The Witcher (video Game)
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The Witcher (video Game)
''The Witcher'' ( pl, Wiedźmin (Warlock)) is a 2007 action role-playing game developed by CD Projekt Red for Microsoft Windows and CD Projekt on OS X. It was based on the fantasy novel series ''The Witcher'' by Polish author Andrzej Sapkowski. The game's story takes place after the events of the main saga. It was released in 2007 to positive reviews from critics and received an aggregate score of 81/100 on Metacritic. In 2009, a console version, ''The Witcher: Rise of the White Wolf'', was scheduled for release using an entirely new engine and combat system. This was suspended as a result of payment problems with console developers Widescreen Games. The first game has, to date, two sequels, namely '' The Witcher 2: Assassins of Kings'' in 2011 and '' The Witcher 3: Wild Hunt'' in 2015. A remake of ''The Witcher'' was announced in October 2022, which was formerly first teased under the codename "Canis Majoris". Entitled ''The Witcher Remake'', it will be developed using Unr ...
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CD Projekt Red
CD Projekt S.A. () is a Polish video game developer, publisher and distributor based in Warsaw, founded in May 1994 by Marcin Iwiński and Michał Kiciński. Iwiński and Kiciński were video game retailers before they founded the company, which initially acted as a distributor of foreign video games for the domestic market. The department responsible for developing original games, CD Projekt Red (stylised as CD PROJEKT RED), best known for ''The Witcher'' series, was formed in 2002. In 2008, CD Projekt launched the digital distribution service Good Old Games, now known as GOG.com. The company began by translating major video-game releases into Polish, collaborating with Interplay Entertainment for two ''Baldur's Gate'' games. CD Projekt was working on the PC version of '' Baldur's Gate: Dark Alliance'' when Interplay experienced financial difficulties. The game was cancelled and the company decided to reuse the code for their own video game. It became ''The Witcher'', a video ...
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Video Game Remake
A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake. Remakes are often made by the original developer or copyright holder, and sometimes by the fan community A fandom is a subculture composed of fans characterized by a feeling of empathy and camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant .... If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon. Definition A remake offers a newer interpretation of an ol ...
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Dandelion (The Witcher)
The fictional universe of ''The Witcher, The Witcher Saga'' was created by Polish writer Andrzej Sapkowski. The following is a list of notable characters from the series of book series and its adaptations. Overview * A dark grey cell indicates that the character did not appear or that the character's presence has yet to be announced. * A indicates a role as a younger version of character portrayed by another actor. * A indicates an uncredited role. * A indicates a photographic role. * A indicates a cameo role. * A indicates a voice-only role. * An indicates an appearance through archival footage or stills. * An indicates the actor was part of the main cast for the season. Main characters Geralt of Rivia Geralt of Rivia, known also as White Wolf (Old Speech: ''Gwynnbleid'') or the "Butcher of Blaviken", is a witcher and the protagonist of the ''Witcher'' series and its adaptations. He has been described as a character embodying "the neo-liberal anti-politics" spirit ...
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Triss Merigold
The fictional universe of '' The Witcher Saga'' was created by Polish writer Andrzej Sapkowski. The following is a list of notable characters from the series of book series and its adaptations. Overview * A dark grey cell indicates that the character did not appear or that the character's presence has yet to be announced. * A indicates a role as a younger version of character portrayed by another actor. * A indicates an uncredited role. * A indicates a photographic role. * A indicates a cameo role. * A indicates a voice-only role. * An indicates an appearance through archival footage or stills. * An indicates the actor was part of the main cast for the season. Main characters Geralt of Rivia Geralt of Rivia, known also as White Wolf (Old Speech: ''Gwynnbleid'') or the "Butcher of Blaviken", is a witcher and the protagonist of the ''Witcher'' series and its adaptations. He has been described as a character embodying "the neo-liberal anti-politics" spirit of the Polis ...
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The Lady Of The Lake (Sapkowski Novel)
''The Lady of the Lake'' ( Polish original title: ''Pani Jeziora'') is the fifth and final novel in the Witcher Saga written by Polish fantasy writer Andrzej Sapkowski, first published in Poland in 1999. It is a sequel to the fourth ''Witcher ''novel, '' The Tower of Swallows''. Plot Sir Galahad, King Arthur's knight, stumbles upon Ciri bathing. Ciri recounts her story to him, warning that it does not have a happy ending. Parallel to this, years after the main story, the sorceress Condwiramurs, is apprenticed to Nimue, the Lady of the Lake, to study the legend of Geralt and Ciri. Condwiramurs's has clairvoyant dreams, stimulated by studying paintings and other images of the story. In the present, Stefan Skellen, the coroner of Nilfgaard, is working with the sorcerer Vilgefortz, who has imprisoned the sorceress Yennefer. Geralt and his company - Dandelion, Regis, Milva, Angoulême, and Cahir - relax in the duchy of Toussaint. Geralt is distracted by monster-hunting and an af ...
