Undying
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Undying
''Clive Barker's Undying'' is a horror first-person shooter video game developed by EA Los Angeles and published by EA Games. The game's story was written by acclaimed horror writer Clive Barker. He also provided the voice of Ambrose Covenant, a character in the game. ''Undying'' follows the adventures of 1920s Irish paranormal adventurer Patrick Galloway as he investigates the mysterious occult happenings at the estate of his friend Jeremiah Covenant. It received favorable reviews from critics, and gained a cult following. Plot In 1923, World War I veteran Patrick Galloway receives an urgent letter from his friend Jeremiah Covenant. Covenant, well aware of Galloway's reputation for dealing with occult matters, is in failing health and raves about a curse that has destroyed his entire family. Galloway travels to the Covenant estate on the coast of Ireland to visit his friend, who relates an outlandish tale of supernatural terrors. Jeremiah Covenant is the eldest of five children ...
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Clive Barker
Clive Barker (born 5 October 1952) is an English novelist, playwright, author, film director, and visual artist who came to prominence in the mid-1980s with a series of short stories, the ''Books of Blood'', which established him as a leading horror writer. He has since written many novels and other works. His fiction has been adapted into films, notably the ''Hellraiser'' series, the first installment of which he also wrote and directed, and the '' Candyman'' series. He was also an executive producer of the film '' Gods and Monsters'', which won an Academy Award for Best Adapted Screenplay. Barker's paintings and illustrations have been shown in galleries in the United States, and have appeared in his books. He has also created characters and series for comic books, and some of his more popular horror stories have been featured in ongoing comics series. Early life Barker was born in Liverpool, the son of Joan Ruby (née Revill), a painter and school welfare officer, and Leona ...
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Bill Brown (composer)
Bill Brown IV (born 1969) is an American composer known for creating music for several video games and films. He is best known for his work on Microsoft's Windows XP operating system, composing the system sounds as well as music for the tour software. His father was renowned New York City radio disc jockey, Bill Brown (III) (d. 2011). Awards *BMI 2005 TV Music Award for "CSI: NY" Season 1 *ITVA Golden Reel GOLD Award for Kennedy Space Center "Gateway to the Universe" soundtrack *Music4Games – M4G Editor's Choice Award for "The Sum of All Fears" (PC) *Best Music Award – PCXL Magazine's 1998 All-Star Awards for "Tom Clancy's Rainbow Six" Nominations *Game Audio Network Guild (G.A.N.G.) 2003 Awards Nominee for ''Lineage II: the Chaotic Chronicle'' (NCSoft), in the following categories: Best Live Performance Recording, Best Cinematic / Cut-Scene Audio, Best Original Vocal Song – Choral *British Academy of Film and Television Arts (BAFTA) 2003 Games Awards Nominee in the Music cat ...
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EA Los Angeles
Danger Close Games (formerly DreamWorks Interactive LLC and EA Los Angeles) was an American video game developer based in Los Angeles. The company was founded in March 1995 as joint venture between DreamWorks SKG and Microsoft (later moved to Microsoft Games) under the name DreamWorks Interactive, with studios in Redmond, Washington, and Los Angeles. In February 2000, the Los Angeles studio of DreamWorks Interactive was acquired by Electronic Arts and renamed EA Los Angeles, and to Danger Close Games in 2010. The studio's sole responsibility after 2010 was to develop games in the ''Medal of Honor'' franchise. When the series was put on hold in January 2013, Danger Close was shut down, with some staff moving on to DICE LA (now Ripple Effect Studios), a Los Angeles studio of DICE, another subsidiary of Electronic Arts. History As DreamWorks Interactive (1995–2000) DreamWorks SKG and Microsoft announced on March 22, 1995, that they were establishing a videogame developme ...
