Unreal Media Server
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Unreal Media Server
Unreal Media Server is a streaming server software created by Unreal Streaming Technologies. Streaming protocol support * UMS protocol (proprietary) for streaming to Unreal Streaming Media Player on Windows OS * WebRTC protocol for live streaming to web browsers * WebSocket-video/mp4 protocol for live streaming to web browsers supporting HTML5 Media Source Extensions * RTMP/RTMPT protocol for streaming to Flash Player on any Flash-enabled OS * RTSP protocol for streaming to hardware players * Apple Http Live Streaming for streaming to iOS and other HLS-enabled devices * MS-WMSP protocol for streaming to Silverlight, Windows Media Player * MS Smooth streaming protocol for streaming to Silverlight * MPEG2-TS protocol for streaming to hardware players * SRT protocol (MPEG2-TS over SRT) for streaming to SRT-enabled endpoints Proprietary UMS streaming protocol is based on Microsoft DirectShow, and therefore, UMS protocol is codec-independent. UMS protocol realizes a distributed Dire ...
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Proprietary Software
Proprietary software is software that is deemed within the free and open-source software to be non-free because its creator, publisher, or other rightsholder or rightsholder partner exercises a legal monopoly afforded by modern copyright and intellectual property law to exclude the recipient from freely sharing the software or modifying it, and—in some cases, as is the case with some patent-encumbered and EULA-bound software—from making use of the software on their own, thereby restricting his or her freedoms. It is often contrasted with open-source or free software. For this reason, it is also known as non-free software or closed-source software. Types Origin Until the late 1960s computers—large and expensive mainframe computers, machines in specially air-conditioned computer rooms—were usually leased to customers rather than sold. Service and all software available were usually supplied by manufacturers without separate charge until 1969. Computer vendors ...
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