Tomba Di Edoardo Bassini 1
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Tomba Di Edoardo Bassini 1
''Tomba!'' is a 1997 platform-adventure game developed by Whoopee Camp and published by Sony Computer Entertainment for the PlayStation. It was released in Japan in 1997 and in other territories the following year. The game centers on the eponymous feral child as he attempts to recover his grandfather's bracelet from an evil race of anthropomorphic pigs. Creator Tokuro Fujiwara developed ''Tomba!'' after leaving Capcom in 1995, founding Whoopee Camp as director, producer and lead designer. He chose the game's 2D side-scrolling perspective for the format's straightforward nature, and created a non-linear "event" system to differentiate the game from other platforming titles. ''Tomba!'' was received positively by critics, with praise for its controls, visuals, and varied gameplay objectives. However, the game's audio received a more mixed reception. Despite the game's lackluster commercial performance, it was followed by a sequel in 1999, '' Tomba! 2: The Evil Swine Return''. ...
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Tombi, Iran (other)
Tembi may refer to: Villages in Iran ''Tembi''or ''Tombi'' ( fa, تمبي) may refer to: * Tembi, Khuzestan * Tombi Golgir, Khuzestan Province * Tembi, Masjed Soleyman, Khuzestan Province * Tombi, Kohgiluyeh and Boyer-Ahmad Other uses * Kingdom of Tembi, a historic kingdom in Mozambique (see History of Maputo) See also

* Vale of Tempe {{geodis ...
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Tomba 1 Gameplay
''Tomba!'' is a 1997 platform-adventure game developed by Whoopee Camp and published by Sony Computer Entertainment for the PlayStation. It was released in Japan in 1997 and in other territories the following year. The game centers on the eponymous feral child as he attempts to recover his grandfather's bracelet from an evil race of anthropomorphic pigs. Creator Tokuro Fujiwara developed ''Tomba!'' after leaving Capcom in 1995, founding Whoopee Camp as director, producer and lead designer. He chose the game's 2D side-scrolling perspective for the format's straightforward nature, and created a non-linear "event" system to differentiate the game from other platforming titles. ''Tomba!'' was received positively by critics, with praise for its controls, visuals, and varied gameplay objectives. However, the game's audio received a more mixed reception. Despite the game's lackluster commercial performance, it was followed by a sequel in 1999, '' Tomba! 2: The Evil Swine Return''. ...
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Archipelago
An archipelago ( ), sometimes called an island group or island chain, is a chain, cluster, or collection of islands, or sometimes a sea containing a small number of scattered islands. Examples of archipelagos include: the Indonesian Archipelago, the Andaman and Nicobar Islands, the Lakshadweep Islands, the Galápagos Islands, the Japanese archipelago, the Philippine Archipelago, the Maldives, the Balearic Islands, The Bahamas, the Aegean Islands, the Hawaiian Islands, the Canary Islands, Malta, the Azores, the Canadian Arctic Archipelago, the British Isles, the islands of the Archipelago Sea, and Shetland. They are sometimes defined by political boundaries. For example, the Gulf archipelago off the northeastern Pacific coast forms part of a larger archipelago that geographically includes Washington state's San Juan Islands; while the Gulf archipelago and San Juan Islands are geographically related, they are not technically included in the same archipelago ...
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Life (video Games)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest or a continue particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated from t ...
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Health (game Terminology)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usual ...
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GamePro
Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally launched as an American online and print content video game magazine. The magazine featured content on various video game consoles, PC computers and mobile devices. GamePro Media properties included ''GamePro'' magazine and their website. The company was also a part subsidiary of the privately held International Data Group (IDG), a media, events and research technology group. The magazine and its parent publication printing the magazine went defunct in 2011, but is outlasted by Gamepro.com. Originally published in 1989, ''GamePro'' magazine provided feature articles, news, previews and reviews on various video games, video game hardware and the entertainment video game industry. The magazine was published monthly (most recently from its ...
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CNET
''CNET'' (short for "Computer Network") is an American media website that publishes reviews, news, articles, blogs, podcasts, and videos on technology and consumer electronics globally. ''CNET'' originally produced content for radio and television in addition to its website and now uses new media distribution methods through its Internet television network, CNET Video, and its podcast and blog networks. Founded in 1994 by Halsey Minor and Shelby Bonnie, it was the flagship brand of CNET Networks and became a brand of CBS Interactive through that unit's acquisition of CNET Networks in 2008. It has been owned by Red Ventures since October 30, 2020. Other than English, ''CNETs region- and language-specific editions include Chinese, French, German, Japanese, Korean, and Spanish. History Origins After leaving PepsiCo, Halsey Minor and Shelby Bonnie launched ''CNET'' in 1994, after website Yahoo! was launched. With help from Fox Network co-founder Kevin Wendle and fo ...
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GameSpot
''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition to the information produced by ''GameSpot'' staff, the site also allows users to write their own reviews, blogs, and post on the site's forums. It has been owned by Fandom, Inc. since October 2022. In 2004, ''GameSpot'' won "Best Gaming Website" as chosen by the viewers in Spike TV's second ''Video Game Award Show'', and has won Webby Awards several times. The domain ''gamespot.com'' attracted at least 60 million visitors annually by October 2008 according to a Compete.com study. History In January 1996, Pete Deemer, Vince Broady and Jon Epstein quit their positions at IDG and founded SpotMedia Communications. SpotMedia then launched ''GameSpot'' on May 1, 1996. Originally, ''GameSpot'' focused solely on personal computer games, so a ...
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Boomerang
A boomerang () is a thrown tool, typically constructed with aerofoil sections and designed to spin about an axis perpendicular to the direction of its flight. A returning boomerang is designed to return to the thrower, while a non-returning boomerang is designed as a weapon to be thrown straight and is traditionally used by some Aboriginal Australians for hunting. Historically, boomerangs have been used for hunting, sport, and entertainment and are made in various shapes and sizes to suit different purposes. Although considered an Australian icon, ancient boomerangs have also been discovered in Africa, the Americas, and Eurasia. Description A boomerang is a throwing stick with aerodynamic properties, traditionally made of wood, but also of bone, horn, tusks and even iron. Modern boomerangs used for sport may be made from plywood or plastics such as ABS, polypropylene, phenolic paper, or carbon fibre-reinforced plastics. Boomerangs come in many shapes and sizes depen ...
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Flail (weapon)
A flail is a weapon consisting of a striking head attached to a handle by a flexible rope, strap, or chain. The chief tactical virtue of the flail was its capacity to strike around a defender's shield or parry. Its chief liability was a lack of precision and the difficulty of using it in close combat, or closely-ranked formations. There are two broad types of flail: a long, two-handed infantry weapon with a cylindrical head, and a shorter weapon with a round metal striking head. The longer cylindrical-headed flail is a hand weapon derived from the agricultural tool of the same name, commonly used in threshing. It was primarily considered a peasant's weapon, and while not common, they were deployed in Germany and Central Europe in the later Late Middle Ages. The smaller, more spherical-headed flail appears to be even less common; it appears occasionally in artwork from the 15th century onward, but many historians have expressed doubts that it ever saw use as an actual military ...
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Isometric Projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees. Overview The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection). An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the ''x'', ''y'', and ''z'' axes are all the same, or 120°. For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin or arctan , which is related to the Magic angle) about the horizontal axis. Note that with the ...
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