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Undertail
''Undertale'' is a 2015 2D role-playing video game created by American indie developer Toby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magical barrier. The player meets various monsters during the journey back to the surface, although some monsters might engage the player in a fight. The combat system involves the player navigating through mini-bullet hell attacks by the opponent. They can opt to pacify or subdue monsters in order to spare them instead of killing them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes. Outside of artwork and character designs by Temmie Chang, Fox developed the entirety of the game by himself, including the script and music. The game took inspiration from several sources, including the ''Brandish'', '' Mario & Luigi'', and ''Mother'' role-playing game series, bullet hell shooter series ''Touhou Pro ...
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Toby Fox
Robert F. Fox (born October 11, 1991), known professionally as Toby Fox (previously Toby "Radiation" Fox), is an American video game developer and video game composer. He is known for developing the role-playing video games ''Undertale'' and ''Deltarune'' for which the former garnered acclaim and he received nominations for a British Academy Game Award and three Game Awards. Fox's early work consisted primarily of composing music, notably doing so for the webcomic ''Homestuck'', and, following the success of ''Undertale'', he went on to compose music for a number of other independent video games. Other notable works include contributing to the soundtracks of ''Super Smash Bros. Ultimate'' and multiple ''Pokémon'' video games. Career Early work and composing Toby Fox's earliest well-known work is his "EarthBound Halloween Hack", a Halloween-themed ROM hack of the 1994 Super NES game ''EarthBound'' released in 2008. He then moved onto composing a variety of music for Andr ...
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Mother (video Game Series)
(known as ''EarthBound'' outside Japan) is a video game series that consists of three role-playing video games: ''Mother'' (1989), known as ''EarthBound Beginnings'' outside Japan, for the Nintendo Entertainment System, Family Computer; ''Mother 2'' (1994), known as ''EarthBound'' outside Japan, for the Super Nintendo Entertainment System; and ''Mother 3'' (2006) for the Game Boy Advance. Written by Shigesato Itoi, published by Nintendo, and featuring game mechanics modeled on the ''Dragon Quest'' series, ''Mother'' is known for its sense of humor, originality, and parody. The player uses weapons and psychic powers to fight hostile enemies, which include animated everyday objects, aliens and brainwashed people. Signature elements of the series include a lighthearted approach to plot, battle sequences with psychedelic backgrounds, and the "rolling HP meter": player health ticks down like an odometer rather than instantly being subtracted, allowing the player to take preventativ ...
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Metafiction
Metafiction is a form of fiction which emphasises its own narrative structure in a way that continually reminds the audience that they are reading or viewing a fictional work. Metafiction is self-conscious about language, literary form, and story-telling, and works of metafiction directly or indirectly draw attention to their status as artifacts. Metafiction is frequently used as a form of parody or a tool to undermine literary conventions and explore the relationship between literature and reality, life, and art. Although metafiction is most commonly associated with postmodern literature that developed in the mid-20th century, its use can be traced back to much earlier works of fiction, such as ''The Canterbury Tales'' (Geoffrey Chaucer, 1387), ''Don Quixote'' (Miguel de Cervantes, 1605), ''The Life and Opinions of Tristram Shandy, Gentleman'' (Laurence Sterne, 1759), and '' Vanity Fair'' (William Makepeace Thackeray, 1847). Metafiction became particularly prominent in the 1960 ...
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Boss (video Gaming)
In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that point. Boss battles are generally seen at climax points of particular sections of games, such as at the end of a level or stage or guarding a specific objective. A miniboss is a boss weaker or less significant than the main boss in the same area or level, though usually more powerful than the standard opponents and often fought alongside them. A superboss (sometimes 'secret' or 'hidden' boss) is generally much more powerful than the bosses encountered as part of the main game's plot and is often an optional encounter. A final boss is often the main antagonist of a game's story and the defeat of that character usually provides a positive conclusion to the game. A boss rush is a stage where the player faces multiple previous bosses again ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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Random Encounter
A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected beforehand. In general, random encounters are used to simulate the challenges associated with being in a hazardous environment—such as a monster-infested wilderness or dungeon—with uncertain frequency of occurrence and makeup (as opposed to a "placed" encounter). Frequent random encounters are common in Japanese role-playing games like '' Dragon Quest'', ''Pokémon'', and the ''Final Fantasy'' series. Role-playing games Random encounters—sometimes called ''wandering monsters''—were a feature of ''Dungeons & Dragons'' from its beginnings in the 1970s, and persist in that game and its offshoots to this day. Random encounters are usually determined by the gamemaster by rolling dice against a ''random encounter table''. The tables ar ...
