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Torchlight
''Torchlight'' is an action role-playing hack and slash dungeon crawler video game developed by Runic Games and published by Perfect World, released for Windows in October 2009. The fantasy-themed game is set in the fictional town of Torchlight and the expansive caverns and dungeons nearby, which adventurers explore to collect valuable loot and battle hordes of monsters. Following the October 2009 digital distribution release, a Windows retail box version was released in the U.S. in January 2010 by Encore, Inc, and JoWooD Entertainment published a retail box in Europe in April 2010. A port for OS X was developed by World Domination Industries and released through Steam on May 12, 2010. Runic Games and World Domination Industries developed a port for Xbox Live Arcade which was released on March 9, 2011. A Linux port was released as part of the game's inclusion in the Humble Indie Bundle 6. Development of the game was led by Travis Baldree, designer of ''Fate'', joined by Max Sch ...
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Torchlight Screenshot
''Torchlight'' is an action role-playing hack and slash dungeon crawler video game developed by Runic Games and published by Perfect World (company), Perfect World, released for Microsoft Windows, Windows in October 2009. The fantasy-themed game is set in the fictional town of Torchlight and the expansive caverns and dungeons nearby, which adventurers explore to collect valuable loot and battle hordes of monsters. Following the October 2009 digital distribution release, a Windows retail box version was released in the U.S. in January 2010 by Encore, Inc, and JoWooD Entertainment published a retail box in Europe in April 2010. A port for OS X was developed by World Domination Industries and released through Steam (service), Steam on May 12, 2010. Runic Games and World Domination Industries developed a port for Xbox Live Arcade which was released on March 9, 2011. A Linux port was released as part of the game's inclusion in the Humble Indie Bundle, Humble Indie Bundle 6. Developmen ...
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Torchlight II
''Torchlight II'' is an action role-playing dungeon crawler video game developed by Runic Games, released for Microsoft Windows on September 20, 2012. It is the sequel to ''Torchlight'', and features peer-to-peer Multiplayer video game, multiplayer support and extended Mod (video gaming), modding capabilities. The game was released for OS X on February 2, 2015, and for Linux on March 4, 2015. Ports for Nintendo Switch, PlayStation 4, and Xbox One were released September 3, 2019 and were developed by Panic Button (company), Panic Button. ''Torchlight II'' takes place in a fantasy world where the player character can be any of four classes, each with different skills and abilities. The plot starts with the destruction of the town of Torchlight, at the hands of the Alchemist from the first game, and has the character following the trail of destruction left in the Alchemist's wake as he searches for a cure to his illness which has driven him insane. The sequel to the first game was ori ...
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Torchlight III
''Torchlight III'' (formerly ''Torchlight Frontiers'') is an action role-playing game and the third game in the ''Torchlight'' series. It is developed by American studio Echtra Games and published by Perfect World Entertainment for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch in October 2020. Gameplay ''Torchlight III'' is a dungeon crawler where the player controls a character in a high fantasy world. From an isometric, top-down view, the player controls their character to move about the game's world, using hack and slash with a variety of weapons, magic spells, and skills to fight monsters, collect new items and treasure, and sell and buy items in a centralized town to improve their character's abilities. Initially, ''Torchlight III'', as ''Torchlight Frontiers'', had been a massively multiplayer online game, introducing large surface levels that allow players to join together to fight monsters that respawn over time, and travel between the game's primary dung ...
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Runic Games
Runic Games was a Seattle-based American computer game company formed by Travis Baldree (creator of ''Fate''), Max Schaefer and Erich Schaefer (co-founders of Blizzard North, creators of '' Diablo''), Peter Hu, and the Flagship Studios Seattle team responsible for ''Mythos''. It was a subsidiary of Perfect World. In 2009, the company released ''Torchlight'', a single-player action role-playing game. They released a sequel, ''Torchlight II'', in 2012. It was at this time the developers revealed they were no longer pursuing plans to create an MMO in the ''Torchlight'' universe. History Runic Games was founded on August 11, 2008, by Travis Baldree, Max Schaefer, Erich Schaefer, and Peter Hu. Originally, the company was incorporated with the placeholder name "Surprise Truck", as suggested by Max Schaefer. The naming resulted in the company receiving a multitude of calls asking whether they were available to do truck delivery jobs. Runic Games was formed specifically for the purpose ...
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Matt Uelmen
Matt Uelmen (; born July 31, 1972) is an American video game music composer and sound designer. He is best known for his work in Blizzard Entertainment's '' Diablo'' series, which was recognized with the inaugural Excellence in Audio award by the IGDA in 2001. He also worked as a sound designer for the real-time strategy game ''StarCraft'', and worked on ''World of Warcraft''s expansion ''The Burning Crusade'' in 2007. From 2009 until the studio's closure in 2017, Matt Uelmen worked as a member of the Runic Games team, as a composer and sound designer for the ''Torchlight'' games. Biography Early life and work Growing up in the South Bay area of Greater Los Angeles, Uelmen began taking piano lessons at age six from his tutor, Lenee Bilski, who provided him with a strong theoretical foundation. At 13 years old, he moved with his family to San Jose, California, where he completed high school. During this time, Uelmen was self-taught, mostly influenced by jazz, classic rock, and ...
