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Ubik
''Ubik'' ( ) is a 1969 science fiction novel by American writer Philip K. Dick. The story is set in a future 1992 where psychic powers are utilized in corporate espionage, while cryonic technology allows recently deceased people to be maintained in a lengthy state of hibernation. It follows Joe Chip, a technician at a psychic agency who begins to experience strange alterations in reality that can be temporarily reversed by a mysterious store-bought substance called Ubik.Grossman, Lev.Ubik–All-''Time'' 100 Novels. ''Time''. Retrieved on May 2, 2009. This work expands upon characters and concepts previously introduced in the vignette "What the Dead Men Say". ''Ubik'' is one of Dick's most acclaimed novels. In 2009, it was chosen by ''Time'' magazine as one of the 100 greatest novels since 1923. In his review for ''Time'', critic Lev Grossman described it as "a deeply unsettling existential horror story, a nightmare you'll never be sure you've woken up from". Plot By the year ...
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Ubik (video Game)
''Ubik'' is a 1998 video game by Cryo Interactive, based on the novel ''Ubik'' by Philip K. Dick. Plot In the year 2019, Joe Chip is working for Runciter Associates in Los Angeles, where he is tasked with preventing enemy companies from spying on his clients. Gameplay The player has to lead, train and equip a team of five combatants (including Joe Chip) and complete missions in 3D-rendered maps. Though the backgrounds are prerendered, players can choose from a limited number of different camera angles for each scene. Shooting is a key aspect of the gameplay. The missions include killing all enemies, rescuing hostages and stealing corporate secrets. Production The developers thought long and hard about how to translate Dick's work into a video game. Fans of the time associated him with the world of the ''Blade Runner'' movie, so the team felt compelled to stick to this. However, they wanted to avoid a wholly science fiction route and instead stay somewhat true to the book. They tho ...
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Cryo Interactive Entertainment
Cryo Interactive Entertainment was a French video game developer, video game development and video game publisher, publishing company founded in 1990, but existing unofficially since 1989 as a developer group under the name Cryo. History Cryo was formed by members of ERE Informatique who left Infogrames (proprietor of ERE since 1986) – among these were Philippe Ulrich, Rémi Herbulot and Jean-Martial Lefranc. The first game developed under the Cryo Interactive moniker was the hit ''Dune (video game), Dune'', which granted the newly formed software company both publicity and funding for further games under Virgin Group, Virgin until 1996, when Cryo started self-publishing inside the European market, and in North America through then partially owned Canadian publisher DreamCatcher Interactive. Cryo made its name mostly through adaptations of already existing narrative, stories (such as ''Riverworld (video game), Riverworld'', based on Philip José Farmer's Riverworld, novel a ...
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What The Dead Men Say
"What the Dead Men Say" is a science fiction novella by American writer Philip K. Dick, first published in ''Worlds of Tomorrow'' magazine in June 1964. The manuscript, originally titled "Man With a Broken Match", was received by Dick's agent on 15 April 1963. Plot summary Death is followed by a period of 'half-life', a short amount of time which can be rationed out over long periods in which the dead can be revived—so that, potentially, they can 'live' on for a long time. When attempts to bring back important businessman Louis Sarapis fail, it's clearly more than mere negligence. Sure enough, Sarapis starts speaking from beyond the grave. From outer space, in fact. Yet no-one seems terribly bothered, other than those directly concerned in the plot mechanics. Eventually entire communications networks (phones, TV, radio) are blocked by Sarapis' broadcasts. The concept of 'half-life' was used again and developed in Dick's 1969 novel ''Ubik ''Ubik'' ( ) is a 1969 science fic ...
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Philip K
Philip, also Phillip, is a male given name, derived from the Greek (''Philippos'', lit. "horse-loving" or "fond of horses"), from a compound of (''philos'', "dear", "loved", "loving") and (''hippos'', "horse"). Prominent Philips who popularized the name include kings of Macedonia and one of the apostles of early Christianity. ''Philip'' has many alternative spellings. One derivation often used as a surname is Phillips. It was also found during ancient Greek times with two Ps as Philippides and Philippos. It has many diminutive (or even hypocoristic) forms including Phil, Philly, Lip, Pip, Pep or Peps. There are also feminine forms such as Philippine and Philippa. Antiquity Kings of Macedon * Philip I of Macedon * Philip II of Macedon, father of Alexander the Great * Philip III of Macedon, half-brother of Alexander the Great * Philip IV of Macedon * Philip V of Macedon New Testament * Philip the Apostle * Philip the Evangelist Others * Philippus of Croton (c. 6th centur ...
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Precog
Precognition (from the Latin 'before', and 'acquiring knowledge') is the purported psychic phenomenon of seeing, or otherwise becoming directly aware of, events in the future. There is no accepted scientific evidence that precognition is a real effect, and it is widely considered to be pseudoscience. Precognition violates the principle of causality, that an effect cannot occur before its cause. Precognition has been widely believed in throughout history. Despite the lack of scientific evidence, many people believe it to be real; it is still widely reported and remains a topic of research and discussion within the parapsychology community. Precognitive phenomena Precognition is sometimes treated as an example of the wider phenomenon of prescience or foreknowledge, to understand by any means what is likely to happen in the future. It is distinct from premonition, which is a vaguer feeling of some impending disaster. Related activities such as predictive prophecy and fortune ...