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Rock Paper Shotgun
''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquired and brought into the Gamer Network, a network of sites led by ''Eurogamer'' in May 2017. Its editor-in-chief is Katharine Castle and its deputy editor is Alice Bell. Contributors ''Rock Paper Shotgun'' was founded by Kieron Gillen, Jim Rossignol, Alec Meer and John Walker in 2007. All four were freelancing for Future Publishing, and decided they wanted to create a website focused entirely on games for PC. Gillen announced that he would no longer be involved in posting the day-to-day content of ''Rock Paper Shotgun'' in 2010, focusing more on his work with Marvel Comics, but would continue to act as a director and occasionally write essay pieces for the site. Rossignol founded his own game studio Big Robot in 2010, but also continued ...
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Top-down Perspective
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions such as the processing power of central or graphics processing units. Text-based Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics. Examples include MUDs (''multi-user dungeons''), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and environmental effects, as well as an emphasis on randomization, replayability and permanent death. Some of the earliest text games were developed for computer systems which had no video display at all. Text games are typically easier to write and require less process ...
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Undertale Combat Example
''Undertale'' is a 2015 2D role-playing video game created by American indie developer Toby Fox. The player controls a child who has fallen into the Underground: a large, secluded region under the surface of the Earth, separated by a magical barrier. The player meets various monsters during the journey back to the surface, although some monsters might engage the player in a fight. The combat system involves the player navigating through mini-bullet hell attacks by the opponent. They can opt to pacify or subdue monsters in order to spare them instead of killing them. These choices affect the game, with the dialogue, characters, and story changing based on outcomes. Outside of artwork and character designs by Temmie Chang, Fox developed the entirety of the game by himself, including the script and music. The game took inspiration from several sources, including the '' Brandish'', ''Mario & Luigi'', and ''Mother'' role-playing game series, bullet hell shooter series ''Touhou Pro ...
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Deltarune
''Deltarune'' is a role-playing video game developed by Toby Fox. The player controls a teenage human, Kris, who is destined to save the world together with Susie, a monster, and Ralsei, a prince from the Dark World. During their quest to seal the "Dark Fountains" prophesied to end the world, the group meets the inhabitants of the "Dark World", some of whom try to stop them. The combat system is based on Shoot 'em up#Bullet hell, bullet hell attacks the player must dodge. Similar to ''Undertale'', enemy encounters can be resolved peacefully or through violence. Development of ''Deltarune'' began in 2012, three years before Fox's previous game ''Undertale'' was released. Though it shares some narrative elements with ''Undertale'', it takes place in a different setting. ''Deltarunes role-playing video game#Combat, battle system was overhauled to more closely resemble the combat of the ''Final Fantasy'' series. The first chapter of the game was released for free on October 31, 2018 ...
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Greatest Video Games
This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications, as chosen by their editorial staffs. List Publications The reference numbers in the notes section show which of the 46 selected publications list the game. # ''1001 Video Games You Must Play Before You Die'' – 2013 # ''The Age'' – 2005 # ''Collider'' – 2020 # ''Digitally Downloaded'' – 2016 # '' Electric Playground Network'' – 2013 # ''Edge'' – 2000, 2015, 2017 # ''Electronic Fun with Computers & Games'' - 1984 # ''Empire'' – 2009 # ''Entertainment Weekly'' – 2003 # '' Esquire'' – 2018, 2020 # ''FHM'' – 2010 # '' Flux'' – 1995 # '' G4'' – 2012 # '' GamesMaster'' - 1996 # '' Gamecenter'' - 2000 # ''Game Informer'' – 2009, 2018 # ''Game On! From Pong to Oblivion'' – 2006 # ''GameSpot'' – ...
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Game Of The Year
Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) The British Academy Games Awards are an annual British awards ceremony honoring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive Entertainment Awards, the awards are presented by the British Academy of Film and Television Arts (BAFTA), and are thus commonly referred to as the BAFTA Games Awards. Czech Game of the Year Awards The Czech Game of the Year Awards are annual awards that recognize accomplishments in video game development. D.I.C.E. Awards The D.I.C.E. Awards are awarded by the Academy of Interactive Arts & Sciences (AIAS), a non-profit organization of industry professionals. The awards were previously known as the Interactive Achi ...
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