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Perfect World (company)
Perfect World Co., Ltd. ( zh, 完美世界股份有限公司) is a Chinese mass media company based in Beijing. It was founded in 2004 by Chi Yufeng. The company consists of two business segments: Perfect World Games, a video game publisher, and Perfect World Pictures, a film production company. Perfect World is the exclusive distributor of Valve Corporation, Valve's games ''Dota 2'' and ''Counter-Strike: Global Offensive'' in China. History Perfect World was founded in 2004 by Chi Yufeng. A 1994 graduate of Tsinghua University, Chi had founded Beijing Hongen Education and Technology in 1996, which sold educational software to teach Chinese consumers how to use personal computers and learn English. He established Perfect World, then also known as Perfect World Games, as a Video game developer, developer and Video game publisher, publisher of online multiplayer video games. The company became listed on the Nasdaq stock exchange in 2007. In 2008, Chi founded the film production ...
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JoWooD Entertainment
JoWooD Entertainment AG (formerly JoWooD Productions Software AG, commonly referred to as JoWooD) was an Austrian video game publisher that was founded in 1995. JoWooD went into administration in 2011 and all assets were purchased by Nordic Games. Its games include the futuristic racing car game ''Beam Breakers'' which was released in 2002, action role-playing games in the ''Gothic'' series, the ''SpellForce'' series, and the '' Industry Giant'' series of games. Other titles include ''Transport Giant'', '' World War III: Black Gold'', ''The Sting!'', ''Hotel Giant'', and other games of the ''Giants'' series. History JoWooD Productions Software AG was founded in 1995 in Ebensee by Dieter Bernauer, Johann Reitinger, Johann Schilcher, and Andreas Tobler with its headquarters later moved to Liezen, Austria. It owned five subsidiaries in the last years: DreamCatcher Interactive, JoWooD Distribution Services, JoWooD Deutschland, JoWooD Iberica and Quantic Lab. In May 2002, JoWooD acqui ...
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Mythos (video Game)
''Mythos'' was a multiplayer role-playing video game that was originally under development by Flagship Studios Seattle, a subdivision of Flagship Studios, a video game company composed largely of ex-Blizzard North employees who were lead producers of the ''Diablo'' series. Due to financial issues at Flagship Studios, Flagship Seattle was subsequently dissolved, leaving the intellectual property rights in the hands of the Korean game company HanbitSoft. HanbitSoft's corporate partners will continue to develop ''Mythos'' for a planned release in South Korea and North America. ''Mythos'' is similar in style to ''Diablo'', utilizing a similar interface and perspective, extensive map and item randomization, and a high fantasy setting. Its development was led by Travis Baldree, creator of the action RPG ''FATE'', now a co-founder of Runic Games. Development history Flagship Studios (2006-mid-2008) Originally codenamed "Project Tugboat," the game started as a networking technology te ...
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Action Role-playing
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the Apple II (1980), '' Bokosuka Wars'' (1983), and '' Sword of Fargoal'' (1983). Jerem ...
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Action Role-playing Game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the Apple II (1980), '' Bokosuka Wars'' (1983), and '' Sword of Fargoal'' (1983). Je ...
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Encore, Inc
Encore Software, LLC ("Encore") is a Delaware limited liability company focused on software sales, distribution and software development. In November 2008, Encore announced an expanded license with Riverdeep. Under the terms of the agreement Encore now manages the Broderbund family of products as well as Broderbund's direct to consumer business. In May 2010, Encore acquired the assets of Punch! Software Previously, Encore was a wholly owned subsidiary of WYNIT Distribution, LLC which acquired the majority of Encore's assets from Speed Commerce, Inc. (previously Navarre Corporation) on approximately July 9, 2014. Navarre Corporation, had initially acquired Encore's assets from the United States Bankruptcy Court for the Central District of California in August 2002. As a result of bankruptcy case 17-42726 of WYNIT Distribution, LLC, substantially all of Encore's assets were sold at auction on November 9, 2017, to Sereno Ventures, LLC, a Delaware limited liability company, with offic ...
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Humble Indie Bundle
Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and the rest split between the game developers. Humble Bundle continues to offer these limited-time bundles, but have expanded to include a greater and more persistent storefront. The Humble Bundle concept was initially run by Wolfire Games in 2010, but by its second bundle, the Humble Bundle company was spun out to manage the promotion, payments, and distribution of the bundles. In October 2017, the company was acquired by Ziff Davis through its IGN Entertainment subsidiary, though operates as a separate subsidiary. Initial bundles were typically collections of independently developed games featuring multi-platform support (including Microsoft Windows, macOS, and Linux platforms) provided without digital rights management (DRM). Occurring eve ...
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