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Supernatural
Supernatural refers to phenomena or entities that are beyond the laws of nature. The term is derived from Medieval Latin , from Latin (above, beyond, or outside of) + (nature) Though the corollary term "nature", has had multiple meanings since the ancient world, the term "supernatural" emerged in the Middle Ages and did not exist in the ancient world. The supernatural is featured in folklore and religious contexts, but can also feature as an explanation in more secular contexts, as in the cases of superstitions or belief in the paranormal. The term is attributed to non-physical entities, such as angels, demons, gods, and spirits. It also includes claimed abilities embodied in or provided by such beings, including magic, telekinesis, levitation, precognition, and extrasensory perception. The philosophy of naturalism contends that nothing exists beyond the natural world, and as such approaches supernatural claims with skepticism. Etymology and history of the concept Occurr ...
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Puzzle-solving
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595) ...
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Laboratory Flask
Laboratory flasks are vessels or containers that fall into the category of laboratory equipment known as glassware. In laboratory and other scientific settings, they are usually referred to simply as flasks. Flasks come in a number of shapes and a wide range of sizes, but a common distinguishing aspect in their shapes is a wider vessel "body" and one (or sometimes more) narrower tubular sections at the top called necks which have an opening at the top. Laboratory flask sizes are specified by the volume they can hold, typically in metric units such as milliliters (mL or ml) or liters (L or l). Laboratory flasks have traditionally been made of glass, but can also be made of plastic. At the opening(s) at top of the neck of some glass flasks such as round-bottom flasks, retorts, or sometimes volumetric flasks, there are outer (or female) tapered (conical) ground glass joints. Some flasks, especially volumetric flasks, come with a laboratory rubber stopper, bung, or cap for capping ...
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Mana
According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being a source of power. It is an intentional force. In the 19th century, scholars compared ''mana'' to similar concepts such as the ''orenda'' of the Iroquois Indians and theorized that ''mana'' was a universal phenomenon that explained the origin of religions. ''Mana'' is not universal to all of Melanesia. Etymology The reconstructed Proto-Oceanic word "mana" is thought to have referred to "powerful forces of nature such as thunder and storm winds" rather than supernatural power. That meaning became detached as the Oceanic-speaking peoples spread eastward and the word started to refer to unseen supernatural powers. Polynesian culture ''Mana'' is a foundation of Polynesian theology, a spiritual quality with a supernatural origin and a sacr ...
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Role-playing Video Game
A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immersed in some well-defined world, usually involving some form of character development by way of recording statistics. Many role-playing video games have origins in tabletop role-playing games Adams, Rollings 2003, p. 347 and use much of the same terminology, settings and game mechanics. Other major similarities with pen-and-paper games include developed story-telling and narrative elements, player character development, complexity, as well as replay value and immersion. The electronic medium removes the necessity for a gamemaster and increases combat resolution speed. RPGs have evolved from simple text-based console-window games into visually rich 3D experiences. Characteristics Role-playing video games use much of the same terminology, s ...
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Cut Scene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as " full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized to ...
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Druids
A druid was a member of the high-ranking class in ancient Celtic cultures. Druids were religious leaders as well as legal authorities, adjudicators, lorekeepers, medical professionals and political advisors. Druids left no written accounts. While they were reported to have been literate, they are believed to have been prevented by doctrine from recording their knowledge in written form. Their beliefs and practices are attested in some detail by their contemporaries from other cultures, such as the Romans and the Greeks. The earliest known references to the druids date to the 4th century BCE. The oldest detailed description comes from Julius Caesar's ''Commentarii de Bello Gallico'' (50s BCE). They were described by other Roman writers such as Cicero, Cicero (44) I.XVI.90. Tacitus, and Pliny the Elder. Following the Roman invasion of Gaul, the druid orders were suppressed by the Roman government under the 1st-century CE emperors Tiberius and Claudius, and had disappeare ...
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Treachery
Treachery is the betrayal or violation of trust. Treachery may also refer to: *Treachery (law), an offence in several countries, related to treason * Treachery (''Revenge''), the eighth episode of the American television series ''Revenge'' * ''Treachery'' (film), a film written and directed by Travis Romero and starring Michael Biehn *'' The Dark Tower: Treachery'', the Stephen King comic book series *An Old Norse word for Sköll, a wolf in Norse mythology See also * Treacherous (other) *Treason Treason is the crime of attacking a state authority to which one owes allegiance. This typically includes acts such as participating in a war against one's native country, attempting to overthrow its government, spying on its military, its diplo ...
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