Universal Remote Console
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Universal Remote Console
Universal Remote Console (URC) is a standard for defining alternative user interfaces for devices that can be used remotely. In the vocabulary of URC, the remote devices are called "controllers", while the devices they control are called "targets". The controller presents a user interface for the target that can be an alternative in various respects: the user interface language, its ease of use, its accessibility to persons with disabilities, etc. Since user interfaces in different devices or products ("targets") can vary a lot, Universal Remote Console would enable a user to control these products through a single device; this single device would present interfaces that are adapted to the user's needs. The communication between a target and a controller typically uses a wireless protocol; the URC standard does not restrict which protocols can be used. For example, the "Universal Remote Console on HTTP" (URC-HTTP) protocol is a protocol that can be implemented by servers that are co ...
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Language Localisation
Language localisation (or language localization) is the process of adapting a product's translation to a specific country or region. It is the second phase of a larger process of product translation and cultural adaptation (for specific countries, regions, cultures or groups) to account for differences in distinct markets, a process known as internationalization and localization, internationalisation and localisation. Language localisation differs from Translation, translation activity because it involves a comprehensive study of the target culture in order to correctly adapt the product to local needs. Localisation can be referred to by the numeronym L10N (as in: "L", followed by the number 10, and then "N"). The localisation process is most generally related to the cultural adaptation and translation of software localization, software, video game localization, video games, websites, and technical communication, as well as audio/voiceover, video, or other multimedia content, and ...
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Usability
Usability can be described as the capacity of a system to provide a condition for its users to perform the tasks safely, effectively, and efficiently while enjoying the experience. In software engineering, usability is the degree to which a software can be used by specified consumers to achieve quantified objectives with effectiveness, efficiency, and satisfaction in a quantified context of use. The object of use can be a software application, website, book, tool, machine, process, vehicle, or anything a human interacts with. A usability study may be conducted as a primary job function by a ''usability analyst'' or as a secondary job function by designers, technical writers, marketing personnel, and others. It is widely used in consumer electronics, communication, and knowledge transfer objects (such as a cookbook, a document or online help) and mechanical objects such as a door handle or a hammer. Usability includes methods of measuring usability, such as needs analysis and t ...
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Computer Accessibility
Computer accessibility (also known as accessible computing) refers to the accessibility of a computer system to all people, regardless of disability type or severity of impairment. The term ''accessibility'' is most often used in reference to specialized hardware or software, or a combination of both, designed to enable the use of a computer by a person with a disability or impairment. Computer accessibility often has direct positive effects on people with disabilities. Accessibility features are meant to make the use of technology less challenging for those with disabilities. Common accessibility features include text-to-speech, closed-captioning, and keyboard shortcuts. More specific technologies that need additional hardware may be referred to as assistive technology. There are many disabilities or impairments that can be a barrier to effective computer use. These impairments, which can be acquired from disease, trauma, or maybe congenital, include but are not limited to: * ...
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Wireless LAN
A wireless LAN (WLAN) is a wireless computer network A wireless network is a computer network that uses wireless data connections between network nodes. Wireless networking is a method by which homes, telecommunications networks and business installations avoid the costly process of introducing c ... that links two or more devices using wireless communication to form a local area network (LAN) within a limited area such as a home, school, computer laboratory, campus, or office building. This gives users the ability to move around within the area and remain connected to the network. Through a Gateway (telecommunications), gateway, a WLAN can also provide a connection to the wider Internet. Wireless LANs based on the IEEE 802.11 standards are the most widely used computer networks in the world. These are commonly called Wi-Fi, which is a trademark belonging to the Wi-Fi Alliance. They are used for home and small office networks that link together laptop computers, printer ...