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Replay Value
Replay may refer to: * Replay (sports), a replayed match between two sport teams Technology * Game replay, a recording of a game session. * Instant replay, in motion pictures and television, a showing again of part of a film * Replay Professional, a hardware sound sampling device used by the atari ST * ReplayTV, a digital video recorder (DVR) * Replay attack, in cryptography, an attack involving insertion of a message that has been sent previously * Replay system of NetBurst architecture microprocessors * REPLAY (software), a management system for audiovisual content developed at ETH Zurich Books * ''Replay'' (Grimwood novel), a 1986 science fiction novel by Ken Grimwood * ''Replay'' (Creech novel), a 2005 book by Sharon Creech * '' Replay: The History of Video Games'', a 2010 book by Tristan Donovan * '' RE:Play'', a 2006 original English-language manga by Christy Lijewski Film and television * ''Replay'' (2001 film), a 2001 French drama film * ''Replay'' (2003 film), a 2 ...
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Save Scumming
A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardware and memory improved, which led to bigger and more complex computer games, which, in turn, tended to take more and more time to play them from start to finish. This naturally led to the need to store in some way the progress, and how to handle the case where the player received a " game over". More modern games with a heavier emphasis on storytelling are designed to allow the player many choices that impact the story in a profound way later on, and some game designers do not want to allow more than one save game so that the experience will always be "fresh". Game designers allow players to prevent the loss of progress in the game (as might happen after a game over). Games designed this way encourage players to 'try things out', and on r ...
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Statistic (role-playing Games)
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice. For some types of statistics, this value may be accompanied with a descriptive adjective, sometimes called a ''specialisation'' or ''aspect'', that either describes how the character developed that particular score or an affinity for a particular use of that statistic (like ''Specialisations'' in ''Ars Magica'' or ''Attribute Aspects'' in ''Aria''). Most games divide their statistics into several categories. The set of categories actually used in a game system, as well as the precise statistics within each category, vary greatly. The most often used types of statistic include: * Attributes describe to what extent a character possesses natural, in-born characteristics common to all characters. * Advantages and disadvantages are useful or problematic characteristics that ...
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Health (game Terminology)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usual ...
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Combo (video Games)
In video games, a combo (short for combination) is a set of actions performed in sequence, usually with strict timing limitations, that yield a significant benefit or advantage. The term originates from fighting games where it is based upon the concept of a striking combination. It has been since applied more generally to a wide variety of genres, such as puzzle games, shoot 'em ups, and sports games. Combos are commonly used as an essential gameplay element, but can also serve as a high score or attack power modifier, or simply as a way to exhibit a flamboyant playing style. In fighting games, combo specifically indicates a timed sequence of moves which produce a cohesive series of hits, each of which leaves the opponent unable or almost unable to block or otherwise avoid the following hits in the sequence. History John Szczepaniak of ''Hardcore Gaming 101'' considers Data East's DECO Cassette System arcade title ''Flash Boy'' (1981), a scrolling action game based on the man ...
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Geralt Of Rivia
Geralt of Rivia ( pl, Geralt z Rivii) is a fictional character and the protagonist of ''The Witcher'' series of short stories and novels by Polish author Andrzej Sapkowski. He is a magically enhanced monster-hunter known as a "witcher", who possesses supernatural abilities due to his mutations. He was described by Péter Apor as a character embodying "the neo-liberal anti-politics" spirit of Polish popular culture of the 1990s, following his debut in the books. Geralt of Rivia is also the protagonist in CD Projekt Red's series of video games based on ''The Witcher''. In television adaptations, he was portrayed by Michał Żebrowski in '' The Hexer'' film and television series, while Henry Cavill portrays the character in the first three seasons of Netflix's ''The Witcher'' television series, with Tristan Ruggeri portraying a young Geralt in the first season, and Liam Hemsworth due to take over the role from the fourth season onward. Fictional biography Novels Geralt is a ...
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Third-person (video Games)
In 3D computer graphics, 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shot (filming), shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on ...
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