Under Illefarn
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Under Illefarn
''Under Illefarn'' is a ''Dungeons & Dragons'' module. It was the first module designed for use with the ''Forgotten Realms'' campaign setting and officially labeled as such. Plot summary ''Under Illefarn'' is a Forgotten Realms adventure scenario designed for beginning players in which the player characters are residents of Daggerford, and as members of the town militia and required to deal with lizardmen marauders, saving a kidnapped noblewoman, and protecting a caravan. Publication history N5 ''Under Illefarn'' was written by Steve Perrin, with a cover by Jeff Easley Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as ... and interior illustrations by Luise Perenne, and was published by TSR in 1987 as a 48-page booklet with an outer folder. Reception References Dungeons ...
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Under Illefarn
''Under Illefarn'' is a ''Dungeons & Dragons'' module. It was the first module designed for use with the ''Forgotten Realms'' campaign setting and officially labeled as such. Plot summary ''Under Illefarn'' is a Forgotten Realms adventure scenario designed for beginning players in which the player characters are residents of Daggerford, and as members of the town militia and required to deal with lizardmen marauders, saving a kidnapped noblewoman, and protecting a caravan. Publication history N5 ''Under Illefarn'' was written by Steve Perrin, with a cover by Jeff Easley Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as ... and interior illustrations by Luise Perenne, and was published by TSR in 1987 as a 48-page booklet with an outer folder. Reception References Dungeons ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the For ...
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Steve Perrin
Stephen Herbert Perrin (January 22, 1946 – August 13, 2021) was an American game designer and technical writer/editor, best known for creating the tabletop role-playing game ''RuneQuest'' for Chaosium. Early life and education Perrin earned a Bachelor of Arts in English from San Francisco State University. In 1966, Perrin was a founding member of the Society for Creative Anachronism (SCA). Early career and Chaosium One of his first contributions to the world of RPGs was "The Perrin Conventions" in 1976, a set of alternative rules for ''Dungeons & Dragons'' combat, which led to his work on ''RuneQuest''. Perrin was interested in getting more involved with the RPG industry, and with Jeff Pimper he talked with Chaosium about publishing a ''D&D''-based monster manual, which they called '' All the Worlds' Monsters'' (1977), which beat TSR's ''Monster Manual'' to market. Perrin - along with Steve Henderson and Warren James - began working on an idea for an original gaming system ...
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Against The Cult Of The Reptile God
''Against the Cult of the Reptile God'' is an Adventure (Dungeons & Dragons), adventure module for the first edition of the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy roleplaying game, set in the game's ''World of Greyhawk'' campaign setting. It is designed for novice players and gamemasters. The suggested party size is 4-7 characters of level 1-3. Plot The adventure takes place on the border between the Gran March and the Keoland, Kingdom of Keoland in the western Flanaess.Douglas Niles, Niles, Douglas. ''Against the Cult of the Reptile God'' (TSR, Inc., TSR, 1982) It is one of the most challenging of the early AD&D modules, featuring a mystery that leads to adventures in town, the wilderness and a dungeon. The scenario details the village and the dungeon caves inhabited by the cult. The player characters arrive in the village of Orlane, where some villagers are friendly towards the characters, whereas some are distant and others are very distrustful, and the cha ...
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The Forest Oracle
''The Forest Oracle'' is an adventure module for the ''Dungeons & Dragons'' role-playing game. Plot summary ''Forest Oracle'' is an adventure scenario in which the player characters seek the help of a Great Druid to lift a curse on the land known as the Downs. The Downs, a lush valley on the edge of the Greate Olde Woode, are dying. Livestock and crops simply rot and drop to the parched ground. The druids who have protected the area have retreated into the thick forest, and the party must find them to undo the evil that's happening in the Downs. Publication history N2 ''Forest Oracle'' was written by Carl Smith, with a cover by Keith Parkinson and interior illustrations by Jeff Easley Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as ..., and was published by TSR in 1984 as a 32-p ...
