Typedef
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Typedef
typedef is a reserved keyword in the programming languages C, C++, and Objective-C. It is used to create an additional name (''alias'') for another data type, but does not create a new type, except in the obscure case of a qualified typedef of an array type where the typedef qualifiers are transferred to the array element type. As such, it is often used to simplify the syntax of declaring complex data structures consisting of struct and union types, although it is also commonly used to provide specific descriptive type names for integer data types of varying sizes. Syntax The syntax of the typedef declaration is: ; ''type-declaration''; The name of the new type alias follows the same syntax as declaring any other C identifier, therefore, in more detailed form: ; ''type-definition'' ''identifier;'' In the C standard library and in POSIX specifications, the identifier for the typedef definition is often suffixed with , such as in size_t and time_t. This is practiced in oth ...
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C++11
C++11 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named ''C++0x'' because it was expected to be published before 2010. Although one of the design goals was to prefer changes to the libraries over changes to the core language, C++11 does make several additions to the core language. Areas of the core language that were significantly improved include multithreading support, generic programming support, uniform initialization, and performance. Significant changes were also made to the C++ Standard Library, incorporating most of the C++ Technical Report 1 (TR1) libraries, except the library of mathematical special functions. C++11 was published as ''ISO/IEC 14882:2011'' in September 2011 and is available for a fee. The worki ...
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Function Pointer
A function pointer, also called a subroutine pointer or procedure pointer, is a pointer that points to a function. As opposed to referencing a data value, a function pointer points to executable code within memory. Dereferencing the function pointer yields the referenced function, which can be invoked and passed arguments just as in a normal function call. Such an invocation is also known as an "indirect" call, because the function is being invoked ''indirectly'' through a variable instead of ''directly'' through a fixed identifier or address. Function pointers can be used to simplify code by providing a simple way to select a function to execute based on run-time values. Function pointers are supported by third-generation programming languages (such as PL/I, COBOL, Fortran, dBASE dBL, and C) and object-oriented programming languages (such as C++, C#, and D). Simple function pointers The simplest implementation of a function (or subroutine) pointer is as a variable containi ...
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SystemVerilog
SystemVerilog, standardized as IEEE 1800, is a hardware description and hardware verification language used to model, design, simulate, test and implement electronic systems. SystemVerilog is based on Verilog and some extensions, and since 2008 Verilog is now part of the same IEEE standard. It is commonly used in the semiconductor and electronic design industry as an evolution of Verilog. History SystemVerilog started with the donation of the Superlog language to Accellera in 2002 by the startup company Co-Design Automation. The bulk of the verification functionality is based on the OpenVera language donated by Synopsys. In 2005, SystemVerilog was adopted as IEEE Standard 1800-2005. In 2009, the standard was merged with the base Verilog (IEEE 1364-2005) standard, creating IEEE Standard 1800-2009. The current version is IEEE standard 1800-2017. The feature-set of SystemVerilog can be divided into two distinct roles: # SystemVerilog for register-transfer level (RTL) design is a ...
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Struct (C Programming Language)
A struct in the C programming language (and many derivatives) is a composite data type (or record) declaration that defines a physically grouped list of variables under one name in a block of memory, allowing the different variables to be accessed via a single pointer or by the struct declared name which returns the same address. The struct data type can contain other data types so is used for mixed-data-type records such as a hard-drive directory entry (file length, name, extension, physical address, etc.), or other mixed-type records (name, address, telephone, balance, etc.). The C struct directly references a ''contiguous block'' of physical memory, usually delimited (sized) by word-length boundaries. It corresponds to the similarly named feature available in some assemblers for Intel processors. Being a block of contiguous memory, each field within a struct is located at a certain fixed offset from the start. Because the contents of a struct are stored in contiguous memory, t ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Struct (C Programming Language)
A struct in the C programming language (and many derivatives) is a composite data type (or record) declaration that defines a physically grouped list of variables under one name in a block of memory, allowing the different variables to be accessed via a single pointer or by the struct declared name which returns the same address. The struct data type can contain other data types so is used for mixed-data-type records such as a hard-drive directory entry (file length, name, extension, physical address, etc.), or other mixed-type records (name, address, telephone, balance, etc.). The C struct directly references a ''contiguous block'' of physical memory, usually delimited (sized) by word-length boundaries. It corresponds to the similarly named feature available in some assemblers for Intel processors. Being a block of contiguous memory, each field within a struct is located at a certain fixed offset from the start. Because the contents of a struct are stored in contiguous memory, t ...
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Seed7
Seed7 is an extensible general-purpose programming language designed by Thomas Mertes. It is syntactically similar to Pascal and Ada. Along with many other features, it provides an extension mechanism. Daniel Zingaro"Modern Extensible Languages" SQRL Report 47 McMaster University (October 2007), page 16alternate link. Seed7 supports introducing new syntax elements and their semantics into the language, and allows new language constructs to be defined and written in Seed7. Abrial, Jean-Raymond and Glässer, Uwe"Rigorous Methods for Software Construction and Analysis" , Springer, 2010, page 166. For example, programmers can introduce syntax and semantics of new statements and user defined operator symbols. The implementation of Seed7 differs significantly from that of languages with hard-coded syntax and semantics. Features Seed7 supports the programming paradigms: imperative, object-oriented (OO), and generic. It also supports features such as call by name, multiple dispatch, fu ...
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Template (C++)
Template may refer to: Tools * Die (manufacturing), used to cut or shape material * Mold, in a molding process * Stencil, a pattern or overlay used in graphic arts (drawing, painting, etc.) and sewing to replicate letters, shapes or designs Computing * The main document from which mail merge documents are created * Style sheet (web development) or master page, a sheet or page on which a user can globally edit and format graphic elements and text common to each page of a document * Template (C++), a tool for generic programming in the C++ language * Template (file format), a standardized, non-executable file type used by computer software as a pre-formatted example on which to base other files, especially documents * Template (word processing), a standard document containing layout and styles used to configure word processing software * Template metaprogramming, a programming technique used by a compiler to generate temporary source code * Template method pattern, an object-orien ...
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Struct
In computer science, a record (also called a structure, struct, or compound data) is a basic data structure. Records in a database or spreadsheet are usually called "rows". A record is a collection of '' fields'', possibly of different data types, typically in a fixed number and sequence. The fields of a record may also be called ''members'', particularly in object-oriented programming; fields may also be called ''elements'', though this risks confusion with the elements of a collection. For example, a date could be stored as a record containing a numeric year field, a month field represented as a string, and a numeric day-of-month field. A personnel record might contain a name, a salary, and a rank. A Circle record might contain a center and a radius—in this instance, the center itself might be represented as a point record containing x and y coordinates. Records are distinguished from arrays by the fact that their number of fields is determined in the definition of the rec ...
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Pointer Type
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables and tree structures). In particular, it is often much cheaper in time and space to copy and dereference pointers than ...
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables and tree structures). In particular, it is often much cheaper in time and space to copy and dereference pointers th ...
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables and tree structures). In particular, it is often much cheaper in time and space to copy and dereference pointers th ...
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