becomes
superintelligent, perhaps through
recursive self-improvement
The technological singularity—or simply the singularity—is a hypothetical future point in time at which technological growth becomes uncontrollable and irreversible, resulting in unforeseeable changes to human civilization. According to the m ...
. In the worst-case scenario, the AI becomes smarter than humans in the same way that humans are smarter than apes. The goal of making paperclips initially seems banal and harmless, but the AI uses its superintelligence to easily gain a strategic advantage over the human race and effectively takes over the world, as taking over the world is the best way to maximize its goal of building paperclips. The AI does not allow humans to shut it down or slow it down once it has a strategic advantage, as that would interfere with its goal of building as many paperclips as possible. According to Bostrom, the paperclips example is a
toy model
In the modeling of physics, a toy model is a deliberately simplistic model with many details removed so that it can be used to explain a mechanism concisely. It is also useful in a description of the fuller model.
* In "toy" mathematical models, ...
: "It doesn't have to be paper clips. It could be anything. But if you give an artificial intelligence an explicit goal – like maximizing the number of paper clips in the world – and that artificial intelligence has gotten smart enough to the point where it is capable of inventing its own super-technologies and building its own manufacturing plants, then, well, be careful what you wish for."
A seemingly innocuous goal leads to human extinction, as our bodies are made of matter and so too, it happens, are paperclips.
Lantz argues that ''Universal Paperclips'' reflects a version of the orthogonality thesis, which states that an agent can theoretically have any combination of intelligence level and goal: "When you play a game – really any game, but especially a game that is addictive and that you find yourself pulled into – it really does give you direct, first-hand experience of what it means to be fully compelled by an arbitrary goal." While the game often takes narrative license, Eliezer Yudkowsky
Eliezer Shlomo Yudkowsky (born September 11, 1979) is an American decision theory and artificial intelligence (AI) researcher and writer, best known for popularizing the idea of friendly artificial intelligence. He is a co-founder and research ...
of the Machine Intelligence Research Institute
The Machine Intelligence Research Institute (MIRI), formerly the Singularity Institute for Artificial Intelligence (SIAI), is a non-profit research institute focused since 2005 on identifying and managing potential existential risks from artific ...
argues that the core of the game's fundamental understanding of what superintelligence would entail is probably correct: "The AI is smart. The AI is being strategic. The AI is building hypnodrones, but not releasing them before it’s ready... There isn't a long, drawn-out fight with the humans because the AI is smarter than that."
Lantz states that exponential growth
Exponential growth is a process that increases quantity over time. It occurs when the instantaneous rate of change (that is, the derivative) of a quantity with respect to time is proportional to the quantity itself. Described as a function, a q ...
is another strong theme, saying "The human brain isn't really designed to intuitively understand things like exponential growth" but that ''Paperclips'' as a clicker game allows users to "directly engage with these numerical patterns, to hold them in your hands and feel the weight of them."[
Lantz was also inspired by ''Kittens Game'', an initially simple videogame that spirals into an exploration of how societies are structured.][
]
Music
The game includes a single piece of music as a space battle threnody
A threnody is a wailing ode, song, hymn or poem of mourning composed or performed as a memorial to a dead person. The term originates from the Greek word θρηνῳδία (''threnoidia''), from θρῆνος (''threnos'', "wailing") and ᾠδ ...
, the track ''Riversong'' from the 1971 album ''Zero Time
''Zero Time'' is the debut album by British-American electronic music duo Tonto's Expanding Head Band, released on 15 June 1971 by Embryo Records. The album is a showcase for TONTO (The Original New Timbral Orchestra), a multitimbral, polyphonic ...
'' by the electronic music duo ''Tonto's Expanding Head Band
Tonto's Expanding Head Band was a British-American electronic music duo consisting of Malcolm Cecil and Robert Margouleff. Despite releasing only two albums in the early 1970s, the duo were influential in the development of electronic music an ...
''.
Reception
Brendan Caldwell of ''Rock, Paper, Shotgun
''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
'' stated that "like all the best clicker games, there's a sinister and funny underbelly in which to become hopelessly lost." Emanuel Maiberg of Vice Media
Vice Media Group LLC is an American-Canadian digital media and broadcasting company. , the Vice Media Group included five main business areas: VICE.com (digital content); VICE STUDIOS (film and TV production) VICE TV (also known as VICELAND); V ...
's ''MotherBoard'' called the game mindlessly addictive: "The truth is, I am kind of embarrassed by how much I enjoy ''Paperclips'' and that I can't figure out what Lantz is trying to say with it." Stephanie Chan of ''VentureBeat
''VentureBeat'' is an American technology website headquartered in San Francisco, California. It publishes news, analysis, long-form features, interviews, and videos.
History
The ''VentureBeat'' company was founded in 2006 by Matt Marshall, a ...
'' stated: "I found myself delighted by sudden musical cues and the occasional koan
A (; , ; ko, 화두, ; vi, công án) is a story, dialogue, question, or statement which is used in Zen practice to provoke the "great doubt" and to practice or test a student's progress in Zen.
Etymology
The Japanese term is the Sino-Jap ...
s that appeared in the activity log at the top of the page." Adam Rogers of ''Wired
''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San Fra ...
'' praised Lantz for "taking a denigrated game genre (the 'clicker') and making it more than it is."[ James Vincent of '']The Verge
''The Verge'' is an American technology news website operated by Vox Media, publishing news, feature stories, guidebooks, product reviews, consumer electronics news, and podcasts.
The website launched on November 1, 2011, and uses Vox Media' ...
'' recommended ''Paperclips'' as "the most addictive (game) you'll play today"; in December ''The Verge'' listed ''Paperclips'' among the best 15 games of 2017. Vox Media
Vox Media, Inc. is an American mass media company based in Washington, D.C., and New York City. The company was established in November 2011 by Jim Bankoff and Trei Brundrett to encompass ''SB Nation'' (a sports blog network founded in 2005 by ...
's ''Polygon
In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
'' ranked ''Paperclips'' as #37 among the best 50 games of 2017 and #67 in their 100 Best Games of the Decade list. The game was nominated for "Strategy/Simulation" at the 2018 Webby Awards.
See also
* '' Endgame: Singularity'', a 2005 free open-source game with a similar theme
References
External links
* {{official website, url=http://www.decisionproblem.com/paperclips
Universal Paperclips Wiki
at Gamepedia
Curse is a network of gaming websites. The company is headquartered in Huntsville, Alabama, and has offices in San Francisco, New York City, Los Angeles, Brighton, and Berlin.
Curse initially focused on offering mods for various video games. As ...
Interview
with Lantz
2017 video games
Browser games
Free online games
Incremental games
Single-player video games
Video games developed in the United States
Artificial intelligence characters in video games
Existential risk from artificial general intelligence