Three-player Chess
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Three-player Chess
Three-player chess (also known as three-handed, three-man, or three-way chess) is a family of chess variants specially designed for three players. Many variations of three-player chess have been devised. They usually use a non-standard board, for example, a hexagonal or three-sided board that connects the center in a special way. The three armies are differentiated usually by color. Three-player chess variants (as well as other three-player games) are the hardest to design fairly, since the imbalance created when two players gang up against one is usually too great for the defending player to withstand. Some versions attempt to avoid this "petty diplomacy" problem by determining the victor as the player who first delivers checkmate, with the third player losing in addition to the checkmated player, or having the third player getting a half-point. Three-player variants Boards with hexagonal cells Some variants use a board with hexagonal cells. Usually three bishops per side are ...
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Chess Variants
A chess variant is a game related to, derived from, or inspired by chess. Such variants can differ from chess in many different ways. "International" or "Western" chess itself is one of a family of games which have related origins and could be considered variants of each other. Chess developed from '' chaturanga'', from which other members of this family, such as ''shatranj'', Tamerlane chess, '' shogi'', and ''xiangqi'' also evolved. Many chess variants are designed to be played with the equipment of regular chess. Most variants have a similar public-domain status as their parent game, but some have been made into commercial proprietary games. Just as in traditional chess, chess variants can be played over the board, by correspondence, or by computer. Some internet chess servers facilitate the play of some variants in addition to orthodox chess. In the context of chess problems, chess variants are called heterodox chess or fairy chess. Fairy chess variants tend to be created ...
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Hans Bodlaender
Hans Leo Bodlaender (born April 21, 1960) is a Dutch computer scientist, a professor of computer science at Utrecht University. Bodlaender is known for his work on graph algorithms and parameterized complexity and in particular for algorithms relating to tree decomposition of graphs. Life and work Born in Bennekom, Bodlaender was educated at Utrecht University, earning a doctorate in 1986 under the supervision of Jan van Leeuwen with the thesis ''Distributed Computing – Structure and Complexity.'' After postdoctoral research at the Massachusetts Institute of Technology in 1987, he returned to Utrecht as a faculty member. In 1987 he was appointed Assistant Professor and in 2003 Associate Professor. In 2014 he became full professor of algorithms and complexity at Utrecht, and at the same time added a part-time professorship in network algorithms at Eindhoven University of Technology. Bodlaender has written extensively about chess variants and founded the website ''The Chess Va ...
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Game Of The Three Kingdoms
Game of the Three Kingdoms (Chinese: , Pinyin: ''Sān-guó-qí'' ; also called Sanguo Qi, Three Kingdoms Chess, or Three-Handed Xiangqi) is a three-player variant of the game xiangqi ("Chinese chess"). The game symbolizes the Three Kingdoms period war (221–264) between the rival states Wei, Shu, and Wu, each vying for control of China after the fall of the Han dynasty. History The period of origination of Sanguo Qi is disputed and either belongs to the Southern Song dynasty (1127–1279) or the Qing dynasty (1644–1911). The two original Chinese texts which described the game are lost. O. von Möllendorff reported on the game in erman"Schachspiel der Chinesen" (English: "The Game of Chess of the Chinese") in the publication ''Mittheilungen der deutschen Gesellschaft für Natur- und Völkerkunde Ostasiens'' (English: "Journal of the German Society for Natural and Cultural Science of East Asia"), Leipzig, 1876. Möllendorff depicts a hexagonal gameboard comprising three xian ...
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Game Of The Three Friends
Game of the Three Friends (Chinese: , Pinyin: ''Sān-yǒu-qí'' ; also called Sanyou Qi or Three Friends Chess) is a three-player variant of the game xiangqi ("Chinese chess"). It was invented by Zheng Jinde (Chinese: , ''Zhèng Jìndé'') during the Qing dynasty (1661–1722 AD). The game symbolizes the Three Kingdoms period war (221–264 AD) between the rival states Wei, Shu, and Wu, each vying for control of China after the fall of the Han dynasty. Game overview The Three Friends are represented by colors blue, red, and green, respectively. Each player controls all the standard xiangqi pieces, with each general represented by the character of its respective kingdom. In addition, each player controls two extra pieces: "flag" () and "fire" (). A fire moves like a forward-moving ferz: one step diagonally forward, with no retreating, while a flag moves exactly two steps straight forward, until it crosses out of its own territory, after which it moves as a chariot. Checkmat ...
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Four-player Chess
Four-player chess (also known as four-handed chess) is a family of chess variants played with four people. The game features a special board typically made of a standard 8×8 square, with 3 rows of 8 cells each extending from each side, and requires two sets of differently colored pieces. The rules are similar to, but not the same as, regular chess. There are a variety of different rule variations; most variations, however, share a somewhat similar board and piece setup. Variation of four-handed chess have been around for centuries. The modern game has been around for over 200 years, popping up in different places in Europe. Historically, the Four-Handed Chess Club, which was founded by George Hope Verney around 1884 in London, is the most well known iteration. Currently, it can be played online, or bought commercially to be played in person. Gameplay can be in teams, typically with the two partners across from each other. It can also be free-for-all, with each of the players try ...
