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UTF-32BE
UTF-32 (32-bit Unicode Transformation Format), sometimes called UCS-4, is a fixed-length encoding used to encode Unicode code points that uses exactly 32 bits (four bytes) per code point (but a number of leading bits must be zero as there are far fewer than 232 Unicode code points, needing actually only 21 bits). In contrast, all other Unicode transformation formats are variable-length encodings. Each 32-bit value in UTF-32 represents one Unicode code point and is exactly equal to that code point's numerical value. The main advantage of UTF-32 is that the Unicode code points are directly indexed. Finding the ''Nth'' code point in a sequence of code points is a constant-time operation. In contrast, a variable-length code requires linear-time to count ''N'' code points from the start of the string. This makes UTF-32 a simple replacement in code that uses integers that are incremented by one to examine each location in a string, as was commonly done for ASCII. However, Unicode code p ...
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Character Encoding
Character encoding is the process of assigning numbers to graphical character (computing), characters, especially the written characters of human language, allowing them to be stored, transmitted, and transformed using computers. The numerical values that make up a character encoding are known as code points and collectively comprise a code space or a code page. Early character encodings that originated with optical or electrical telegraphy and in early computers could only represent a subset of the characters used in written languages, sometimes restricted to Letter case, upper case letters, Numeral system, numerals and some punctuation only. Over time, character encodings capable of representing more characters were created, such as ASCII, the ISO/IEC 8859 encodings, various computer vendor encodings, and Unicode encodings such as UTF-8 and UTF-16. The Popularity of text encodings, most popular character encoding on the World Wide Web is UTF-8, which is used in 98.2% of surve ...
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Unicode Transformation Format
Unicode or ''The Unicode Standard'' or TUS is a character encoding standard maintained by the Unicode Consortium designed to support the use of text in all of the world's writing systems that can be digitized. Version 16.0 defines 154,998 characters and 168 scripts used in various ordinary, literary, academic, and technical contexts. Unicode has largely supplanted the previous environment of a myriad of incompatible character sets used within different locales and on different computer architectures. The entire repertoire of these sets, plus many additional characters, were merged into the single Unicode set. Unicode is used to encode the vast majority of text on the Internet, including most web pages, and relevant Unicode support has become a common consideration in contemporary software development. Unicode is ultimately capable of encoding more than 1.1 million characters. The Unicode character repertoire is synchronized with ISO/IEC 10646, each being code-for-code id ...
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WTF-8
UTF-8 is a character encoding standard used for electronic communication. Defined by the Unicode Standard, the name is derived from ''Unicode Transformation Format 8-bit''. Almost every webpage is transmitted as UTF-8. UTF-8 supports all 1,112,064 valid Unicode code points using a variable-width encoding of one to four one-byte (8-bit) code units. Code points with lower numerical values, which tend to occur more frequently, are encoded using fewer bytes. It was designed for backward compatibility with ASCII: the first 128 characters of Unicode, which correspond one-to-one with ASCII, are encoded using a single byte with the same binary value as ASCII, so that a UTF-8-encoded file using only those characters is identical to an ASCII file. Most software designed for any extended ASCII can read and write UTF-8, and this results in fewer internationalization issues than any alternative text encoding. UTF-8 is dominant for all countries/languages on the internet, with 99% global av ...
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C Sharp (programming Language)
C# ( pronounced: C-sharp) ( ) is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, strong typing, lexically scoped, imperative, declarative, functional, generic, object-oriented (class-based), and component-oriented programming disciplines. The principal inventors of the C# programming language were Anders Hejlsberg, Scott Wiltamuth, and Peter Golde from Microsoft. It was first widely distributed in July 2000 and was later approved as an international standard by Ecma (ECMA-334) in 2002 and ISO/ IEC (ISO/IEC 23270 and 20619) in 2003. Microsoft introduced C# along with .NET Framework and Microsoft Visual Studio, both of which are technically speaking, closed-source. At the time, Microsoft had no open-source products. Four years later, in 2004, a free and open-source project called Microsoft Mono began, providing a cross-platform compiler and runtime environment for the C# programming language. A decad ...
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C++11
C++11 is a version of a joint technical standard, ISO/IEC 14882, by the International Organization for Standardization (ISO) and International Electrotechnical Commission (IEC), for the C++ programming language. C++11 replaced the prior version of the C++ standard, named C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named ''C++0x'' because it was expected to be published before 2010. Although one of the design goals was to prefer changes to the libraries over changes to the core language, C++11 does make several additions to the core language. Areas of the core language that were significantly improved include multithreading support, generic programming support, uniform initialization, and performance. Significant changes were also made to the C++ Standard Library, incorporating most of the C++ Technical Report 1 (TR1) libraries, except the library ...
