Universal Design For Learning
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Universal Design For Learning
Universal Design for Learning (UDL) is an educational framework based on research in the learning sciences, including cognitive neuroscience, that guides the development of flexible learning environments and learning spaces that can accommodate individual learning differences. Universal Design for learning is a set of principles that provide teachers with a structure to develop instructions to meet the diverse needs of all learners. The UDL framework, first defined by David H. Rose, Ed.D. of the Harvard Graduate School of Education and the Center for Applied Special Technology (CAST) in the 1990s, calls for creating curriculum from the outset that provides: * ''Multiple means of representation'' to give learners various ways of acquiring information and knowledge, * ''Multiple means of expression'' to provide learners alternatives for demonstrating what they know, and * ''Multiple means of engagement'' to tap into learners' interests, challenge them appropriately, and motivate ...
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Learning Sciences
Learning sciences (LS) is an interdisciplinary field that works to further scientific, humanistic, and critical theoretical understanding of learning as well as to engage in the design and implementation of learning innovations, and the improvement of instructional methodologies. LS research traditionally focuses on cognitive-psychological, social-psychological, cultural-psychological and critical theoretical foundations of human learning, as well as practical design of learning environments. Major contributing fields include cognitive science, computer science, educational psychology, anthropology, and applied linguistics. Over the past decade, researchers have expanded their focus to include the design of curricula, informal learning environments, instructional methods, and policy innovations. Domain definition As an emerging discipline, LS is still in the process of defining itself. Accordingly, the identity of the field is multifaceted, and varies from institution to insti ...
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Universal Design For Instruction
Universal instructional design (UID) or universal design for instruction (UDI) is an educational Conceptual framework, framework for applying universal design principles to learning environments with a goal toward greater accessibility for all students, including Disabilities, students with disabilities. UDI involves considering the potential needs of all learners when designing and delivering instruction by identifying and eliminating unnecessary barriers to teaching and learning while maintaining academic rigor. UDI is thus proactive and benefits all students, in contrast to providing accommodations for a specific student (e.g., providing a sign language interpreter for a student who is deaf). Background Universal Design for Instruction (UDI) applies and adapts universal design principles and the Principles of Universal Design to learning environments and learning products, with a goal toward maximizing learning for all students. Universal design, Universal design (UD), a concept ...
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Neuropsychological Test
Neuropsychological tests are specifically designed tasks that are used to measure a psychological function known to be linked to a particular brain structure or pathway. Tests are used for research into brain function and in a clinical setting for the diagnosis of deficits. They usually involve the systematic administration of clearly defined procedures in a formal environment. Neuropsychological tests are typically administered to a single person working with an examiner in a quiet office environment, free from distractions. As such, it can be argued that neuropsychological tests at times offer an estimate of a person's peak level of cognitive performance. Neuropsychological tests are a core component of the process of conducting neuropsychological assessment, along with personal, interpersonal and contextual factors. Most neuropsychological tests in current use are based on traditional psychometric theory. In this model, a person's raw score on a test is compared to a large gen ...
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Speech Recognition
Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers with the main benefit of searchability. It is also known as automatic speech recognition (ASR), computer speech recognition or speech to text (STT). It incorporates knowledge and research in the computer science, linguistics and computer engineering fields. The reverse process is speech synthesis. Some speech recognition systems require "training" (also called "enrollment") where an individual speaker reads text or isolated vocabulary into the system. The system analyzes the person's specific voice and uses it to fine-tune the recognition of that person's speech, resulting in increased accuracy. Systems that do not use training are called "speaker-independent" systems. Systems that use training are called "speaker dependent". Speech recognition ...
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Speech Synthesis
Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal language text into speech; other systems render symbolic linguistic representations like phonetic transcriptions into speech. The reverse process is speech recognition. Synthesized speech can be created by concatenating pieces of recorded speech that are stored in a database. Systems differ in the size of the stored speech units; a system that stores phones or diphones provides the largest output range, but may lack clarity. For specific usage domains, the storage of entire words or sentences allows for high-quality output. Alternatively, a synthesizer can incorporate a model of the vocal tract and other human voice characteristics to create a completely "synthetic" voice output. The quality of a speech synthesizer is judged by its similarity to ...
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Tablet Computer
A tablet computer, commonly shortened to tablet, is a mobile device, typically with a mobile operating system and touchscreen display processing circuitry, and a rechargeable battery in a single, thin and flat package. Tablets, being computers, do what other personal computers do, but lack some input/output (I/O) abilities that others have. Modern tablets largely resemble modern smartphones, the only differences being that tablets are relatively larger than smartphones, with screens or larger, measured diagonally, and may not support access to a cellular network. Unlike laptops which have traditionally run off operating systems usually designed for desktops, tablets usually run mobile operating systems, alongside smartphones. The touchscreen display is operated by Gesture recognition, gestures executed by finger or digital pen (stylus), instead of the Computer mouse, mouse, touchpad, and Keyboard (computing), keyboard of larger computers. Portable computers can be classifie ...
