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GarageGames was a game technology and software developer. GarageGames was the parent company of GG Interactive, developers of educational technology in the areas of computer science, video game development and programming. In addition, the company has been a video game developer and publisher. GarageGames created several game engines targeted for indie development. Founded in Eugene, Oregon, the company had offices in Las Vegas, Nevada, United States and its headquarters in Vancouver, Washington. In 2007, GarageGames was acquired by IAC and the company was renamed TorquePowered. In 2011, the company was purchased by Graham Software Development and reverted to the original name GarageGames. History GarageGames was founded in Eugene, Oregon in 2000 by Jeff Tunnell, Tim Gift, Rick Overman, and Mark Frohnmayer. Working in their garage on severance checks, the founders derived the name GarageGames as a play off the term "garage band", and is meant to evoke a similar attitude ...
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Torque 3D
Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter ''Tribes 2''. In September 2012, GarageGames released Torque 3D as open-source software under the MIT License. Torque 3D features a world editor suite including tools for sculpting terrain and painting forests, drawing rivers and roads, as well as material, particle and decal editing. It supports the open COLLADA file format as interface to 3D digital content creation software. PhysX provides support for cloth dynamics, rigid body dynamics, destructible objects and joints, as well as fluid buoyancy simulation. Other features include a deferred lighting model and modern shader features such as dynamic lighting, normal and parallax occlusion mapping, screen space ambient occlusion, depth of field, volumetric light beam ...
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Torque (game Engine)
Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter ''Tribes 2''. In September 2012, GarageGames released Torque 3D as open-source software under the MIT License. Torque 3D features a world editor suite including tools for sculpting terrain and painting forests, drawing rivers and roads, as well as material, particle and decal editing. It supports the open COLLADA file format as interface to 3D digital content creation software. PhysX provides support for cloth dynamics, rigid body dynamics, destructible objects and joints, as well as fluid buoyancy simulation. Other features include a deferred lighting model and modern shader features such as dynamic lighting, normal and parallax occlusion mapping, screen space ambient occlusion, depth of field, volumetric light bea ...
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Torque X
Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter ''Tribes 2''. In September 2012, GarageGames released Torque 3D as open-source software under the MIT License. Torque 3D features a world editor suite including tools for sculpting terrain and painting forests, drawing rivers and roads, as well as material, particle and decal editing. It supports the open COLLADA file format as interface to 3D digital content creation software. PhysX provides support for cloth dynamics, rigid body dynamics, destructible objects and joints, as well as fluid buoyancy simulation. Other features include a deferred lighting model and modern shader features such as dynamic lighting, normal and parallax occlusion mapping, screen space ambient occlusion, depth of field, volumetric light beam ...
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Torque 2D
Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter ''Tribes 2''. In September 2012, GarageGames released Torque 3D as open-source software under the MIT License. Torque 3D features a world editor suite including tools for sculpting terrain and painting forests, drawing rivers and roads, as well as material, particle and decal editing. It supports the open COLLADA file format as interface to 3D digital content creation software. PhysX provides support for cloth dynamics, rigid body dynamics, destructible objects and joints, as well as fluid buoyancy simulation. Other features include a deferred lighting model and modern shader features such as dynamic lighting, normal and parallax occlusion mapping, screen space ambient occlusion, depth of field, volumetric light beam ...
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GarageGames Logo
GarageGames was a game technology and software developer. GarageGames was the parent company of GG Interactive, developers of educational technology in the areas of computer science, video game development and programming. In addition, the company has been a video game developer and publisher. GarageGames created several game engines targeted for indie development. Founded in Eugene, Oregon, the company had offices in Las Vegas, Nevada, United States and its headquarters in Vancouver, Washington. In 2007, GarageGames was acquired by IAC and the company was renamed TorquePowered. In 2011, the company was purchased by Graham Software Development and reverted to the original name GarageGames. History GarageGames was founded in Eugene, Oregon in 2000 by Jeff Tunnell, Tim Gift, Rick Overman, and Mark Frohnmayer. Working in their garage on severance checks, the founders derived the name GarageGames as a play off the term "garage band", and is meant to evoke a similar attitude i ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Indie Game Development
An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. However, the "indie" term may apply to other scenarios where the development of the game has some measure of independence from a publisher even if a publisher helps fund and distribute a game, such as creative freedom. Because of their independence and freedom to develop, indie games often focus on innovation, experimental gameplay, and taking risks not usually afforded in AAA games, and may explore the medium to produce unique experiences in art games. Indie games tend to be sold through digital distribution channels rather than at retail due to lack of publisher support. The term is synonymous with that of independent music or independent film in those respective mediums. Indie game development bore out from the same concepts of amateur ...
