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Time Gal
is an interactive movie video game developed and published by Taito and Toei Company, and originally released as a laserdisc game in Japan for the arcades in 1985. It is an action game which uses full motion video (FMV) to display the on-screen action. The player must correctly choose the on-screen character's actions to progress the story. The pre-recorded animation for the game was produced by Toei Animation. The game is set in a fictional future where time travel is possible. The protagonist, Reika, travels to different time periods in search of a criminal, Luda, from her time. After successfully tracking down Luda, Reika prevents his plans to alter the past. ''Time Gal'' was inspired by the success of earlier laserdisc video games that used pre-recorded animation, including ''Dragon's Lair'' (1983) and the previous Taito/Toei collaboration ''Ninja Hayate'' (1984), while Reika's character design bears similarities to the anime characters Lum (from ''Urusei Yatsura'') and Y ...
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Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986) and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry - ''Space Invaders'' in particular was a major contributor to the growth of video games in the l ...
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Toei Animation
() is a Japanese animation studio primarily controlled by its namesake Toei Company. It has produced numerous series, including ''Sally the Witch,'' ''GeGeGe no Kitarō,'' ''Mazinger Z'', ''Galaxy Express 999'', ''Cutie Honey'', ''Dr. Slump'', ''Dragon Ball (TV series), Dragon Ball'', ''Saint Seiya'', ''Sailor Moon (TV series), Sailor Moon'', ''Slam Dunk (manga), Slam Dunk'', ''Digimon'', ''One Piece (TV series), One Piece'', ''Toriko'', ''World Trigger'', ''The Transformers (TV series), The Transformers'' (between 1984–1990, including several Japanese exclusive productions) and the ''Pretty Cure'' series. History The studio was founded by animators Kenzō Masaoka and Zenjirō Yamamoto in 1948 as . In 1956, Toei purchased the studio and it was renamed , doing business as Toei Animation Co., Ltd. outside Japan. In 1998, the Japanese name was renamed to Toei Animation. It has created a number of TV series and movies and adapted Japanese comics as animated series, many popular w ...
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GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its extensive use of game screenshots in page design because of the lack of good screen shots in other U.S. publications at the time. The original magazine ceased publishing in December 2000. In April 2010, Halverson relaunched ''GameFan'' as a hybrid video game/film magazine. However, this relaunch was short-lived and suffered from many internal conflicts, advertising revenue being the main one. History The idea for the name ''GameFan'' came from the Japanese Sega magazine called ''Megafan''. Although it began as an advertising supplement to sell imported video games mostly from Japan, the small text reviews and descriptions soon took on a life all their own, primarily due to the lack of refinement and sense of passion. Caricatures were given i ...
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Anno Domini
The terms (AD) and before Christ (BC) are used to label or number years in the Julian and Gregorian calendars. The term is Medieval Latin and means 'in the year of the Lord', but is often presented using "our Lord" instead of "the Lord", taken from the full original phrase "''anno Domini nostri Jesu Christi''", which translates to 'in the year of our Lord Jesus Christ'. The form "BC" is specific to English and equivalent abbreviations are used in other languages: the Latin form is but is rarely seen. This calendar era is based on the traditionally reckoned year of the conception or birth of Jesus, ''AD'' counting years from the start of this epoch and ''BC'' denoting years before the start of the era. There is no year zero in this scheme; thus ''the year AD 1 immediately follows the year 1 BC''. This dating system was devised in 525 by Dionysius Exiguus, but was not widely used until the 9th century. Traditionally, English follows Latin usage by placing the "AD" abbr ...
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Level (video Games)
In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty to appeal to players with different skill levels. Each level may present new concepts and challenges to keep a player's interest high. In games with linear progression, levels are areas of a larger world, such as Green Hill Zone. Games may also feature interconnected levels, representing locations. Although the challenge in a game is often to defeat some sort of character, levels are sometimes designed with a movement challenge, such as a jumping puzzle, a form of obstacle course. Players must judge the distance between platforms or ledges and safely jump between them to reach the next area. These puzzles can slow the momentum down for players of fast action games; the first ''Half-Life'''s penultimate chapter, "Interloper", featured mult ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics *Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde *Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcycle), a ...
