Tuttuki Bako
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Tuttuki Bako
is a roughly cubic hand-held electronic game created by Bandai in 2008. The game comprises five mini-games (called "Stages"), and a resettable alarm clock. While the minigames are rather simplistic, ''Tuttuki Bako'' has received international acclaim for its unique means of controlDaimaou, Gonzague-Alexandre. Tuttuki Bako Hands-On'. Akihabara''News''. 19 December 2008. and the game has been put forward as an archetypal example of Akiba-kei and Japanese gadgetry in general.Fincher, Jonathan. Bandai's Tuttuki Bako is the Finger-Poking Game We've All Been Waiting For'. 1UP.com. 31 October 2008.Ogg, Erica. Gizmine.com enables your Japanese gadget addiction'. CNET News. 3 December 2008. Gameplay The game features one input button, a pixelated liquid crystal display (LCD) screen, and a hole in its right-hand side.''ツッツキバコ Tuttuki Bako'' (instruction manual). Bandai. 2008. Into this hole the player is intended to insert an index finger to a depth of up to . Inside the box, ...
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Bandai
is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond, London. Bandai is a subsidiary of Bandai Namco Holdings and is the parent company's core toy production division. From 1981 until 2001, Bandai produced video game consoles. Bandai was founded by World War II veteran Naoharu Yamashina as Bandai-Ya on July 5, 1950 as the corporate spin-off of a textile wholesaler. The company began as a distributor of metallic toys and rubber swimming rings, before moving to metal cars and aircraft models. It was renamed Bandai Co., Ltd. in 1961 and achieved considerable success with its action figures based on the anime ''Astro Boy''. History Origins and success with toys (1947–1968) In 1947, Naoharu Yamashina began working for a Kanazawa-based textile wholesaler. The eldest son to a rice retailer, Ya ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its hea ...
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Electronic Toys
Electronic may refer to: *Electronics, the science of how to control electric energy in semiconductor * ''Electronics'' (magazine), a defunct American trade journal *Electronic storage, the storage of data using an electronic device *Electronic commerce or e-commerce, the trading in products or services using computer networks, such as the Internet *Electronic publishing or e-publishing, the digital publication of books and magazines using computer networks, such as the Internet *Electronic engineering, an electrical engineering discipline Entertainment *Electronic (band), an English alternative dance band ** ''Electronic'' (album), the self-titled debut album by British band Electronic *Electronic music, a music genre *Electronic musical instrument *Electronic game, a game that employs electronics See also *Electronica, an electronic music genre *Consumer electronics Consumer electronics or home electronics are electronic (analog or digital) equipment intended for everyday ...
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2008 Video Games
2008 has seen many sequels and prequels in video games. New intellectual properties (IPs) include ''Army of Two'', ''Dead Space'', ''iRacing'', ''Left 4 Dead'', ''LittleBigPlanet'', ''Mirror's Edge'', '' Race Driver: Grid'', and ''Spore''. Events Business Open to the public Hardware and software sales Worldwide The following are the best-selling games of 2008 in terms of worldwide retail sales. These games sold at least units worldwide in 2008. Canada * Based on figures from the NPD Group: Video game console sales in Canada (first seven months of 2008) Japan * Based on figures from Enterbrain: Video game console sales of 2008 in Japan (December 31, 2007 – December 28, 2008) Best-selling video games of 2008 in Japan (December 31, 2007 – December 28, 2008) * Based on figures from '' Dengeki'': Best-selling video games of 2008 in Japan (December 31, 2007 – December 21, 2008) United States * Based on figures from the NPD Group: Video game console sales in the ...
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Mugen Puchipuchi
is a Japanese bubble wrap keychain toy by Bandai. The term "puchipuchi" serves as a generic trademark for bubble wrap, but is also onomatopoeia for the sound of bubbles being popped. The square-shaped toy has eight buttons that make a popping sound when pressed, and is designed to mimic the sensation of popping bubble wrap for an infinite number of times. It is made of a double-layer silicone rubber structure to create a similar feeling to bubble wrap. It also plays a sound effect for every 100 pops; these sound effects include a “door chime”, “barking dog”, “fart”, and “sexy voice”. Bandai worked with the company behind Puchipuchi bubble wrap to create a design that is most realistic to real bubble wrap. Bandai has also created other keychain toys based on Mugen Puchipuchi, such as Puchi Moe, Mugen Edamame, and Mugen Periperi. The original Mugen Puchipuchi has also been marketed in Europe and North America as "Mugen Pop-Pop". Puchi Moe Puchi Moe is an anime-the ...
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Retrogaming
Retrogaming, also known as classic gaming and old school gaming, is the current playing and collection of obsolete personal computers, consoles, and video games. Usually, retrogaming is based upon systems that are outmoded or discontinued, although ported retrogaming allows games to be played on modern hardware via ports or compilations. It is typically for nostalgia, preservation, or authenticity. A new game could be retro styled, such as an RPG with turn-based combat and pixel art in isometric camera perspective. Retrogaming has existed since the early years of the video game industry, and was popularized with the Internet and emulation technology. It is argued that the main reasons players are drawn to retrogames are nostalgia for different eras, the idea that classic games are more innovative and original, and the simplicity of the games. Retrogaming and retrocomputing have been described as preservation activity and as aspects of the remix culture. Etymology The first ...
