Uwe Rosenberg
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Uwe Rosenberg
Uwe Rosenberg (born 27 March 1970) is a German game designer and the co-founder of Lookout Games. He initially became known for his card game ''Bohnanza'', which was successful both in Germany and internationally. He is known for complex economic strategy games, including ''Agricola (board game), Agricola'' and ''A Feast for Odin (board game), A Feast for Odin.'' Works Born in Aurich, Germany, Rosenberg first began to occupy himself with the development and mechanisms of games at the age of 12. He published a number of play-by-mail games during his school years. While he was still in college, Amigo Spiele, Amigo published his first major success, ''Bohnanza''. Since finishing his statistics studies in Dortmund (the subject of his thesis was "Probability distributions in Memory (game), Memory"), his main occupation is the development of games. In 2000, he and a few other game designers founded the publishing company Lookout Games. It published a number of expansions to ''Bohnan ...
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Uwe Rosenberg
Uwe Rosenberg (born 27 March 1970) is a German game designer and the co-founder of Lookout Games. He initially became known for his card game ''Bohnanza'', which was successful both in Germany and internationally. He is known for complex economic strategy games, including ''Agricola (board game), Agricola'' and ''A Feast for Odin (board game), A Feast for Odin.'' Works Born in Aurich, Germany, Rosenberg first began to occupy himself with the development and mechanisms of games at the age of 12. He published a number of play-by-mail games during his school years. While he was still in college, Amigo Spiele, Amigo published his first major success, ''Bohnanza''. Since finishing his statistics studies in Dortmund (the subject of his thesis was "Probability distributions in Memory (game), Memory"), his main occupation is the development of games. In 2000, he and a few other game designers founded the publishing company Lookout Games. It published a number of expansions to ''Bohnan ...
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Le Havre (boardgame)
''Le Havre'' is a board game about the development of the town of Le Havre. It was inspired by the games '' Caylus'' and ''Agricola'' and was developed in December 2007. The game was edited by Uwe Rosenberg and Hanno Girke and the former gets the main cover credit. The illustrator was Klemens Franz while the English translator was Melissa Rogerson. Numerous credits are given to others who assisted with playtesting and other tasks. The game was published by Lookout Games and distributed by Heidelberger Spieleverlag. The game was released at Spiel 2008 in both German and Australian English, with both editions published by Lookout Games. It did not do as well as its predecessor ''Agricola'' in the Fairplay polls, with a rating of 2.51 (1 is best), but has a high rating of 7.9/10 at BoardGameGeek (a different rating system), ranking among the top 100 games and is generally considered to be highly regarded by critics. The game was adapted into an iOS app by Codito Development Inc. ...
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Patchwork (board Game)
''Patchwork'' is a two-player board game created by Uwe Rosenberg. It was released in 2014. Gameplay Players begin a game of ''Patchwork'' with five buttons, and take turns moving around a time-track board, about which are dispersed polyomino tiles representing fabric. During their turn, they may choose one of three tiles available along the path, which determines the distance travelled on the central board and the choices available to the next player. To obtain the tile, the player must ensure it will fit on their individual 9x9 grid board, and pay the associated cost in buttons. Acquired tiles become the basis of a quilt assembled on the player's individual grid board. A tile added to the player's board grants the player to move a certain number of spaces along the time-track board. The player who trails along the path on the time-track board takes the subsequent turn, or may opt to pass to move ahead on the central board, for which they collect a button for each space they wer ...
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Glass Road (board Game)
Glass is a non- crystalline, often transparent, amorphous solid that has widespread practical, technological, and decorative use in, for example, window panes, tableware, and optics. Glass is most often formed by rapid cooling (quenching) of the molten form; some glasses such as volcanic glass are naturally occurring. The most familiar, and historically the oldest, types of manufactured glass are "silicate glasses" based on the chemical compound silica (silicon dioxide, or quartz), the primary constituent of sand. Soda–lime glass, containing around 70% silica, accounts for around 90% of manufactured glass. The term ''glass'', in popular usage, is often used to refer only to this type of material, although silica-free glasses often have desirable properties for applications in modern communications technology. Some objects, such as drinking glasses and eyeglasses, are so commonly made of silicate-based glass that they are simply called by the name of the material. Despite ...
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