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Ultrasoft
Ultrasoft was a computer game developer and computer game publisher located in Bratislava, Slovakia. The company specialised in the development and publishing of games for the ZX Spectrum home computer. With over 40 titles published, its most successful including the platform game '' Towdie'' and puzzle games Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. ... ''Atomix'' and ''Hexagonia – Atomix 2''. Ultrasoft also acted as an exclusive distributor within the territory of Czechoslovakia for Ocean Software game software house based in the UK. Apart from computer games, the company also published a dozen or so non-game titles, mostly for learning foreign languages, as well as text, image, sound and music editors. The company was founded by Louis Wittek in 1989, and dissolved in 19 ...
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Ultrasoft Cover Art
Ultrasoft was a computer game developer and computer game publisher located in Bratislava, Slovakia. The company specialised in the development and publishing of games for the ZX Spectrum home computer. With over 40 titles published, its most successful including the platform game '' Towdie'' and puzzle games ''Atomix'' and ''Hexagonia – Atomix 2''. Ultrasoft also acted as an exclusive distributor within the territory of Czechoslovakia for Ocean Software game software house based in the UK. Apart from computer games, the company also published a dozen or so non-game titles, mostly for learning foreign languages, as well as text, image, sound and music editors. The company was founded by Louis Wittek in 1989, and dissolved in 1998. Published games Other published titles * ''Baby Mantrik'' (English for children) * ''Datalog 2'' (Database) * ''DTP Machine Utility'' (DTP editor) * ''DTP Machine Professional Pack'' (Image/Text/DTP editor) * ''Mantrik Anglicky'' (Learning Engl ...
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Crux 92
Crux 92 is an action game for the ZX Spectrum developed by Marek Trefny and published by Ultrasoft in 1992. Plot The game is set in 2210 when a spaceship IKERI sets up from TRICHI base on Mars. The task of its crew is to find deposits of Filium (the main material of the 23rd century) in Crux constellation. Spaceships can at these times replenish fuel and food on bases that were built on little planets. These bases are controlled by a Main Robot whose minions are less intelligent robots. Problem is that when IKERI needs to replenish its resources, the crew finds out that the base they need to land on is led by a main robot who revolted against humans and built a huge complex with 60 floors. If the crew wants to land on the planet, The main robot has to be destroyed along with the complex. One of the crew members is sent to the complex where he tries to accomplish the task. The crew member gets through all floors and activates the self-destruction in every single floor, which destr ...
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Towdie
''Towdie'' is a platform adventure game published in Europe in 1994 by Ultrasoft for the ZX Spectrum. The game, similar in style to Dizzy series, is set in a fantasy land called Alkria and follows adventures of a little restless creature called Towdie. The player controls Towdie, the titular character, who is on the mission to save the kingdom of Alkria from the evil dragon Quido. The game was developed by Balara brothers (DSA Computer Graphix), where Dušan Balara created all the graphics & animation and Ladislav Balara programmed the game engine. In May 2, 2013, Ultrasoft launched a crowdfunding campaign on Kickstarter to fund a HD remake of this game for Android, iPad, and PC with a funding goal of $50,000. Unfortunately, this campaign failed to reach its target. Plot The inhabitants of the kingdom of Alkria were living their happy and carefree lives, until one day the evil dragon Quido descended on the land, burning everything and everyone with his fire breath. The only ...
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Jet-Story
''Jet-Story'' is a 1988 video game developed by Cybexlab Software and published by Ultrasoft. The game is the sequel to ''Planet of Shades''. Development Th game was developed in 1988. The Main Author is Miroslav Fídler who was helped by František Fuka and Tomáš Rylek. Fuka created opening Screen and Composed Music. In 1992 rights to the Game were bought by Ultrasoft that re-released the Game. Gameplay The player controls a spacecraft in a huge maze. His task is to destroy 47 enemy bases scattered across the game world that contains 128 areas. The task is not easy as the maze is full of enemies. The player can use weapons to destroy them but has limited amount of ammo. Ammo, fuel, and health can be replenished by boxes scattered throughout the world. The game features realistic gravity. Reception The game has been well received. Bit Magazine gave the game 84%. The game was praised mostly for its gameplay and music. The graphics didn't gain such praise due to its simplicity. ...