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Queen (chess)
The queen (♕, ♛) is the most powerful chess piece, piece in the game of chess. It can move any number of squares vertically, horizontally or , combining the powers of the Rook (chess), rook and Bishop (chess), bishop. Each player starts the game with one queen, placed in the middle of the first next to the King (chess), king. Because the queen is the strongest piece, a pawn (chess), pawn is promotion (chess), promoted to a queen in the vast majority of cases. The predecessor to the queen is the ''Ferz (chess), ferz'', a weak piece only able to move or capture one step diagonally, originating from the Persian game of shatranj. The modern queen gained its power and its modern move in Spain in the 15th century during Isabella of Castile, Isabella I's reign, perhaps inspired by her great political power. Placement and movement The white queen starts on d1, while the black queen starts on d8. With the chessboard oriented correctly, the white queen starts on a white square a ...
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Princess (chess)
The princess is a fairy chess piece that can move like a bishop or a knight. It cannot jump over other pieces when moving as a bishop but may do so when moving as a knight. The piece has acquired many names and is frequently called archbishop or cardinal; it may also simply be called the bishop+knight compound. Chess moves in this article use ''A'' as notation for the princess. Movement The princess can move as a bishop or a knight. History and nomenclature The princess is one of the most simply described fairy chess pieces and as such has a long history and has gone by many names. It was first used in Turkish Great Chess, a large medieval variant of chess, where it was called the ''vizir'' (not to be confused with the piece more commonly referred to as the wazir today, which is the (1,0) leaper). It was introduced in the West with Carrera's chess, a chess variant from 1617, where it was called a ''centaur'', and has been used in many chess variants since then. The n ...
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Empress (chess)
The empress is a fairy chess piece that can move like a rook or a knight. It cannot jump over other pieces when moving as a rook but may do so when moving as a knight. The piece has acquired many names and is frequently called chancellor or marshal. Chess moves in this article use ''C'' as notation for the empress. Movement The empress can move as a rook or a knight. History and nomenclature The empress is one of the most simply described fairy chess pieces and as such has a long history and has gone by many names. It was first used in Turkish Great Chess, a large medieval variant of chess, where it was called the ''war machine'' (dabbabah; not to be confused with the piece more commonly referred to as the dabbaba today, which is the (2,0) leaper). It was introduced in the West with Carrera's chess from 1617, where it was called a ''champion'', and has been used in many chess variants since then. The name ''chancellor'' was introduced by Ben Foster in his large varian ...
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Cylinder (geometry)
A cylinder (from ) has traditionally been a three-dimensional solid, one of the most basic of curvilinear geometric shapes. In elementary geometry, it is considered a prism with a circle as its base. A cylinder may also be defined as an infinite curvilinear surface in various modern branches of geometry and topology. The shift in the basic meaning—solid versus surface (as in ball and sphere)—has created some ambiguity with terminology. The two concepts may be distinguished by referring to solid cylinders and cylindrical surfaces. In the literature the unadorned term cylinder could refer to either of these or to an even more specialized object, the ''right circular cylinder''. Types The definitions and results in this section are taken from the 1913 text ''Plane and Solid Geometry'' by George Wentworth and David Eugene Smith . A ' is a surface consisting of all the points on all the lines which are parallel to a given line and which pass through a fixed plane curve in a pla ...
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Chess Pieces
A chess piece, or chessman, is a game piece that is placed on a chessboard to play the game of chess. It can be either white or black, and it can be one of six types: king, queen, rook, bishop, knight, or pawn. Chess sets generally come with sixteen pieces of each color. Additional pieces, usually an extra queen per color, may be provided for use in promotion. Number of pieces Each player begins with sixteen pieces (but see the subsection below for other usage of the term ''piece''). The pieces that belong to each player are distinguished by color: the lighter colored pieces are referred to as "white" and the player that owns them as "White", whereas the darker colored pieces are referred to as "black" and the player that owns them as "Black". In a standard game, each of the two players begins with the following sixteen pieces: * 1 king * 1 queen * 2 rooks * 2 bishops * 2 knights * 8 pawns Usage of the term ''piece'' The word "piece" has three meanings, depending on t ...
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Fairy Chess Piece
A fairy chess piece, variant chess piece, unorthodox chess piece, or heterodox chess piece is a chess piece not used in conventional chess but incorporated into certain chess variants and some chess problems. Compared to conventional pieces, fairy pieces vary mostly in the way they move, but they may also follow special rules for capturing, promotions, etc. Because of the distributed and uncoordinated nature of unorthodox chess development, the same piece can have different names, and different pieces can have the same name in various contexts. Most are symbolised as inverted or rotated icons of the standard pieces in diagrams, and the meanings of these "wildcards" must be defined in each context separately. Pieces invented for use in chess variants rather than problems sometimes instead have special icons designed for them, but with some exceptions (the princess, empress, and occasionally amazon), many of these are not used beyond the individual games for which they were invented ...
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