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Tamagotchi
The is a handheld digital pet that was created in Japan by Akihiro Yokoi of WiZ and Aki Maita of Bandai. It was released by Bandai on November 23, 1996 in Japan and in the USA on May 1, 1997, quickly becoming one of the biggest toy fads of the late 1990s and the early 2000s. , over units have been sold worldwide. Most Tamagotchi are housed in a small egg-shaped handheld video game with an interface consisting of three buttons, with the Tamagotchi Pix adding a shutter on the top to activate the camera. According to Bandai, the name is a portmanteau combining the two Japanese words , which means "egg", and "watch". After the original English spelling of ''watch'', the name is sometimes romanized as ''Tamagotch'' without the "i" in Japan. Most Tamagotchi characters' names end in in Japanese, with few exceptions. History Tamagotchi was invented by Aki Maita and Akihiro Yokoi in 1996. They both won the 1997 Ig Nobel Prize for economics, dubbing them the father and mother ...
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BoingBoing
''Boing Boing'' is a website, first established as a zine in 1988, later becoming a group blog. Common topics and themes include technology, futurism, science fiction, gadgets, intellectual property, Disney, and left-wing politics. It twice won the Bloggies for Weblog of the Year, in 2004 and 2005. The editors are Mark Frauenfelder, David Pescovitz, Carla Sinclair, and Rob Beschizza, and the publisher is Jason Weisberger. One report named ''Boing Boing'' as the most popular blog in the world until 2006, when Chinese-language blogs became popular, and it remained among the most widely linked and cited blogs into the 2010s. History ''Boing Boing'' (originally ''bOING bOING'') started as a zine in 1988 by married duo Mark Frauenfelder and Carla Sinclair. Issues were subtitled ''"The World's Greatest Neurozine"''. Associate editors included Gareth Branwyn, Jon Lebkowsky, Paco Nathan, and David Pescovitz. Along with ''Mondo 2000'', ''Boing Boing'' was an influence in the development ...
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Kotaku
''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ''Kotaku'' was first launched in October 2004 with Matthew Gallant as its lead writer, with an intended target audience of young men. About a month later, Brian Crecente was brought in to try to save the failing site. Since then, the site has launched several country-specific sites for Australia, Japan, Brazil and the UK. Crecente was named one of the 20 most influential people in the video game industry over the past 20 years by GamePro in 2009 and one of gaming's Top 50 journalists by Edge in 2006. The site has made CNET's "Blog 100" list and was ranked 50th on ''PC Magazine''s "Top 100 Classic Web Sites" list. Its name comes from the Japanese ''otaku'' (obsessive fan) and the prefix "ko-" (small in size). Stephen Totilo replaced Brian ...
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Innuendo
An innuendo is a hint, insinuation or intimation about a person or thing, especially of a denigrating or derogatory nature. It can also be a remark or question, typically disparaging (also called insinuation), that works obliquely by allusion. In the latter sense, the intention is often to insult or accuse someone in such a way that one's words, taken literally, are innocent. According to the '' Advanced Oxford Learner's Dictionary'', an innuendo is "an indirect remark about somebody or something, usually suggesting something bad, mean or rude", such as:'' "innuendos about her private life" ''or'' "The song is full of sexual innuendo".'' Sexual innuendo The term sexual innuendo has acquired a specific meaning, namely that of a "risqué" double entendre by playing on a possibly sexual interpretation of an otherwise innocent uttering. For example: "We need to go deeper" can be seen as either a request for further inquiry or allude to sexual penetration. In the context of def ...
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GameTrailers
''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released video games, as well as an array of original video content focusing on video games, including reviews, countdown shows, and other web series. ''GameTrailers'' was acquired by Viacom in November 2005; under its ownership, ''GameTrailers'' also produced a television series, ''GameTrailers TV with Geoff Keighley'', for sister property Spike TV. In 2014, the site was acquired by Defy Media. In February 2016, the site was shut down; rights to ''GameTrailers'' brand and content were sold to IGN Entertainment, which continues to run its YouTube channel, while most of ''GT'' remaining staff went on to found the independent gaming publication ''Easy Allies''. Business history GameTrailers was founded by Geoff Grotz and Brandon Jones (the latter who ...
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Double Entendre
A double entendre (plural double entendres) is a figure of speech or a particular way of wording that is devised to have a double meaning, of which one is typically obvious, whereas the other often conveys a message that would be too socially awkward, sexually suggestive, or offensive to state directly. A double entendre may exploit puns or word play to convey the second meaning. Double entendres generally rely on multiple meanings of words, or different interpretations of the same primary meaning. They often exploit ambiguity and may be used to introduce it deliberately in a text. Sometimes a homophone can be used as a pun. When three or more meanings have been constructed, this is known as a "triple entendre", etc. Etymology According to the Merriam-Webster Unabridged Dictionary and the Oxford English Dictionary, the expression comes from the rare and obsolete French expression, which literally meant "double meaning" and was used in the senses of "double understanding ...
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