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Julia (programming Language)
Julia is a high-level programming language, high-level, general-purpose programming language, general-purpose dynamic programming language, dynamic programming language, designed to be fast and productive, for e.g. data science, artificial intelligence, machine learning, modeling and simulation, most commonly used for numerical analysis and computational science. Distinctive aspects of Julia's design include a type system with parametric polymorphism and the use of multiple dispatch as a core programming paradigm, a default just-in-time compilation, just-in-time (JIT) compiler (with support for ahead-of-time compilation) and an tracing garbage collection, efficient (multi-threaded) garbage collection implementation. Notably Julia does not support classes with encapsulated methods and instead it relies on structs with generic methods/functions not tied to them. By default, Julia is run similarly to scripting languages, using its runtime, and allows for read–eval–print loop, i ...
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Lasso (programming Language)
Lasso is an application server and server management interface designed to develop internet applications. It is also a general-purpose, high-level programming language. Originally a web datasource connection tool for Filemaker and later included in Apple Computer's FileMaker 4.0 and Claris Homepage as CDML, it has since evolved into a complex language used to develop and serve large-scale internet applications and web pages. Lasso includes a simple template system allowing code to control generation of HTML and other content types. Lasso is an object-oriented programming language in which every value is an object. It also supports procedural programming through ''unbound'' methods. The language uses traits and multiple dispatch extensively. Lasso has a dynamic type system, where objects can be loaded and augmented at runtime, automatic memory management, a comprehensive standard library, and three compiling methodologies: dynamic (comparable to PHP- Python), just-in-time com ...
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Seed7
Seed7 is an extensible general-purpose programming language designed by Thomas Mertes. It is syntactically similar to Pascal and Ada. Along with many other features, it provides an extension mechanism. Daniel Zingaro"Modern Extensible Languages" SQRL Report 47 McMaster University (October 2007), page 16alternate link. Seed7 supports introducing new syntax elements and their semantics into the language, and allows new language constructs to be defined and written in Seed7. Abrial, Jean-Raymond and Glässer, Uwe"Rigorous Methods for Software Construction and Analysis" , Springer, 2010, page 166. For example, programmers can introduce syntax and semantics of new statements and user defined operator symbols. The implementation of Seed7 differs significantly from that of languages with hard-coded syntax and semantics. Features Seed7 supports the programming paradigms: imperative, object-oriented (OO), and generic. It also supports features such as call by name, multiple disp ...
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Python (programming Language)
Python is a high-level programming language, high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is type system#DYNAMIC, dynamically type-checked and garbage collection (computer science), garbage-collected. It supports multiple programming paradigms, including structured programming, structured (particularly procedural programming, procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC (programming language), ABC programming language, and he first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000. Python 3.0, released in 2008, was a major revision not completely backward-compatible with earlier versions. Python 2.7.18, released in 2020, was the last release of ...
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Wchar T
The C programming language has a set of functions implementing operations on strings (character strings and byte strings) in its standard library. Various operations, such as copying, concatenation, tokenization and searching are supported. For character strings, the standard library uses the convention that strings are null-terminated: a string of characters is represented as an array of elements, the last of which is a " character" with numeric value 0. The only support for strings in the programming language proper is that the compiler translates quoted string constants into null-terminated strings. Definitions A string is defined as a contiguous sequence of code units terminated by the first zero code unit (often called the ''NUL'' code unit). This means a string cannot contain the zero code unit, as the first one seen marks the end of the string. The ''length'' of a string is the number of code units before the zero code unit. The memory occupied by a string is alwa ...
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Coordinate System
In geometry, a coordinate system is a system that uses one or more numbers, or coordinates, to uniquely determine and standardize the position of the points or other geometric elements on a manifold such as Euclidean space. The coordinates are not interchangeable; they are commonly distinguished by their position in an ordered tuple, or by a label, such as in "the ''x''-coordinate". The coordinates are taken to be real numbers in elementary mathematics, but may be complex numbers or elements of a more abstract system such as a commutative ring. The use of a coordinate system allows problems in geometry to be translated into problems about numbers and ''vice versa''; this is the basis of analytic geometry. Common coordinate systems Number line The simplest example of a coordinate system is the identification of points on a line with real numbers using the '' number line''. In this system, an arbitrary point ''O'' (the ''origin'') is chosen on a given line. The coordinate o ...
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Glyph
A glyph ( ) is any kind of purposeful mark. In typography, a glyph is "the specific shape, design, or representation of a character". It is a particular graphical representation, in a particular typeface, of an element of written language. A grapheme, or part of a grapheme (such as a diacritic), or sometimes several graphemes in combination (a composed glyph) can be represented by a glyph. Glyphs, graphemes and characters In modern English, symbols like letters and numerical digits are each both single graphemes and single glyphs. In most languages written in any variety of the Latin alphabet except English, the use of diacritics to signify a sound mutation is common. For example, the grapheme requires two glyphs: the basic and the grave accent . In general, a diacritic is regarded as a glyph, even if it is contiguous with the rest of the character like a cedilla in French, Catalan or Portuguese, the ogonek in several languages, or the stroke on a Polish . Altho ...
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