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PlayStation (console)
The (abbreviated as PS, commonly known as the PS1/PS one or its codename PSX) is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, in North America on 9 September 1995, in Europe on 29 September 1995, and in Australia on 15 November 1995. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn. Sony began developing the PlayStation after a failed venture with Nintendo to create a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s. The console was primarily designed by Ken Kutaragi and Sony Computer Entertainment in Japan, while additional development was outsourced in the United Kingdom. An emphasis on 3D polygon graphics was placed at the forefront of the console's design. PlayStation game production was designed to be streamlined and inclusive, enticing the support of many third-party developers. The console proved ...
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Cosmogony
Cosmogony is any model concerning the origin of the cosmos or the universe. Overview Scientific theories In astronomy, cosmogony refers to the study of the origin of particular astrophysical objects or systems, and is most commonly used in reference to the origin of the universe, the Solar System, or the Earth–Moon system. The prevalent cosmological model of the early development of the universe is the Big Bang theory. Sean M. Carroll, who specializes in theoretical cosmology and field theory, explains two competing explanations for the origins of the singularity, which is the center of a space in which a characteristic is limitless. (One example of a singularity is the singularity of a black hole, where gravity becomes infinite.) It is generally accepted that the universe began at a point of singularity. When the singularity of the universe started to expand, the Big Bang occurred, which evidently began the universe. The other explanation, held by proponents such ...
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Advertising
Advertising is the practice and techniques employed to bring attention to a product or service. Advertising aims to put a product or service in the spotlight in hopes of drawing it attention from consumers. It is typically used to promote a specific good or service, but there are wide range of uses, the most common being the commercial advertisement. Commercial advertisements often seek to generate increased consumption of their products or services through "branding", which associates a product name or image with certain qualities in the minds of consumers. On the other hand, ads that intend to elicit an immediate sale are known as direct-response advertising. Non-commercial entities that advertise more than consumer products or services include political parties, interest groups, religious organizations and governmental agencies. Non-profit organizations may use free modes of persuasion, such as a public service announcement. Advertising may also help to reassure employees ...
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Reincarnation
Reincarnation, also known as rebirth or transmigration, is the philosophical or religious concept that the non-physical essence of a living being begins a new life in a different physical form or body after biological death. Resurrection is a similar process hypothesized by some religions, in which a soul comes back to life in the same body. In most beliefs involving reincarnation, the soul is seen as immortal and the only thing that becomes perishable is the body. Upon death, the soul becomes transmigrated into a new infant (or animal) to live again. The term transmigration means passing of soul from one body to another after death. Reincarnation (''Punarjanma'') is a central tenet of the Indian religions such as Buddhism, Hinduism, Jainism, and Sikhism; as well as certain Paganist religious groups, although there are Hindu and Buddhist groups who do not believe in reincarnation, instead believing in an afterlife. In various forms, it occurs as an esoteric belief in many s ...
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Aerosol Spray
Aerosol spray is a type of dispensing system which creates an aerosol mist of liquid particles. It comprises a can or bottle that contains a payload, and a propellant under pressure. When the container's valve is opened, the payload is forced out of a small opening and emerges as an aerosol or mist. History The concepts of aerosol probably go as far back as 1790.Bellis, MarThe History of Aerosol Spray Cans/ref> The first aerosol spray can patent was granted in Oslo in 1927 to Erik Rotheim, a Norwegian chemical engineer,Norwegian Patent No. 46613, issued on November 23, 1926 and a United States patent was granted for the invention in 1931. — Method and Means for the Atomizing or Distribution of Liquid or Semiliquid Materials, issued April 7, 1931 The patent rights were sold to a United States company for 100,000 Norwegian kroner. The Norwegian Postal Service, Posten Norge, celebrated the invention by issuing a stamp in 1998. In 1939, American Julian S. Kahn received a pat ...
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Time Travel
Time travel is the concept of movement between certain points in time, analogous to movement between different points in space by an object or a person, typically with the use of a hypothetical device known as a time machine. Time travel is a widely recognized concept in philosophy and fiction, particularly science fiction. The idea of a time machine was popularized by H. G. Wells' 1895 novel ''The Time Machine''. It is uncertain if time travel to the past is physically possible, and such travel, if at all feasible, may give rise to questions of causality. Forward time travel, outside the usual sense of the perception of time, is an extensively observed phenomenon and well-understood within the framework of special relativity and general relativity. However, making one body advance or delay more than a few milliseconds compared to another body is not feasible with current technology. As for backward time travel, it is possible to find solutions in general relativity that allow ...
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Skeuomorph
A skeuomorph (also spelled skiamorph, ) is a derivative object that retains ornamental design cues (attributes) from structures that were necessary in the original. Skeuomorphs are typically used to make something new feel familiar in an effort to speed understanding and acclimation. They employ elements that, while essential to the original object, serve no pragmatic purpose in the new system. Examples include pottery embellished with imitation rivets reminiscent of similar pots made of metal and a software calendar that imitates the appearance of binding on a paper desk calendar. Definition and purpose The term ''skeuomorph'' is compounded from ''skeuos'' (σκεῦος), meaning "container or tool", and ''morphḗ'' (μορφή), meaning "shape". It has been applied to material objects since 1890. With the advent of computer systems in the 1980s, skeuomorph is used to characterize the many "old fashioned" icons utilized in graphic user interfaces. A similar alternative defin ...
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