Tony Warriner
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Tony Warriner
Tony Warriner is a video game designer, programmer and co-founder of Revolution Software. At a young age he started playing adventure games, when they were just text adventures. He wrote his first game, '' Obsidian'', while he was at school and sent it to Artic Computing for consideration. Artic's director, Charles Cecil, loved the game and convinced him to license it to Artic, and then to join Artic as a programmer. At Artic he wrote, together with Adam Waring, ''Ultima Ratio'' which was published in 1987 by Firebird. In the same year he got a job at Cecil's Paragon Programming, where games from US publishers were converted to European platforms. When Cecil had left to work for U.S. Gold, Warriner started doing 8-bit programming for games. In 1988 he created ''Death Stalker'', published by Codemasters. In the same year he joined Cascade Games, where he worked on '' 19 Part One: Boot Camp'', ''Arcade Trivia Quiz'', and ''Arcade Trivia Quiz Question Creator''. In 1989 Warriner m ...
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Revolution Software
Revolution Software Limited is a British video game developer based in York, founded in 1989 by Charles Cecil, Tony Warriner, David Sykes, and Noirin Carmody. Company history 1992–1994: ''Lure of the Temptress'' and ''Beneath a Steel Sky'' Released in 1992 for the Amiga, Atari ST, and DOS platforms, '' Lure of the Temptress'' was both critically and commercially a success, which helped set the company up for their future game releases. Revolution released the game as freeware on 1 April 2003. Their next game was released in 1994; '' Beneath a Steel Sky'' became a hit on the Amiga and DOS. The game focused on protagonist Robert Foster's abduction and subsequent search for answers in a dystopian city of the future. In that period they also ported Sierra's '' King's Quest VI: Heir Today, Gone Tomorrow'' to the Commodore Amiga. Virtual Theatre system was used instead of Sierra's Creative Interpreter due to its much better performance. 1996–1997: ''Broken Sword: The Shadow ...
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Lure Of The Temptress
''Lure of the Temptress'' is a point-and-click adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based me ... published by Virgin Interactive, Virgin Interactive Entertainment in June 1992 for Atari ST, MS-DOS, and Amiga. It was the first game developed by Revolution Software and uses their proprietary Virtual Theatre engine. The player assumes the role of Diermot, a young peasant who has to overthrow an evil sorceress. The game was well-received and re-released as freeware on April 1, 2003. Gameplay ''Lure of the Temptress'' is a 2D computer graphics, 2D adventure game played from a Third-person (video games), third-person perspective. Via a point-and-click interface and a system of drop-down lists, the player guides protagonist Diermot through the game's world and interacts ...
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Kingston Upon Hull
Kingston upon Hull, usually abbreviated to Hull, is a port city and unitary authority in the East Riding of Yorkshire, England. It lies upon the River Hull at its confluence with the Humber Estuary, inland from the North Sea and south-east of York, the historic county town. With a population of (), it is the fourth-largest city in the Yorkshire and the Humber region after Leeds, Sheffield and Bradford. The town of Wyke on Hull was founded late in the 12th century by the monks of Meaux Abbey as a port from which to export their wool. Renamed ''Kings-town upon Hull'' in 1299, Hull had been a market town, military supply port, trading centre, fishing and whaling centre and industrial metropolis. Hull was an early theatre of battle in the English Civil Wars. Its 18th-century Member of Parliament, William Wilberforce, took a prominent part in the abolition of the slave trade in Britain. More than 95% of the city was damaged or destroyed in the blitz and suffered a perio ...
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Brandesburton
Brandesburton is a village and civil parishes in England, civil parish in the East Riding of Yorkshire, England. It is situated approximately west of Hornsea and north-east of the market town of Beverley. The civil parish is formed by the village of Brandesburton and the Hamlet (place), hamlets of Burshill and Hempholme. According to the United Kingdom Census 2011, 2011 UK census, Brandesburton parish had a population of 1,522, an increase on the United Kingdom Census 2001, 2001 UK census figure of 1,348. St Mary's Church, which is surrounded by its churchyard in the north-east corner of the village, is a large, medieval building, with tower, nave, Aisle#Architecture, aisles and chancel. It was largely built out of Cobblestone architecture, cobbles, but has an early brick clerestory and later south porch. Exhibiting some fragments of Norman architecture, Norman work (including a priest's door), it principally dates from the 13th to the 15th centuries, and was Victorian restor ...
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Adventure Gamers
''Adventure Gamers'' is a computer game website created by Marek Bronstring in March 1998 dedicated to the genre of adventure games. It publishes reviews and previews of adventure games, as well as opinion articles and interviews with game designers. The site's reviews have been quoted on many adventure game box covers, and it is listed as a trusted reviewer on CNET's Metacritic and GameRankings. ''Adventure Gamers'' was also referenced in the print book '' Rogue Leaders: The Story of LucasArts''. ''Adventure Gamers'' is respected by developers of adventure games. Ragnar Tornquist, the creator of the adventure games ''The Longest Journey'' and '' Dreamfall: The Longest Journey'', has stated that the reviews on ''Adventure Gamers'' are "very important to im. In addition, Straandlooper, the developer of '' Hector: Badge of Carnage'', called ''Adventure Gamers'' "one of the foremost and widely respected websites about adventure games". The Aggie Awards Every year starting fro ...
