The Morning Improv
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The Morning Improv
''The Morning Improv'' is a series of webcomics created by Scott McCloud from 2001 to 2004. The series was entirely improvisational, as McCloud wrote one or two panels every morning. The Title (publishing), title of each of the 26 webcomics McCloud created for ''The Morning Improv'' were selected by his readers. Development Scott McCloud's ''The Morning Improv'' initially ran from August 2001 to June 2002, during which McCloud spent an hour or two every day of the week to slowly develop an experimental webcomic. For each webcomic in the ''Morning Improv'' series, McCloud picked a title that was sent to him by one of his fans and based the rest of the story around it. McCloud continued ''The Morning Improv'' in July 2003, after a year-long hiatus, using a slightly different mechanism to select a title. Rather than picking a title himself, McCloud set up a system to allow his readers to "vote" for one of ten submitted titles by micropayments, donating small amounts of money to McClo ...
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Scott McCloud
Scott McCloud (born Scott McLeod; June 10, 1960) is an American cartoonist and comics theorist. He is best known for his non-fiction books about comics: ''Understanding Comics'' (1993), '' Reinventing Comics'' (2000), and '' Making Comics'' (2006), all of which also use the medium of comics. He established himself as a comics creator in the 1980s as an independent superhero cartoonist and advocate for creator's rights. He rose to prominence in the industry beginning in the 1990s for his non-fiction works about the medium, and has advocated the use of new technology in the creation and distribution of comics. Early life McCloud was born in 1960McCloud, Scott. (2000), ''Reinventing Comics''. Paradox Press. p. 92 in Boston, Massachusetts, the youngest child of Willard Wise (a blind inventor and engineer) and Patricia Beatrice McLeod, and spent most of his childhood in Lexington, Massachusetts.Albert Boime and David Dodd (August 22, 2000)"PROFILE INTERVIEW: Scott McCloud". PopImag ...
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Anthropomorphism
Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals. Etymology Anthropomorphism and anthropomorphization derive from the verb form ''anthropomorphize'', itself derived from the Greek ''ánthrōpos'' (, "human") and ''morphē'' (, "form"). It is first attested in 1753, originally in reference to the heresy of applying a human form to the Christian God.''Oxford English Dictionary'', 1st ed. "anthropomorphism, ''n.''" Oxford University ...
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2001 Webcomic Debuts
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is ...
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2000s Webcomics
S, or s, is the nineteenth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''ess'' (pronounced ), plural ''esses''. History Origin Northwest Semitic šîn represented a voiceless postalveolar fricative (as in 'ip'). It originated most likely as a pictogram of a tooth () and represented the phoneme via the acrophonic principle. Ancient Greek did not have a phoneme, so the derived Greek letter sigma () came to represent the voiceless alveolar sibilant . While the letter shape Σ continues Phoenician ''šîn'', its name ''sigma'' is taken from the letter ''samekh'', while the shape and position of ''samekh'' but name of ''šîn'' is continued in the '' xi''. Within Greek, the name of ''sigma'' was influenced by its association with the Greek word (earlier ) "to hiss". The original name of the letter "sigma" may have been ''san'', but due to the compli ...
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Web Cartoonists' Choice Awards
The Web Cartoonists' Choice Awards (WCCA) were annual awards in which established webcartoonists nominated and selected outstanding webcomics. The awards were held between 2001 and 2008, were mentioned in a ''The New York Times'' column on webcomics in 2005, and have been mentioned as a tool for librarians. History The WCCA represent a form of peer recognition, with voting rights granted only to creators working on online webcomics. Winners of awards receive an individualized web banner for their site, although MegaCon announced in 2007 that a live presentation would be made for the first time. In 2003, 2005 and 2006 the awards were presented in an online ceremony depicted in comic strip form and involving a number of creators. The WCCA were started by Scott Maddix and Mark Mekkes in 2000, with the first awards made in 2001. Mekkes noted his motivation as being to "create a webcomic award process that would do the most to help the webcomic community and encourage creators to st ...
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Infinite Canvas
The infinite canvas refers to the potentially limitless space that is available to webcomics presented on the World Wide Web. The term was introduced by Scott McCloud in his 2000 book '' Reinventing Comics'', in which he suggested that webcomic creators could make a web page as large as needed to contain a comic page of any conceivable size. This infinite canvas would create an endless amount of storytelling benefits and would allow creators much more freedom in how they present their artwork. Journalists responded skeptically to McCloud's idea of the infinite canvas, as five years after ''Reinventing Comics'', the concept had not taken off in large proportions yet. Webcomics were primarily presented in the form of comic strips, which fit easily on a screen. Various webcomic creators have experimented with the infinite canvas, however, and extending comics to beyond what is possible in print has gained some popularity over the years. Description In comic books, the panels of ea ...