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Universal Plug And Play
Universal Plug and Play (UPnP) is a set of networking protocols that permits networked devices, such as personal computers, printers, Internet gateways, Wi-Fi access points and mobile devices to seamlessly discover each other's presence on the network and establish functional network services. UPnP is intended primarily for residential networks without enterprise-class devices. The UPnP protocols were promoted by the UPnP Forum, a computer industry initiative to enable simple and robust connectivity to standalone devices and personal computers from many different vendors. The Forum consisted of more than 800 vendors involved in everything from consumer electronics to network computing. Since 2016, all UPnP efforts have been managed by the Open Connectivity Foundation (OCF). UPnP assumes the network runs Internet Protocol (IP) and then leverages HTTP, on top of IP, in order to provide device/service description, actions, data transfer and event notification. Device search reques ...
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American National Standards Institute
The American National Standards Institute (ANSI ) is a private non-profit organization that oversees the development of voluntary consensus standards for products, services, processes, systems, and personnel in the United States. The organization also coordinates U.S. standards with international standards so that American products can be used worldwide. ANSI accredits standards that are developed by representatives of other standards organizations, government agencies, consumer groups, companies, and others. These standards ensure that the characteristics and performance of products are consistent, that people use the same definitions and terms, and that products are tested the same way. ANSI also accredits organizations that carry out product or personnel certification in accordance with requirements defined in international standards. The organization's headquarters are in Washington, D.C. ANSI's operations office is located in New York City. The ANSI annual operating b ...
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Adaptive User Interface
An adaptive user interface (also known as AUI) is a user interface (UI) which adapts, that is changes, its layout and elements to the needs of the user or context and is similarly alterable by each user. These mutually reciprocal qualities of both adapting and being adaptable are, in a true AUI, also innate to elements that comprise the interface's components; portions of the interface might adapt to and affect other portions of the interface. This later mechanism is usually employed to integrate two logically distinct components, such as an interactive document and an application (e.g. a web browser) into one seamless whole. The user adaptation is often a negotiated process, as an adaptive user interface's designers ignore where user interface components ought to go while affording a means by which both the designers and the user can determine their placement, often (though not always) in a semi-automated, if not fully automated manner. An AUI is primarily created based on the ...
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User Interface Markup Language
A user interface markup language is a markup language that renders and describes graphical user interfaces and controls. Many of these markup languages are dialects of XML and are dependent upon a pre-existing scripting language engine, usually a JavaScript engine, for rendering of controls and extra scriptability. The concept of the user interface markup languages is primarily based upon the desire to prevent the " re-invention of the wheel" in the design, development and function of a user interface; such re-invention comes in the form of coding a script for the entire user interface. The typical user interface markup language solidifies often re-used program or script code in the form of markup, making it easier to focus upon design of a user interface in an understandable dialect as opposed to focus on function. User interface markup languages, like most markup and programming languages, rely upon sub-application runtimes to interpret and render the markup code as program c ...
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ISO/IEC Standards
ISO/IEC JTC 1, entitled "Information technology", is a joint technical committee (JTC) of the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC). Its purpose is to develop, maintain and promote standards in the fields of information and communications technology (ICT). JTC 1 has been responsible for many critical IT standards, ranging from the Joint Photographic Experts Group (JPEG) image formats and Moving Picture Experts Group (MPEG) audio and video formats to the C and C++ programming languages. History ISO/IEC JTC 1 was formed in 1987 as a merger between ISO/TC 97 (Information Technology) and IEC/TC 83, with IEC/SC 47B joining later. The intent was to bring together, in a single committee, the IT standardization activities of the two parent organizations in order to avoid duplicative or possibly incompatible standards. At the time of its formation, the mandate of JTC 1 was to develop base standards in information tec ...
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User Interface Markup Languages
Ancient Egyptian roles * User (ancient Egyptian official), an ancient Egyptian nomarch (governor) of the Eighth Dynasty * Useramen, an ancient Egyptian vizier also called "User" Other uses * User (computing), a person (or software) using an information system * User (telecommunications), an entity using a telecommunications system * User, a slang term for a freeloader See also * Drug user (other) Drug use may refer to any drug use; or: * Entheogen * Performance-enhancing drugs * Pharmaceutical drug * Poly drug use * Polysubstance dependence * Recreational drug use * Self-medication * Substance abuse * Substance dependence See also *Dru ..., a person who uses drugs * End user, a user of a commercial product or service {{disambiguation ...
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