The Horus Heresy
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The Horus Heresy
''The Horus Heresy'' is an ongoing series of science fantasy set in the fictional ''Warhammer 40,000'' setting of tabletop miniatures wargame company Games Workshop. Penned by several authors, the series takes place during the Horus Heresy, a fictional galaxy-spanning civil war occurring 10,000 years before the far future of Warhammer 40,000. The war is described as a major contributing factor to the game's dystopian environment. The books are published in several media by the Black Library, a Games Workshop division, with the first title released in April 2006; the series consists of 61  published volumes; the concluding story, ''The End and the Death'', will be released in two volumes, with the first slated for release in February 2023. The series has developed into a distinct and successful product line for the Black Library; titles have often appeared in bestseller lists, and overall the work has received critical approval despite reservations. It is an es ...
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Contributors
Contributor may refer to: * Author, the originator of any written work which is contributed to a publication ** Freelance writer, an author working as an independent contractor for a publication *** Contributor network, a freelance writing arrangement used by online publications * Benefactor (law) A benefactor () is a person who gives some form of help to benefit a person, group or organization (the beneficiary), often gifting a monetary contribution in the form of an endowment to help a cause. Benefactors are humanitarian leaders and cha ..., a person who gives some form of help to benefit a person, group or organization The Contributor may refer to: * ''The Contributor'' (LDS magazine), a 19th-century periodical associated with The Church of Jesus Christ of Latter-day Saints * ''The Contributor'' (street paper), a street newspaper in Nashville, Tennessee * The Contributor (website), an American news reporting website {{disambig ...
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Shared Universe
A shared universe or shared world is a fictional universe from a set of creative works where more than one writer (or other artist) independently contributes a work that can stand alone but fits into the joint development of the storyline, characters, or world of the overall project. It is common in genres like science fiction. It differs from collaborative writing in which multiple artists are working together on the same work and from crossovers where the works and characters are independent except for a single meeting. The term ''shared universe'' is also used within comics to reflect the overall milieu created by the comic book publisher in which characters, events, and premises from one product line appear in other product lines in a media franchise. A specific kind of shared universe that is published across a variety of media (such as novels and films), each of them contributing to the growth, history, and status of the setting is called an "imaginary entertainment enviro ...
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Nonlinear Narrative
Nonlinear narrative, disjointed narrative, or disrupted narrative is a narrative technique, sometimes used in literature, film, video games, and other narratives, where events are portrayed, for example, out of chronological order or in other ways where the narrative does not follow the direct causality pattern of the events featured, such as parallel distinctive plot lines, dream immersions or narrating another story inside the main plot-line. Most of the time, it is used to mimic the structure and recall of a character, but has been used for other reasons as well. Literature Beginning a non-linear narrative ''in medias res'' (Latin: "into the middle of things") began in ancient times and was used as a convention of epic poetry, including Homer's ''Iliad'' in the 8th century BC. The technique of narrating most of the story in flashback is also seen in epic poetry, like the Indian epic the ''Mahabharata''. Several medieval '' Arabian Nights'' tales such as "The City of Brass" a ...
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Antagonist
An antagonist is a character in a story who is presented as the chief foe of the protagonist. Etymology The English word antagonist comes from the Greek ἀνταγωνιστής – ''antagonistēs'', "opponent, competitor, villain, enemy, rival," which is derived from ''anti-'' ("against") and ''agonizesthai'' ("to contend for a prize"). Types Heroes and villains The antagonist is commonly positioned against the protagonist and their world order. While most narratives will often portray the protagonist as a hero and the antagonist as a villain, like Harry Potter and Lord Voldemort in '' Harry Potter'', the antagonist does not always appear as the villain. In some narratives, like Light Yagami and L in '' Death Note'', the protagonist is a villain and the antagonist is an opposing hero. Antagonists are conventionally presented as making moral choices less savory than those of protagonists. This condition is often used by an author to create conflict within a story. This is ...
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Lupercal
The Lupercal (from Latin '' lupa'' "female wolf") was a cave at the southwest foot of the Palatine Hill in Rome, located somewhere between the temple of Magna Mater and the Sant'Anastasia al Palatino. In the legend of the founding of Rome, Romulus and Remus were found there by the she-wolf who suckled them until they were rescued by the shepherd Faustulus. Luperci, the priests of Faunus, celebrated certain ceremonies of the Lupercalia at the cave, from the earliest days of the City until at least 494 AD. Modern discovery In January 2007, Italian archaeologist Irene Iacopi announced that she had probably found the legendary cave beneath the remains of Emperor Augustus's house, the ''Domus Livia'', on the Palatine. Archaeologists came across the 15-meter-deep cavity while working to restore the decaying palace. On 20 November 2007, the first set of photos were released showing the vault of the grotto which is encrusted with colourful mosaics, pumice stones and seashells. The ce ...
