Toi (programming Language)
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Toi (programming Language)
Toi is an imperative, type-sensitive language that provides the basic functionality of a programming language. The language was designed and developed from the ground-up by Paul Longtine. Written in C, Toi was created with the intent to be an educational experience and serves as a learning tool (or toy, hence the name) for those looking to familiarize themselves with the inner-workings of a programming language. Specification Types 0 VOID - Null, no data 1 ADDR - Address type (bytecode) 2 TYPE - A `type` type 3 PLIST - Parameter list 4 FUNC - Function 5 OBJBLDR - Object builder 6 OBJECT - Object/Class 7 G_PTR - Generic pointer 8 G_INT - Generic integer 9 G_FLOAT - Generic double 10 G_CHAR - Generic character 11 G_STR - Generic string 12 S_ARRAY - Static array 13 D_ARRAY - Dynamic array 14 H_TABLE - Hashtable 15 G_FIFO - Stack Runtime Runtime context definition The runtime context keeps track of an individual threads metadata, such a ...
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Programming Language
A programming language is a system of notation for writing computer programs. Programming languages are described in terms of their Syntax (programming languages), syntax (form) and semantics (computer science), semantics (meaning), usually defined by a formal language. Languages usually provide features such as a type system, Variable (computer science), variables, and mechanisms for Exception handling (programming), error handling. An Programming language implementation, implementation of a programming language is required in order to Execution (computing), execute programs, namely an Interpreter (computing), interpreter or a compiler. An interpreter directly executes the source code, while a compiler produces an executable program. Computer architecture has strongly influenced the design of programming languages, with the most common type (imperative languages—which implement operations in a specified order) developed to perform well on the popular von Neumann architecture. ...
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Opcode
In computing, an opcode (abbreviated from operation code) is an enumerated value that specifies the operation to be performed. Opcodes are employed in hardware devices such as arithmetic logic units (ALUs), central processing units (CPUs), and software instruction sets. In ALUs, the opcode is directly applied to circuitry via an input signal bus. In contrast, in CPUs, the opcode is the portion of a machine language instruction that specifies the operation to be performed. CPUs Opcodes are found in the machine language instructions of CPUs as well as in some abstract computing machines. In CPUs, an opcode may be referred to as an instruction machine code, instruction code, instruction syllable, instruction parcel, or opstring. For any particular processor (which may be a general CPU or a more specialized processing unit), the opcodes are defined by the processor's instruction set architecture (ISA). They can be described using an opcode table. The types of operations may in ...
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Lexical Analysis
Lexical tokenization is conversion of a text into (semantically or syntactically) meaningful ''lexical tokens'' belonging to categories defined by a "lexer" program. In case of a natural language, those categories include nouns, verbs, adjectives, punctuations etc. In case of a programming language, the categories include identifiers, operators, grouping symbols, data types and language keywords. Lexical tokenization is related to the type of tokenization used in large language models (LLMs) but with two differences. First, lexical tokenization is usually based on a lexical grammar, whereas LLM tokenizers are usually probability-based. Second, LLM tokenizers perform a second step that converts the tokens into numerical values. Rule-based programs A rule-based program, performing lexical tokenization, is called ''tokenizer'', or ''scanner'', although ''scanner'' is also a term for the first stage of a lexer. A lexer forms the first phase of a compiler frontend in processing. ...
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Compiler
In computing, a compiler is a computer program that Translator (computing), translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that translate source code from a high-level programming language to a lower level language, low-level programming language (e.g. assembly language, object code, or machine code) to create an executable program.Compilers: Principles, Techniques, and Tools by Alfred V. Aho, Ravi Sethi, Jeffrey D. Ullman - Second Edition, 2007 There are many different types of compilers which produce output in different useful forms. A ''cross-compiler'' produces code for a different Central processing unit, CPU or operating system than the one on which the cross-compiler itself runs. A ''bootstrap compiler'' is often a temporary compiler, used for compiling a more permanent or better optimised compiler for a language. Related software ...
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Null Character
The null character is a control character with the value zero. Many character sets include a code point for a null character including Unicode (Universal Coded Character Set), ASCII (ISO/IEC 646), Baudot, ITA2 codes, the C0 control code, and EBCDIC. In modern character sets, the null character has a code point value of zero which is generally translated to a single code unit with a zero value. For instance, in UTF-8, it is a single, zero byte. However, in Modified UTF-8 the null character is encoded as two bytes : . This allows the byte with the value of zero, which is not used for any character, to be used as a string terminator. Originally, its meaning was like NOP when sent to a printer or a terminal, it had no effect (although some terminals incorrectly displayed it as space). When electromechanical teleprinters were used as computer output devices, one or more null characters were sent at the end of each printed line to allow time for the mechanism to return to the fir ...