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WordQ+SpeakQ
WordQ® is an assistive technology software developed by Quillsoft Ltd. and Holland Bloorview Kids Rehabilitation Hospital. WordQ's main purpose is helping individuals who struggle with reading and writing. Often that struggle is due to physical disability or neurodivergence such as Dyslexia or ADHD. WordQ uses intelligent word prediction to suggest words that the user is typing in as few as 1.3 keystrokes. This helps with spelling, and reduces the amount of physical movements a user has to make when typing. It also uses high-quality Acapela text-to-speech voices to read back text that the user has entered, allowing for proofreading and editing. WordQs speech recognition feature, SpeakQ®, is included in WordQ Desktop for Windows OS. It allows users to switch between speaking and typing while writing. WordQ Desktop is available for Windows and Mac OS, iWordQ is available for iPadOS, and WordQ Chrome for the Chrome browser is slated for release in January 2022. Development Wo ...
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Predictive Text
Predictive text is an input technology used where one key or button represents many letters, such as on the Telephone keypad, numeric keypads of mobile phones and in accessibility technologies. Each key press results in a ''prediction'' rather than repeatedly sequencing through the same group of "letters" it represents, in the same, invariable order. Predictive text could allow for an entire ''word'' to be input by single keypress. Predictive text makes efficient use of fewer device keys to input writing into a SMS, text message, an e-mail, an address book, a calendar, and the like. The most widely used, general, predictive text systems are T9 (predictive text), T9, iTap, Zi Corporation#Products, eZiText, and LetterWise/WordWise. There are many ways to build a device that predicts text, but all predictive text systems have initial linguistic settings that offer predictions that are re-prioritized to adapt to each user. This ''Machine learning, learning'' adapts, by way of t ...
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Communication Software
Communication software is used to provide remote access to systems and exchange files and messages in text, audio and/or video formats between different computers or users. This includes terminal emulators, file transfer programs, chat and instant messaging programs, as well as similar functionality integrated within MUDs. The term is also applied to software operating a bulletin board system, but seldom to that operating a computer network or Stored Program Control exchange. History E-mail was introduced in the early 1960's as a way for multiple users of a time-sharing mainframe computer to communicate. Basic text chat functionality has existed on multi-user computer systems and bulletin board systems since the early 1970s. In the 1980s, a terminal emulator was a piece of software necessary to log into mainframes and thus access e-mail. Prior to the rise of the Internet, computer files were exchanged over dialup lines, requiring ways to send binary files over communication syste ...
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Curriculum Development
Curriculum development is a process of improving the curriculum. Various approaches have been used in developing curricula. Commonly used approaches consist of analysis (i.e. need analysis, task analysis), design (i.e. objective design), selecting (i.e. choosing appropriate learning/teaching methods and appropriate assessment methods) formation (i.e. formation of the curriculum implementation committee / curriculum evaluation committee) and review (i.e. curriculum review committee). # Analysis # Design # Selecting # Formation # Review Early childhood care and education (ECCE) There is no single curriculum that is 'best' for all situations. Not only does geographic location depends on the type of curriculum taught, but the demographics of the population matters as well. Some curriculums are based heavy of science and technology while another is focused mainly on the arts. However, a comparison of different curricula shows certain approaches to be generally more effective than ot ...
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Inclusive Classroom
Inclusive Classroom is a term used within American pedagogy to describe a classroom in which all students, irrespective of their abilities or skills, are welcomed holistically. It is built on the notion that being in a non-segregated classroom will better prepare special-needs students for later life. In the United States, the Rehabilitation Act of 1973 guaranteed civil rights to disabled people, though inclusion of disabled students progressed slowly until the No Child Left Behind Act of 2001, after which almost half of US students with disabilities were soon in general classrooms. This has placed a considerable burden on teachers and school boards, who are often unprepared and suffer from stress and frustration, affecting the success of programs. An advocated solution is co-teaching, doubling teaching staff to support an inclusive classroom. History of inclusion Prior to inclusion Prior to the 1970s, most schools in the Education in the United States, United States had non-i ...
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Assistive Technology
Assistive technology (AT) is a term for assistive, adaptive, and rehabilitative devices for people with disabilities and the elderly. Disabled people often have difficulty performing activities of daily living (ADLs) independently, or even with assistance. ADLs are self-care activities that include toileting, mobility (ambulation), eating, bathing, dressing, grooming, and personal device care. Assistive technology can ameliorate the effects of disabilities that limit the ability to perform ADLs. Assistive technology promotes greater independence by enabling people to perform tasks they were formerly unable to accomplish, or had great difficulty accomplishing, by providing enhancements to, or changing methods of interacting with, the technology needed to accomplish such tasks. For example, wheelchairs provide independent mobility for those who cannot walk, while assistive eating devices can enable people who cannot feed themselves to do so. Due to assistive technology, disabled pe ...
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