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Torchlight II
''Torchlight II'' is an action role-playing dungeon crawler video game developed by Runic Games, released for Microsoft Windows on September 20, 2012. It is the sequel to ''Torchlight'', and features peer-to-peer Multiplayer video game, multiplayer support and extended Mod (video gaming), modding capabilities. The game was released for OS X on February 2, 2015, and for Linux on March 4, 2015. Ports for Nintendo Switch, PlayStation 4, and Xbox One were released September 3, 2019 and were developed by Panic Button (company), Panic Button. ''Torchlight II'' takes place in a fantasy world where the player character can be any of four classes, each with different skills and abilities. The plot starts with the destruction of the town of Torchlight, at the hands of the Alchemist from the first game, and has the character following the trail of destruction left in the Alchemist's wake as he searches for a cure to his illness which has driven him insane. The sequel to the first game was ori ...
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Runic Games
Runic Games was a Seattle-based American computer game company formed by Travis Baldree (creator of ''Fate''), Max Schaefer and Erich Schaefer (co-founders of Blizzard North, creators of '' Diablo''), Peter Hu, and the Flagship Studios Seattle team responsible for ''Mythos''. It was a subsidiary of Perfect World. In 2009, the company released ''Torchlight'', a single-player action role-playing game. They released a sequel, ''Torchlight II'', in 2012. It was at this time the developers revealed they were no longer pursuing plans to create an MMO in the ''Torchlight'' universe. History Runic Games was founded on August 11, 2008, by Travis Baldree, Max Schaefer, Erich Schaefer, and Peter Hu. Originally, the company was incorporated with the placeholder name "Surprise Truck", as suggested by Max Schaefer. The naming resulted in the company receiving a multitude of calls asking whether they were available to do truck delivery jobs. Runic Games was formed specifically for the purpose ...
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Torchlight III
''Torchlight III'' (formerly ''Torchlight Frontiers'') is an action role-playing game and the third game in the ''Torchlight'' series. It is developed by American studio Echtra Games and published by Perfect World Entertainment for Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch in October 2020. Gameplay ''Torchlight III'' is a dungeon crawler where the player controls a character in a high fantasy world. From an isometric, top-down view, the player controls their character to move about the game's world, using hack and slash with a variety of weapons, magic spells, and skills to fight monsters, collect new items and treasure, and sell and buy items in a centralized town to improve their character's abilities. Initially, ''Torchlight III'', as ''Torchlight Frontiers'', had been a massively multiplayer online game, introducing large surface levels that allow players to join together to fight monsters that respawn over time, and travel between the game's primary dung ...
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Torchlight
''Torchlight'' is an action role-playing hack and slash dungeon crawler video game developed by Runic Games and published by Perfect World, released for Windows in October 2009. The fantasy-themed game is set in the fictional town of Torchlight and the expansive caverns and dungeons nearby, which adventurers explore to collect valuable loot and battle hordes of monsters. Following the October 2009 digital distribution release, a Windows retail box version was released in the U.S. in January 2010 by Encore, Inc, and JoWooD Entertainment published a retail box in Europe in April 2010. A port for OS X was developed by World Domination Industries and released through Steam on May 12, 2010. Runic Games and World Domination Industries developed a port for Xbox Live Arcade which was released on March 9, 2011. A Linux port was released as part of the game's inclusion in the Humble Indie Bundle 6. Development of the game was led by Travis Baldree, designer of ''Fate'', joined by Max Sch ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Character Class
In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, and may also detail aspects of background and social standing, or impose behavior restrictions. Classes may be considered to represent archetypes, or specific careers. RPG systems that employ character classes often subdivide them into levels of accomplishment, to be attained by players during the course of the game. It is common for a character to remain in the same class for its lifetime; although some games allow characters to change class, or attain multiple classes. Some systems eschew the use of classes and levels entirely; others hybridize them with skill-based systems or emulate them with character templates. In shooter games and other cooperative video games, classes are generally distinct roles with specific purposes, weapons or ...