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Just Adventure
''Just Adventure'' is a computer game website dedicated to the genre of adventure games. Founded in 1997, it publishes reviews and previews of adventure games, as well as opinion articles and interviews with game designers. The site was founded by Francis "Randy" Sluganski, who died on November 6, 2012 after a ten-year struggle with cancer. The site's reviews have been quoted on some adventure game box covers, and it is listed as a reviewer on CNET's Metacritic and GameRankings. Ragnar Tornquist, the creator of the adventure games ''The Longest Journey'' and '' Dreamfall: The Longest Journey'' has stated that the reviews on ''Just Adventure'' are "very important to im. In 2000, ''PC Gamer US'' columnist Michael Wolf called ''Just Adventure'' "the best site on the Web for the adventure game fan". In 2003, Mark H. Walker noted that ''Just Adventure'' was "the Internet's largest gaming site devoted to adventure games". Similarly, Anastasia Salter wrote in 2014 that ''Just Adve ...
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Zork
''Zork'' is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—''Zork I: The Great Underground Empire'', ''Zork II: The Wizard of Frobozz'', and ''Zork III: The Dungeon Master''—which were released commercially for a range of personal computers beginning in 1980. In ''Zork'', the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction. The original game, developed between 1977 and 1979 at the Massachusetts Institute of Tec ...
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Colosal Cave Adventure
''Colossal Cave Adventure'' (also known as ''Adventure'' or ''ADVENT'') is a text-based adventure game, released in 1976 by developer Will Crowther for the PDP-10 mainframe computer. It was expanded upon in 1977 by Don Woods. In the game, the player explores a cave system rumored to be filled with treasure and gold. The game is composed of dozens of locations, and the player moves between these locations and interacts with objects in them by typing one- or two-word commands which are interpreted by the game's natural language input system. The program acts as a narrator, describing the player's location and the results of the player's attempted actions. It is the first well-known example of interactive fiction, as well as the first well-known adventure game, for which it was also the namesake. The original game, written in 1975 and 1976, was based on Crowther's maps and experiences caving in Mammoth Cave in Kentucky, the longest cave system in the world; further, it was inten ...
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Metroidvania
Metroidvania is a sub-genre of platform video games focused on guided non-linearity and utility-gated exploration and progression. The term is a portmanteau of the names of the video game series '' Metroid'' and ''Castlevania'', with games in the genre borrowing from both series. Typically based on two-dimensional, sidescrolling platform gameplay, Metroidvania games feature a large interconnected world map the player can explore, although parts of the world will be inaccessible to the player until they acquire special items, tools, weapons, abilities, or knowledge within the game. Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map. Through this, Metroidvania games include tighter integration of story and level design, careful design of levels and character controls to encourage exploration and experimentation, and a means for the player to become mo ...
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Steve Ince
Steve Ince is a British writer and game designer, known for his work on Revolution Software titles such as the ''Broken Sword'' series, and is working on a freelance basis. Before entering the video game industry, Ince earned a degree in astronomy and astrophysics at the University of Newcastle-upon-Tyne. In 1993, Ince was employed by Revolution Software, where he worked on titles such as ''Beneath a Steel Sky'', the ''Broken Sword'' series, ''In Cold Blood (video game), In Cold Blood'' and ''Gold and Glory: The Road to El Dorado''. He left the company in 2004, and set up a new website, ''Steve Ince Solutions'', offering solutions for writing and design in the video game industry. Ince is also a creator of various comic strips and in 2004 a collection of one of his comic strips was published by BookSurge Publishing. In 2005 he launched Juniper Games, a label under which he would develop his own games, which was followed by the release of its first game, ''Mr. Smoozles Goes Nu ...
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British Academy Video Games Awards
The BAFTA Games Awards or British Academy Games Awards are an annual British awards ceremony honouring "outstanding creative achievement" in the video game industry. First presented in 2004 following the restructuring of the BAFTA Interactive Entertainment Awards, the awards are presented by the British Academy of Film and Television Arts (BAFTA). Since the inaugural BAFTA Games Awards in 2004, eighteen ceremonies have taken place. The most recent, the 18th British Academy Games Awards, was held at the Queen Elizabeth Hall on the 7th of April 2022. Categories Active Categories * Animation (introduced in 2020) * Artistic Achievement * Audio Achievement * Best Game * British Game * Debut Game * EE Mobile Game (introduced in 2018, audience award) *Evolving Game *Family (previously "Children's Game") *BAFTA Fellowship (presented sporadically) * Game Beyond Entertainment (introduced in 2017) *Game Design *Multiplayer *Music *Narrative (previously "Screenplay/Story") *Orig ...
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Game Developers Choice Awards
The Game Developers Choice Awards are awards annually presented at the Game Developers Conference for outstanding game developers and games. Introduced in 2001, the Game Developers Choice Awards were preceded by the Spotlight Awards, which were presented from 1997 to 1999. Since then, the ceremony for the Independent Games Festival is held just prior to the Choice Awards ceremony. Winner selection process Nominations for games are by made by International Choice Awards Network (ICAN), a group of leading game creators. Votes are then additionally made by editors of Game Developer. Any video game released in the preceding calendar year, regardless of medium, is eligible to be nominated, though upgrades, expansions, and mission packs are not eligible to be nominated. The top nominated games are assembled into the list of nominees, typically presented in December, are then voted on by final voting body, made up of ICANs, and editors of Game Developer. In this final stage of voting ...
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