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Las Vegas Valley
The Las Vegas Valley is a major metropolitan area in the Southern Nevada, southern part of the U.S. state of Nevada, and the second largest in the Southwestern United States. The state's largest urban agglomeration, the Las Vegas Metropolitan Statistical Area is coextensive since 2003 with Clark County, Nevada, Clark County, Nevada. The Valley is largely defined by the Las Vegas Valley landform, a Depression (geology), basin area surrounded by mountains to the north, south, east and west of the metropolitan area. The Valley is home to the three largest incorporated cities in Nevada: Las Vegas, Henderson, Nevada, Henderson and North Las Vegas, Nevada, North Las Vegas. Eleven unincorporated towns governed by the Clark County government are part of the Las Vegas Township and constitute the largest community in the state of Nevada. The names Las Vegas and Vegas are interchangeably used to indicate the Valley, Las Vegas Strip, the Strip, and the city, and as a brand by the Las Vegas Co ...
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Nevada
Nevada ( ; ) is a U.S. state, state in the Western United States, Western region of the United States. It is bordered by Oregon to the northwest, Idaho to the northeast, California to the west, Arizona to the southeast, and Utah to the east. Nevada is the List of U.S. states and territories by area, 7th-most extensive, the List of U.S. states and territories by population, 32nd-most populous, and the List of U.S. states and territories by population density, 9th-least densely populated of the U.S. states. Nearly three-quarters of Nevada's people live in Clark County, Nevada, Clark County, which contains the Las Vegas–Paradise, NV MSA, Las Vegas–Paradise metropolitan area, including three of the state's four largest incorporated cities. Nevada's capital is Carson City, Nevada, Carson City. Las Vegas is the largest city in the state. Nevada is officially known as the "Silver State" because of the importance of silver to its history and economy. It is also known as the "Battle ...
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Vancouver, Washington
Vancouver is a city on the north bank of the Columbia River in the U.S. state of Washington, located in Clark County. Incorporated in 1857, Vancouver has a population of 190,915 as of the 2020 census, making it the fourth-largest city in Washington state. Vancouver is the county seat of Clark County and forms part of the Portland-Vancouver metropolitan area, the 25th-largest metropolitan area in the United States. Originally established in 1825 around Fort Vancouver, a fur-trading outpost, the city is located on the Washington–Oregon border along the Columbia River, directly north of Portland, and is considered a suburb of the city along with its surrounding areas. History The Vancouver area was inhabited by several Native American tribes, most recently the Chinook and Klickitat nations, with permanent settlements of timber longhouses. The Chinookan and Klickitat names for the area were reportedly ''Skit-so-to-ho'' and ''Ala-si-kas,'' respectively, meaning "land of the ...
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Computer Programming
Computer programming is the process of performing a particular computation (or more generally, accomplishing a specific computing result), usually by designing and building an executable computer program. Programming involves tasks such as analysis, generating algorithms, profiling algorithms' accuracy and resource consumption, and the implementation of algorithms (usually in a chosen programming language, commonly referred to as coding). The source code of a program is written in one or more languages that are intelligible to programmers, rather than machine code, which is directly executed by the central processing unit. The purpose of programming is to find a sequence of instructions that will automate the performance of a task (which can be as complex as an operating system) on a computer, often for solving a given problem. Proficient programming thus usually requires expertise in several different subjects, including knowledge of the application domain, specialized algori ...
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IAC/InterActiveCorp
IAC Inc. is an American holding company that owns brands across 100 countries, mostly in media and Internet. The company is incorporated under Delaware General Corporation Law and headquartered in New York City. Joey Levin, who previously led the company's search & applications segment, has served as chief executive officer since June 2015. History 1980s and 1990s IAC was established in 1986 as Silver King Broadcasting Company, as part of a plan to increase viewership of the Home Shopping Network (HSN) by purchasing local television stations. By 1988, Silver King had bought 11 stations for about $220 million. The company was later renamed as HSN Communications, Inc., and then Silver King Communications, Inc. In 1992, Silver King was spun off to HSN shareholders as a separately traded public company. In August 1995, Barry Diller acquired control of Silver King, in a deal backed by the company's largest shareholder, Liberty Media. Diller, who had led the creation of the Fox net ...
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