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Destiny Of Kings
''Destiny of Kings'' is a 1986 adventure module for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary In ''Destiny of Kings'', an assassin kills the King of Andevar, and the King's brother seizes power. A loyal retainer hires the player characters to find the missing prince, who is held by agents of the usurper. They are charged with bringing him back to claim the throne.The module includes descriptions of a citadel, a castle, an abbey and an inn. King Halfred of Dunador has died in a mysterious accident. As the heir has disappeared, the wicked Lord Edrin intends to seize the throne. Hollend, head of the Royal Council, asks the player characters to seek out the missing Prince. The characters must contend with scheming Dukes, raiders and corpses as they trace the pilgrimage the Prince took before the King's death. They must uncover and rectify ignoble deeds, bringing traitors to justice. Publication history N3 ''Destiny of Kings'' was published by TSR i ...
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Treasure Hunt (module)
''Treasure Hunt'' is an adventure module for the ''Advanced Dungeons & Dragons'' (''AD&D'') role-playing game, written by Aaron Allston for the 1st edition ''Advanced Dungeons & Dragons'' (''AD&D'') rules. The player characters must evolve into their roles as the adventure progresses, beginning as slaves on a galley who become freed after a shipwreck on an island where orcs and goblins contend over a treasure. The adventure received a positive review from ''White Dwarf'' magazine. Plot summary The characters begin in the Korinn Archipelago, and have been captured by slavers. A sea storm sends the pirate ship on which the characters are being held off course, and it crashes on an island once ruled by Viledel, the Sea King. Allston, Aaron. ''Treasure Hunt'' ( TSR, 1986) Orcs and goblins are involved in a conflict over a treasure on the island. The characters begin with no possessions or equipment and no money. After surviving the shipwreck, the characters are able to make choices ...
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Advanced Dungeons & Dragons
Several different editions of the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game have been produced since 1974. The current publisher of ''D&D'', Wizards of the Coast, produces new materials only for the most current edition of the game. However, many ''D&D'' fans continue to play older versions of the game and some third-party companies continue to publish materials compatible with these older editions. After the original edition of ''D&D'' was introduced in 1974, the game was split into two branches in 1977: the rules-light system of ''Dungeons & Dragons'' and the more complex, rules-heavy system of ''Advanced Dungeons & Dragons'' (''AD&D''). The standard game was eventually expanded into a series of five box sets by the mid-1980s before being compiled and slightly revised in 1991 as the ''Dungeons & Dragons Rules Cyclopedia''. Meanwhile, the 2nd edition of ''AD&D'' was published in 1989. In 2000 the two-branch split was ended when a new version was designated the 3r ...
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List Of Dungeons & Dragons Modules
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Lizardfolk
This is the list of ''Advanced Dungeons & Dragons'' 2nd edition Monsters in Dungeons & Dragons, monsters, an important element of that role-playing game. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition, ''Advanced Dungeons & Dragons'' 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third-party products such as video games or unlicensed ''Advanced Dungeons & Dragons'' 2nd Edition manuals. __TOC__ Monsters in the 2nd edition ''Advanced Dungeons & Dragons'' The second edition of the ''Advanced Dungeons & Dragons'' game featured both a higher number of books of monsters and more extensive monster descriptions than both earlier and later editions, with usually one page in length. Next to a description, monster entries in this edition contained standardized sections covering combat, their habit and society, and their role in the eco-system. While later editions gave the various creatures all the A ...
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Jeff Easley
Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as a child, particularly creatures such as ghosts and monsters. "I watched lots of monster movies on the late show, and built every monster model kit I could get my hands on," he said. He attended high school in Nicholasville, and then earned a Bachelor of Fine Arts in painting from Murray State University in Kentucky. Career After Cynthia finished grad school, the couple moved to Massachusetts with some friends, where Easley began his career as a professional artist. "I did freelance work for Warren Publications, including covers and comic strips for ''Creepy'', ''Eerie'', and ''Vampirella'', and for Marvel Comics magazines, including covers for '' Savage Sword of Conan'' and ''Bizarre Adventures''. But my real income came from my job at th ...
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