Trans Studios Samarinda
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Trans Studios Samarinda
Trans Studios Samarinda was a theme park located within Dadi Mulya Village on Samarinda Ulu, Samarinda, Borneo, Indonesia. Construction of the theme park and the hotel started in 2012. It is the first Trans Studios theme park to be built in Borneo. The plans for the park were unveiled to the public when Trans Studios Makassar signed a tourism agreement on 22 October 2009. Trans Studios markets the park as a "family indoor theme park". References {{reflist Amusement parks in Indonesia East Kalimantan ...
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Samarinda, Borneo
Samarinda is the capital city of the Indonesian province of East Kalimantan on the island of Borneo. The city lies on the banks of the Mahakam River with a land area of . Samarinda ranks first on East Kalimantan Human Development Index and it is the most populous city on the entire Borneo island, with a population of 727,500 at the 2010 CensusStatistics of Samarinda Municipality. 2018. Samarinda Dalam Angka 2018. Statistics of Samarinda Municipality, Samarinda. and 827,994 at the 2020 Census.Badan Pusat Statistik, Jakarta, 2021. Samarinda is East Kalimantan's largest exporter and fifth-largest importer. The city has the highest number of bank headquarters in East Kalimantan. In 2021, Samarinda Harbour became the busiest passenger port in East Kalimantan. The container port in Samarinda is also the busiest in East Kalimantan, handled more than in 2019. Samarinda is known for its traditional food '' amplang'', as well as the cloth ''sarung samarinda''. By 2021, The city ha ...
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Theme Park
An amusement park is a park that features various attractions, such as rides and games, as well as other events for entertainment purposes. A theme park is a type of amusement park that bases its structures and attractions around a central theme, often featuring multiple areas with different themes. Unlike temporary and mobile funfairs and carnivals, amusement parks are stationary and built for long-lasting operation. They are more elaborate than city parks and playgrounds, usually providing attractions that cater to a variety of age groups. While amusement parks often contain themed areas, theme parks place a heavier focus with more intricately-designed themes that revolve around a particular subject or group of subjects. Amusement parks evolved from European fairs, pleasure gardens, and large picnic areas, which were created for people's recreation. World's fairs and other types of international expositions also influenced the emergence of the amusement park indust ...
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Borneo
Borneo (; id, Kalimantan) is the third-largest island in the world and the largest in Asia. At the geographic centre of Maritime Southeast Asia, in relation to major Indonesian islands, it is located north of Java, west of Sulawesi, and east of Sumatra. The island is politically divided among three countries: Malaysia and Brunei in the north, and Indonesia to the south. Approximately 73% of the island is Indonesian territory. In the north, the East Malaysian states of Sabah and Sarawak make up about 26% of the island. The population in Borneo is 23,053,723 (2020 national censuses). Additionally, the Malaysian federal territory of Labuan is situated on a small island just off the coast of Borneo. The sovereign state of Brunei, located on the north coast, comprises about 1% of Borneo's land area. A little more than half of the island is in the Northern Hemisphere, including Brunei and the Malaysian portion, while the Indonesian portion spans the Northern and Southern hemisph ...
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Amusement Parks In Indonesia
Amusement is the state of experiencing humorous and entertaining events or situations while the person or animal actively maintains the experience, and is associated with enjoyment, happiness, laughter and pleasure. It is an emotion with positive valence and high physiological arousal. Amusement is considered an "epistemological" emotion because humor occurs when one experiences a cognitive shift from one knowledge structure about a target to another, such as hearing the punchline of a joke. The pleasant surprise that happens from learning this new information leads to a state of amusement which people often express through smiling, laughter or chuckling. Current studies have not yet reached consensus on the exact purpose of amusement, though theories have been advanced in the fields of psychology, psychiatry, and sociology. In addition, the precise mechanism that causes a given element (image, sound, behavior, etc.) to be perceived as more or less 'amusing' than another simil ...
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