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is a roughly cubic hand-held
electronic game An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
created by
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
in 2008. The game comprises five mini-games (called "Stages"), and a resettable alarm clock. While the minigames are rather simplistic, ''Tuttuki Bako'' has received international acclaim for its unique means of controlDaimaou, Gonzague-Alexandre.
Tuttuki Bako Hands-On
'. Akihabara''News''. 19 December 2008.
and the game has been put forward as an archetypal example of
Akiba-kei or is a Japanese slang term for Akihabara style. Akihabara is a district in Chiyoda, Tokyo where many otaku, or obsessive anime, manga, idol, and video game fans gather. Definition ''Akiba-kei'' is a Japanese slang term meaning "Akihabara ...
and Japanese gadgetry in general.Fincher, Jonathan.
Bandai's Tuttuki Bako is the Finger-Poking Game We've All Been Waiting For
'.
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
. 31 October 2008.
Ogg, Erica.
Gizmine.com enables your Japanese gadget addiction
'. CNET News. 3 December 2008.


Gameplay

The game features one input button, a pixelated
liquid crystal display A liquid-crystal display (LCD) is a flat panel display, flat-panel display or other Electro-optic modulator, electronically modulated optical device that uses the light-modulating properties of liquid crystals combined with polarizers. Liqui ...
(LCD) screen, and a hole in its right-hand side.''ツッツキバコ Tuttuki Bako'' (instruction manual). Bandai. 2008. Into this hole the player is intended to insert an index finger to a depth of up to . Inside the box, a matrix of small motion sensors detects the finger and render it on the screen.Melanson, Donald.
Tuttuki Bako "poking box" lets you torment low-res creatures
'.
Engadget ''Engadget'' ( ) is a multilingual technology blog network with daily coverage of gadgets and consumer electronics. ''Engadget'' manages ten blogs four of which are written in English and six have international versions with independent editori ...
. 20 November 2008.
In this way the player's moving finger is used as the device's primary input.Toto, Serkan.
Augmented Reality? The Tuttuki Bako box needs your finger to play with virtual characters
'.
CrunchGear TechCrunch is an American online newspaper focusing on high tech and Startup company, startup companies. It was founded in June 2005 by Archimedes Ventures, led by partners Michael Arrington and Keith Teare. In 2010, AOL acquired the company fo ...
. 8 October 2008.
There are five minigames that a player can select from.Lada, Jenni.
Important Importables: 2011 imported goodies gift guide
'. Technology Tell. 18 November 2011.
The single input button brings up the selection menu and then the virtual finger is used to select the game to be played from the screen. Available games include: *Ameba Stage - Players poke at an amoeba-like blob. If the blob becomes attached to the finger then the minigame enters its second phase by announcing "GAME START". Here the player must bounce the blob as if it were a ball. The player earns points for each completed bounce and the score is tallied at the bottom. *Face Stage - Players poke at a girl's face Carless, Simon.
GameSetLinkDump: The Politically Correct Space Giraffe
'. GameSetWatch. 12 November 2008.
to try to get her to sneeze. *Panda Stage - Players poke at a small panda riding a tire swing to try to spin the tire without swinging it. If the tire is swung, however, the minigame enters its second phase in which the player must swing the panda in order to increase points tallied at the bottom. *Sea Stage - Players prod an undersea vase to try to flush out an ink-spraying octopus that dwells within. *Figure Stage - Players poke a small stick figure. If sufficiently riled, the figure will enter "KARATE" mode and will set to work attacking the finger with "PUNCH!" and "KICK!" moves. The minigame features a second phase in which the figure and the player's finger use a seesaw with points awarded and tallied at the bottom for each completed switch. ''Tuttuki Bako'' also features a resettable alarm clock option that allows the player to interact with and set a virtual alarm clock that will then go off at the selected hour. Further selection options include time, sound volume, and contrast. On the back-side of the device there is an embedded "Reset" button that can only be pushed with a pin. This button restores the original conditions bringing the clock and alarm to 00:00AM and resetting any highscores to 0.


Development

''Tuttuki Bako'' was developed by Bandai in 2008. It was released only in Japan at a retail value of $30, and it is manufactured in China. It comes in three colors - red, black, and lime green. In the months prior to its release, Japanese advertisements for the ''Tuttuki Bako'' playfully emphasized risqué
double entendre A double entendre (plural double entendres) is a figure of speech or a particular way of wording that is devised to have a double meaning, of which one is typically obvious, whereas the other often conveys a message that would be too socially ...
s relating to the insertion of the player's finger into the box. This
innuendo An innuendo is a hint, insinuation or intimation about a person or thing, especially of a denigrating or derogatory nature. It can also be a remark or question, typically disparaging (also called insinuation), that works obliquely by allusion ...
did not go unnoticed in the international community and some English-language reviews reflect similar humor.Kotaku Staff.
Kotaku's 2008 Gift Guide of Obscene Nicety and Sublime Naughtiness
'.
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
. 9 December 2008.


Reception

The game was generally well-received internationally where it was described as "delightfully inexplicable" and "wonderfully weird." The game was also compared favorably with Bandai's earlier '' Tamagotchi'' line. Although some reviews described the ''Tuttuki Bako'' as "a bad idea" or "useless and barely entertaining," the same reviewers were often quick to point out exonerating aspects such the device's inherent interestingness and the retro-feel of the system. One negative aspect of the game that reviewers noted was its relatively steep import cost in the range of $50–$70 USD.Hruschak, PJ.
ThinkGeek's December 2008 catalog features a few groovy gifts for gamers
'. Technology Tell. 11 December 2008.
Because the game was released only in Japan, international players had to go through importers and ''Tuttuki Bakos sales price tended to reflect increased shipping/handling as well as third party markup.


See also

*
Mugen Puchipuchi is a Japanese bubble wrap keychain toy by Bandai. The term "puchipuchi" serves as a generic trademark for bubble wrap, but is also onomatopoeia for the sound of bubbles being popped. The square-shaped toy has eight buttons that make a popping sou ...
- A similar game/toy from Bandai (asovision). * Tamagotchi - A similar virtual pet game released by Bandai.


References

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External links


Tuttuki Bako product page
2008 video games Augmented reality Bandai Electronic toys Handheld electronic games Japan-exclusive video games Video games developed in Japan