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Tetris 2 (1990 Video Game)
Tetris 2 is a 1990 video game by František Fuka (Fuxoft). It is inspired by a Soviet game ''Tetris''. It is considered to be the most successful game developed by Fuka. Development The game was developed in 1990 by František Fuka. Fuka said in his interview for server ZX Spectrum Games that the development took only 14 days but in an interview with Jaroslav Švelch he admitted that it was possibly a little longer thanks to the longevity. Fuka created 90 levels to the game when he lost inspiration so he asked his friend Tomáš Rylek to make them. Rylek made 10 levels but their design was influenced by the fact that Rylek was drunk at that moment. Fuka decided to use all these levels with exception of one containing a rhombus. The game was betatested by Fuka and his friends including Tomáš Rylek and Miroslav Fídler. Fuka later sold rights for all his games to Ultrasoft Ultrasoft was a computer game developer and computer game publisher located in Bratislava, Slovakia. Th ...
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Video Game Companies Established In 1989
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Defunct Video Game Companies Of Slovakia
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Bit 10-1991 And 12-1994
The bit is the most basic unit of information in computing and digital communications. The name is a portmanteau of binary digit. The bit represents a logical state with one of two possible values. These values are most commonly represented as either , but other representations such as ''true''/''false'', ''yes''/''no'', ''on''/''off'', or ''+''/''−'' are also commonly used. The relation between these values and the physical states of the underlying storage or device is a matter of convention, and different assignments may be used even within the same device or program. It may be physically implemented with a two-state device. The symbol for the binary digit is either "bit" per recommendation by the IEC 80000-13:2008 standard, or the lowercase character "b", as recommended by the IEEE 1541-2002 standard. A contiguous group of binary digits is commonly called a ''bit string'', a bit vector, or a single-dimensional (or multi-dimensional) ''bit array''. A group of eight bits ...
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Sinclair BASIC
Sinclair BASIC is a dialect of the programming language BASIC used in the 8-bit home computers from Sinclair Research and Timex Sinclair. The Sinclair BASIC interpreter was made by Nine Tiles Networks Ltd. History Sinclair BASIC was originally developed in 1979 for the ZX80 by Nine Tiles. The programmers were John Grant, the owner of Nine Tiles, and Steve Vickers. It was initially an incomplete implementation of the 1978 American National Standards Institute (ANSI) minimal BASIC standard with integer arithmetic only, termed the 4K BASIC (for its ROM size) for the ZX80. It evolved through the floating-point 8K BASIC for the ZX81 and TS1000 (which was also available as an upgrade for the ZX80), and became an almost complete version in the 16 KB ROM ZX Spectrum (known as 48K BASIC). It is present in all ZX Spectrum compatibles, with more advanced systems also offering expanded versions like 128K BASIC, +3 BASIC, T/S 2000 BASIC, BASIC64 or Timex Extended Basic. As of ...
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Adventure Game
An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw heavily from other narrative-based media, literature and film, encompassing a wide variety of literary genres. Many adventure games (List of text-based computer games, text and List of graphic adventure games, graphic) are designed for a single player, since this emphasis on story and character makes multiplayer design difficult. ''Colossal Cave Adventure'' is identified as the first such adventure game, first released in 1976, while other notable adventure game series include ''Zork'', ''King's Quest'', ''Monkey Island'', and ''Myst''. Initial adventure games developed in the 1970s and early 1980s were text-based, using text parsers to translate the player's input into commands. As personal computers became more powerful with better grap ...
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Strategy Video Game
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration. Typical experience A player must plan a series of actions against one or more opponents, and the reduction of enemy forces is usually a goal. Victory is achieved through superior planning, and the element of chance takes a smaller role. In most strategy video games, the player is given a godlike view of the game world, and indirectly controls game units under their command. Thus, most strategy games involve elements of warfare ...
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Action Video Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the g ...
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