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Conditional (computer Programming)
In computer science, conditionals (that is, conditional statements, conditional expressions and conditional constructs) are programming language constructs that perform different computations or actions or return different values depending on the value of a Boolean expression, called a ''condition''. Conditionals are typically implemented by selectively executing instructions. Although dynamic dispatch is not usually classified as a conditional construct, it is another way to select between alternatives at runtime. Terminology Conditional statements are imperative constructs executed for side-effect, while conditional expressions return values. Many programming languages (such as C) have distinct conditional statements and conditional expressions. Although in pure functional programming, conditional expressions do not have side-effects, many languages with conditional expressions (such as Lisp) support conditional side-effects. If–then(–else) The if–then or if ...
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Typeof
typeof, alternately also typeOf, and TypeOf, is an operator provided by several programming languages to determine the data type of a variable. This is useful when constructing programs that must accept multiple types of data without explicitly specifying the type. In languages that support polymorphism and type casting, the typeof operator may have one of two distinct meanings when applied to an object. In some languages, such as Visual Basic, the typeof operator returns the dynamic type of the object. That is, it returns the true, original type of the object, irrespective of any type casting. In these languages, the typeof operator is the method for obtaining run-time type information. In other languages, such as C# or D and, to some degree, in C (as part of nonstandard extensions and proposed standard revisions),Typeof
in "Using the GNU C ...
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Bytecode
Bytecode (also called portable code or p-code) is a form of instruction set designed for efficient execution by a software interpreter. Unlike human-readable source code, bytecodes are compact numeric codes, constants, and references (normally numeric addresses) that encode the result of compiler parsing and performing semantic analysis of things like type, scope, and nesting depths of program objects. The name ''bytecode'' stems from instruction sets that have one- byte opcodes followed by optional parameters. Intermediate representations such as bytecode may be output by programming language implementations to ease interpretation, or it may be used to reduce hardware and operating system dependence by allowing the same code to run cross-platform, on different devices. Bytecode may often be either directly executed on a virtual machine (a p-code machine, i.e., interpreter), or it may be further compiled into machine code for better performance. Since bytecode instruct ...
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GitHub
GitHub () is a Proprietary software, proprietary developer platform that allows developers to create, store, manage, and share their code. It uses Git to provide distributed version control and GitHub itself provides access control, bug tracking system, bug tracking, software feature requests, task management, continuous integration, and wikis for every project. Headquartered in California, GitHub, Inc. has been a subsidiary of Microsoft since 2018. It is commonly used to host open source software development projects. GitHub reported having over 100 million developers and more than 420 million Repository (version control), repositories, including at least 28 million public repositories. It is the world's largest source code host Over five billion developer contributions were made to more than 500 million open source projects in 2024. About Founding The development of the GitHub platform began on October 19, 2005. The site was launched in April 2008 by Tom ...
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Object (computer Science)
In software development, an object is an entity that has state, behavior, and identity. An object can model some part of reality or can be an invention of the design process whose collaborations with other such objects serve as the mechanisms that provide some higher-level behavior. Put another way, an object represents an individual, identifiable item, unit, or entity, either real or abstract, with a well-defined role in the problem domain. A programming language can be classified based on its support for objects. A language that provides an encapsulation construct for state, behavior, and identity is classified as object-based. If the language also provides polymorphism and inheritance it is classified as object-oriented. A language that supports creating an object from a class is classified as class-based. A language that supports object creation via a template object is classified as prototype-based. The concept of object is used in many different software contexts, ...
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Function (computer Science)
In computer programming, a function (also procedure, method, subroutine, routine, or subprogram) is a callable unit of software logic that has a well-defined interface and behavior and can be invoked multiple times. Callable units provide a powerful programming tool. The primary purpose is to allow for the decomposition of a large and/or complicated problem into chunks that have relatively low cognitive load and to assign the chunks meaningful names (unless they are anonymous). Judicious application can reduce the cost of developing and maintaining software, while increasing its quality and reliability. Callable units are present at multiple levels of abstraction in the programming environment. For example, a programmer may write a function in source code that is compiled to machine code that implements similar semantics. There is a callable unit in the source code and an associated one in the machine code, but they are different kinds of callable units with different impl ...
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