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Story Arc
A story arc (also narrative arc) is the chronological construction of plot in a novel or story. It can also mean an extended or continuing storyline in episodic storytelling media such as television, comic books, comic strips, board games, video games, and films with each episode following a dramatic arc."Narrative Arc – What is Narrative Arc in Literature?"
ThoughtCo. On a , for example, the story would unfold over many episodes. In television, the use of the story arc is common in s, and even more so in



Trilogy
A trilogy is a set of three works of art that are connected and can be seen either as a single work or as three individual works. They are commonly found in literature, film, and video games, and are less common in other art forms. Three-part works that are considered components of a larger work also exist, such as the triptych or the three-movement sonata, but they are not commonly referred to with the term "trilogy". Most trilogies are works of fiction involving the same characters or setting, such as ''The Deptford Trilogy'' of novels by Robertson Davies, ''The Apu Trilogy'' of films by Satyajit Ray, '' The House'' of a single anthology stop motion animated film, and ''The Kingdom Trilogy'' of television miniseries from 1994 to 2022 by Lars von Trier. Other fiction trilogies are connected only by theme: for example, each film of Krzysztof Kieślowski's Three Colours trilogy explores one of the political ideals of the French Republic ( liberty, equality, fraternity). Trilogies ...
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Authors
An author is the writer of a book, article, play, mostly written work. A broader definition of the word "author" states: "''An author is "the person who originated or gave existence to anything" and whose authorship determines responsibility for what was created''." Typically, the first owner of a copyright is the person who created the work, i.e. the author. If more than one person created the work (i.e., multiple authors), then a case of joint authorship takes place. The copyright laws are have minor differences in various jurisdictions across the United States. The United States Copyright Office, for example, defines copyright as "a form of protection provided by the laws of the United States (title 17, U.S. Code) to authors of 'original works of authorship.'" Legal significance of authorship Holding the title of "author" over any "literary, dramatic, musical, artistic, rcertain other intellectual works" gives rights to this person, the owner of the copyright, especially t ...
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Short Story
A short story is a piece of prose fiction that typically can be read in one sitting and focuses on a self-contained incident or series of linked incidents, with the intent of evoking a single effect or mood. The short story is one of the oldest types of literature and has existed in the form of legends, mythic tales, folk tales, fairy tales, tall tales, fables and anecdotes in various ancient communities around the world. The modern short story developed in the early 19th century. Definition The short story is a crafted form in its own right. Short stories make use of plot, resonance, and other dynamic components as in a novel, but typically to a lesser degree. While the short story is largely distinct from the novel or novella/short novel, authors generally draw from a common pool of literary techniques. The short story is sometimes referred to as a genre. Determining what exactly defines a short story has been recurrently problematic. A classic definition of a short story ...
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Novellas
A novella is a narrative prose fiction whose length is shorter than most novels, but longer than most short stories. The English word ''novella'' derives from the Italian ''novella'' meaning a short story related to true (or apparently so) facts. Definition The Italian term is a feminine of ''novello'', which means ''new'', similarly to the English word ''news''. Merriam-Webster defines a novella as "a work of fiction intermediate in length and complexity between a short story and a novel". No official definition exists regarding the number of pages or words necessary for a story to be considered a novella, a short story or a novel. The Science Fiction and Fantasy Writers Association defines a novella's word count to be between 17,500 and 40,000 words. History The novella as a literary genre began developing in the Italian literature of the early Renaissance, principally Giovanni Boccaccio, author of ''The Decameron'' (1353). ''The Decameron'' featured 100 tales (named nove ...
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Anthology
In book publishing, an anthology is a collection of literary works chosen by the compiler; it may be a collection of plays, poems, short stories, songs or excerpts by different authors. In genre fiction, the term ''anthology'' typically categorizes collections of shorter works, such as short stories and short novels, by different authors, each featuring unrelated casts of characters and settings, and usually collected into a single volume for publication. Alternatively, it can also be a collection of selected writings (short stories, poems etc.) by one author. Complete collections of works are often called "complete works" or "" (Latin equivalent). Etymology The word entered the English language in the 17th century, from the Greek word, ἀνθολογία (''anthologic'', literally "a collection of blossoms", from , ''ánthos'', flower), a reference to one of the earliest known anthologies, the ''Garland'' (, ''stéphanos''), the introduction to which compares each of its ...
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Campaign Setting
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A ''campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game (such as the ''Forgotten Realms'' setting for ''Dungeons & Dragons'') or a specific genre of game (such as medieval fantasy, or outer space/science fiction adventure). There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds. While obviously connected to game materials, campaign settings are supported also by other media, such as novels and comic books. Examples of major campaign settings include numerous settings within the ''Dungeons & Dragons'', as well others such as ''Battletech' ...
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