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Web Cartoonists' Choice Award
The Web Cartoonists' Choice Awards (WCCA) were annual awards in which established webcartoonists nominated and selected outstanding webcomics. The awards were held between 2001 and 2008, were mentioned in a ''The New York Times'' column on webcomics in 2005, and have been mentioned as a tool for librarians. History The WCCA represent a form of peer recognition, with voting rights granted only to creators working on online webcomics. Winners of awards receive an individualized web banner for their site, although MegaCon announced in 2007 that a live presentation would be made for the first time. In 2003, 2005 and 2006 the awards were presented in an online ceremony depicted in comic strip form and involving a number of creators. The WCCA were started by Scott Maddix and Mark Mekkes in 2000, with the first awards made in 2001. Mekkes noted his motivation as being to "create a webcomic award process that would do the most to help the webcomic community and encourage creators to st ...
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Bleeding Cool
Bleeding Cool is an Internet news site, focusing on comics, television, film, board games, and video games. Owned by Avatar Press, it was launched by Rich Johnston on March 27, 2009. Avatar Press also publishes an associated magazine, ''Bleeding Cool''. Content Among Bleeding Cool's features are a power list detailing the most influential people in the comics industry. In 2012, Bleeding Cool covered sexual harassment accusations leveled against DC Comics editor Eddie Berganza, beginning with an incident at WonderCon in Anaheim, California. Though that initial article was a blind item that did not name the victim or accused, four years later, Bleeding Cool named Berganza when it accused him of sexual harassment, and detailed how he had risen in the ranks at DC even after the accusations became known to his employers. This was followed by a November 2017 BuzzFeed report on accusations leveled against Berganza by several women that led to his termination from DC. In November 201 ...
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September 11 Attacks
The September 11 attacks, commonly known as 9/11, were four coordinated suicide terrorist attacks carried out by al-Qaeda against the United States on Tuesday, September 11, 2001. That morning, nineteen terrorists hijacked four commercial airliners scheduled to travel from the Northeastern United States to California. The hijackers crashed the first two planes into the Twin Towers of the World Trade Center in New York City, and the third plane into the Pentagon (the headquarters of the United States military) in Arlington County, Virginia. The fourth plane was intended to hit a federal government building in Washington, D.C., but crashed in a field following a passenger revolt. The attacks killed nearly 3,000 people and instigated the war on terror. The first impact was that of American Airlines Flight 11. It was crashed into the North Tower of the World Trade Center complex in Lower Manhattan at 8:46 a.m. Seventeen minutes later, at 9:03, the World Trade Cen ...
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Waiting Room
A waiting room or waiting hall is a building, or more commonly a part of a building or a room, where people sit or stand until the event or appointment for which they are waiting begins. There are two types of waiting room. One has individuals leave for appointments one at a time or in small groups, for instance at a doctor's office, a hospital triage area, or outside a school headmaster's office. The other has people leave en masse such as those at railway stations, bus stations, and airports. Both examples also highlight the difference between waiting rooms in which one is asked to wait (private waiting rooms) and waiting rooms in which one can enter at will (public waiting rooms). Order in private rooms People in private waiting rooms are queued up based on various methods in different types of waiting rooms. In hospital emergency department waiting areas, patients are triaged by a nurse, and they are seen by the doctor depending on the severity of their medical condition ...
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Walrus
The walrus (''Odobenus rosmarus'') is a large flippered marine mammal with a discontinuous distribution about the North Pole in the Arctic Ocean and subarctic seas of the Northern Hemisphere. The walrus is the only living species in the family Odobenidae and genus ''Odobenus''. This species is subdivided into two subspecies: the Atlantic walrus (''O. r. rosmarus''), which lives in the Atlantic Ocean, and the Pacific walrus (''O. r. divergens''), which lives in the Pacific Ocean. Adult walrus are characterised by prominent tusks and whiskers, and their considerable bulk: adult males in the Pacific can weigh more than and, among pinnipeds, are exceeded in size only by the two species of elephant seals. Walruses live mostly in shallow waters above the continental shelves, spending significant amounts of their lives on the sea ice looking for benthic bivalve mollusks to eat. Walruses are relatively long-lived, social animals, and they are considered to be a "keystone species ...
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Everyman
The everyman is a stock character of fiction. An ordinary and humble character, the everyman is generally a protagonist whose benign conduct fosters the audience's identification with them. Origin The term ''everyman'' was used as early as an English morality play from the early 1500s: ''The Summoning of'' ''Everyman''. The play's protagonist is an allegorical character representing an ordinary human who knows he is soon to die; according to literature scholar Harry Keyishian he is portrayed as "prosperous, gregarious, ndattractive". Harry Keyishian"Review of Douglas Morse, dir.,''The Summoning of Everyman'' (Grandfather Films, 2007)" ''Shakespeare Bulletin'' ( Johns Hopkins U P), 2008 Fall;26(3):45–48. Everyman is the only human character of the play; the others are embodied ideas such as Fellowship, who "symbolizes the transience and limitations of human friendship". The use of the term ''everyman'' to refer generically to a portrayal of an ordinary or typical perso ...
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