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Full Motion Video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes, games that are primarily presented through FMVs are referred to as full-motion video games or interactive movies. The early 1980s saw almost exclusive use of the LaserDisc for FMV games. Many arcade games used the technology but it was ultimately considered to be a fad and fell out of use. In the early 1990s FMV games had a resurgence of interest, the proliferation of optical discs gave rise to a slew of original FMV-based computer games such as ''Night Trap'' (1992), ''The 7th Guest'' (1993), ''Voyeur'' (1993), ''Phantasmagoria '' (1995), and '' Daryl F. Gates' Police Quest: SWAT'' (1995). The introduction of CD-based consoles like  3DO,  CD-i, and Sega CD brought the concept of interactive FMV gameplay. Comp ...
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Porting
In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally designed for (e.g., different CPU, operating system, or third party library). The term is also used when software/hardware is changed to make them usable in different environments. Software is ''portable'' when the cost of porting it to a new platform is significantly less than the cost of writing it from scratch. The lower the cost of porting software relative to its implementation cost, the more portable it is said to be. Etymology The term "port" is derived from the Latin '' portāre'', meaning "to carry". When code is not compatible with a particular operating system or architecture, the code must be "carried" to the new system. The term is not generally applied to the process of adapting software to run with less memory on the sam ...
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Dirty Pair
is a series of Japanese light novels (the first one being a fix-up) written by Haruka Takachiho and illustrated by Yoshikazu Yasuhiko that was later adapted into anime and manga versions. The first stories that make up the first volume were first published on the ''S-F Magazine''. The franchise has been published in multiple formats, and adapted into various other media, resulting in eight novels and several shorter stories, a television series, two OVA series, two OVA features, a feature film, a number of graphic novels, and two short Japanese radio series. The 1985 television series won the Animage Anime Grand Prix prize for that year. The stories take place in the years 2138–43, by which time humanity has spread across some few thousand star systems. A corporation called the World Welfare Works Association (WWWA or 3WA) helps member systems of the United Galactica (UG) federation deal with various planetary-scale problems, for profit, by sending agents called "troub ...
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Urusei Yatsura
is a Japanese manga series written and illustrated by Rumiko Takahashi. It was serialized in Shogakukan's ''Weekly Shōnen Sunday'' from September 1978 to February 1987. Its 366 individual chapters were published in 34 ''tankōbon'' volumes. It tells the story of Ataru Moroboshi, and the alien Lum, who believes she is Ataru's wife after he accidentally proposes to her. The series makes heavy use of Japanese mythology, culture and puns. It was adapted into an anime television series produced by Kitty Films and broadcast on Fuji Television affiliates from October 1981, to March 1986, with 194 half-hour episodes. Twelve OVAs and six theatrical films followed, and the series was released on various home video formats. The manga series was republished in different formats in Japan. Viz Media released the series in North America in the 1990s under the names ''Lum * Urusei Yatsura'' and ''The Return of Lum'', but dropped it after eight issues. They re-licensed the manga and be ...
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Lum (Urusei Yatsura)
Lum the Invader Girl (), known in Japan simply as , is a fictional character and the female protagonist of Rumiko Takahashi's manga series ''Urusei Yatsura''. She is often believed to be the main protagonist of the series due to her iconic status. However, Takahashi has stated that Ataru Moroboshi is the main character. She is named Lamu in Animax's English-language dub of the series, and in the Italian and French anime dubs as well; however she is still called "Lum" in the Spanish anime dub. Her name is thought to come from popular 1970s swimsuit model Agnes Lum, as well as Rumiko Takahashi's nickname of "Rum" or "Lum" (from the interchangeable sound of the Rs and Ls in Japanese). Lum is considered a magical girlfriend, though significantly different from others such as Belldandy of ''Oh! My Goddess'' and Ai of ''Video Girl Ai''. While the latter two are openly considered "ideal" women by the protagonists of their respective series, Ataru often indicates publicly that Lum is ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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