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New Game Plus
A New Game Plus, also New Game+ (NG+), is an unlockable video game mode available in some video games that allows the player to start a new game after they finish it at least once, where certain features in NG+ not normally available in a first playthrough are added, or where certain aspects of the finished game affect the newly started game, such as keeping in the new game items or experience gained in the first playthrough. New Game Plus is also known as "replay mode", "remorting", "challenge mode", or "New Game Ex". The genre where they are most prevalent is role-playing video games. Origin The term was coined in the 1995 role-playing video game ''Chrono Trigger'', but examples can be found in earlier games, such as '' Digital Devil Story: Megami Tensei'', ''The Legend of Zelda'', ''Ghosts 'n Goblins'', and ''Super Mario Bros.''. This play mode is most often found in role-playing video games, where starting a New Game Plus will usually have the player characters start the ne ...
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VG247
''VG247'' is a video game blog published in the United Kingdom, founded in February 2008 by industry veteran Patrick Garratt. In 2009, CNET ranked it as the third best gaming blog in the world. History Founded in collaboration on 1 February 2008 between games journalist Patrick Garratt and Eurogamer Network, ''VG247'' was set up to be a news-only blog, the first of its kind in the UK to have a specialist games blog found among the likes of American sites ''Kotaku'' and ''Joystiq''. At launch, ''VG247'' did not review video games and focused instead on news, interviews, and previews. Garratt was the only staff member at the time of launch, although grew in time with the addition of contributors Mike Bowden and Nathan Grayson. In early 2009, the site relaunched itself, rebranding from ''videogaming247.com'' to ''VG247''; at the same time the site changed its primary url to ''www.vg247.com'', and launched a new site design, with improved features, and staff. The site added additi ...
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Looting (gaming)
In video games, loot is the collection of items picked up by the player character that increase their power or level up their abilities, such as currency, spells, equipment and weapons. Loot is meant to reward the player for progressing in the game, and can be of superior quality to items that can be purchased. It can also be part of an upgrade system that permanently increases the player's abilities. Functions Early computer role-playing games such as SSI's ''Gold Box'' series rewarded player progress with in-game treasure, which was typically preset in the games' programming. Recent games tend to randomly or procedurally generate loot, with better loot such as more powerful weapons or stronger armor obtained from more difficult challenges. The random nature of loot was established in the roguelike genre of games and made mainstream through Blizzard Entertainment's '' Diablo'' which was based on roguelike design principles. Fixed items, determined essential for game progress ...
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Experience Point
An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experience points are generally awarded for the completion of missions, overcoming obstacles and opponents, and successful role-playing. In many RPGs, characters start as fairly weak and untrained. When a sufficient amount of experience is obtained, the character "levels up", achieving the next stage of character development. Such an event usually increases the character's statistics, such as maximum health, magic and strength, and may permit the character to acquire new abilities or improve existing ones. Levelling up may also give the character access to more challenging areas or items. In some role-playing games, particularly those derived from ''Dungeons & Dragons'', experience points are used to improve characters in discrete experience l ...
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Dungeon Crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced '' Solo Dungeon Adventures''. That year also saw the release of ''Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, ''Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was '' pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, s ...
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MMORPG
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 ...
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Fantasy World
A fantasy world is a world created for/from fictional media, such as literature, film or games. Typical fantasy worlds involve magic or magical abilities, nonexistent technology and, sometimes, either a historical or futuristic theme. Some worlds may be a parallel world connected to Earth via magical portals or items (like Narnia); an imaginary universe hidden within ours (like Wizarding World); a fictional Earth set in the remote past or future (like Middle-earth); an alternative version of our History (like Lyra's world); or an entirely independent world set in another part of the universe (like the '' Star Wars'' Galaxy). Many fantasy worlds draw heavily on real world history, geography, sociology, mythology, and folklore. Plot function The setting of a fantasy work is often of great importance to the plot and characters of the story. The setting itself can be imperiled by the evil of the story, suffer a calamity, and be restored by the transformation the story brings ab ...
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