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Usborne Puzzle Adventure Series
The ''Puzzle Adventure'' book series from Usborne Publishing Usborne Publishing, often called Usborne Books, is a British publisher of children's books. Founded by Peter Usborne in 1973, Usborne Publishing uses an in-house team of writers, editors and designers. One of its sales channels is Usborne Books ... Ltd was first created in 1984 with the release of ''Escape from Blood Castle''. The first three volumes of the series were originally released as "Usborne Solve It Yourself". Each book contains a vividly illustrated story, with a plot-related puzzle to solve on each double page. The series's success inspired the creation of three related series: Advanced Puzzle Adventures, Young Puzzle Adventures and Science Puzzle Adventures. Many of the Puzzle Adventures and Young Puzzle Adventures series have been re-released over the past few years. Series Puzzle Adventures This is the original series of books, aimed at 8 to 13 year-olds. Some of these books were re-printed in th ...
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Usborne Publishing
Usborne Publishing, often called Usborne Books, is a British publisher of children's books. Founded by Peter Usborne in 1973, Usborne Publishing uses an in-house team of writers, editors and designers. One of its sales channels is Usborne Books at Home, a multi-level marketing operation founded in 1981. In the United States, Usborne books are published by Educational Development Corporation. Quicklinks Quicklinks were first introduced in 2000 as a way to incorporate the internet into modern reading habits. Peter Usborne has been quoted in the trade magazine ''The Bookseller'' as saying: "I initially thought that the internet would kill non-fiction, because teachers would tell children to use the internet to help with homework. But if you key in 'castles' [on a search engine], you get 900,000 possible websites. The internet is an inadequate resource for children." See also * List of UK children's book publishers References External links Official website of Usborne Publ ...
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Murder On The Midnight Plane
''Murder on the Midnight Plane'' is book 3 in the Usborne Puzzle Adventure series of children's books A child (plural, : children) is a human being between the stages of childbirth, birth and puberty, or between the Development of the human body, developmental period of infancy and puberty. The legal definition of ''child'' generally refers .... This was originally marketed as a "Solve It Yourself" book. Later this book series was renamed "Usborne Puzzle Adventures". Purpose of the plot This plot focuses on twin siblings flying on the titular midnight plane, who have to determine who murdered the man in seat number thirteen. The clues involved in solving this mystery include ruling out the initial diagnosis of food poisoning (as the victim only ate food that was also eaten by someone else), identifying who had the opportunity to hide the poison in a box of toffees (those who refused a toffee didn't touch the box), and from there work out which of the remaining passenge ...
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Series Of Children's Books
Series may refer to: People with the name * Caroline Series (born 1951), English mathematician, daughter of George Series * George Series (1920–1995), English physicist Arts, entertainment, and media Music * Series, the ordered sets used in serialism including tone rows * Harmonic series (music) * Serialism, including the twelve-tone technique Types of series in arts, entertainment, and media * Anime series * Book series * Comic book series * Film series * Manga series * Podcast series * Radio series * Television series * "Television series", the Australian, British, and a number of others countries' equivalent term for the North American "television season", a set of episodes produced by a television serial * Video game series * Web series Mathematics and science * Series (botany), a taxonomic rank between genus and species * Series (mathematics), the sum of a sequence of terms * Series (stratigraphy), a stratigraphic unit deposited during a certain interval of geolog ...
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Puzzle Books
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595). ...
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