The Fairyland Story
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The Fairyland Story
is a platform arcade video game developed and published by Taito in 1985. In the game, the player controls the witch Ptolemy, with the objective being to clear the screen of all enemies. Ptolemy can use her wand to turn the enemies into large cakes, which she can then push off of platforms onto other enemies, which will squash them and award bonus points. Various Items that increase Ptolemy's projectile radius, as well as kill multiple enemies at the same time, will also appear throughout the stages. Gameplay has been compared to later Taito platform games, such as ''Bubble Bobble'' and ''The NewZealand Story''. A Japanese MSX version developed and published by Hot-B was released in 1987, while an X68000 port was developed and published in 1991 by SPS. ''The Fairyland Story'' would be included in the arcade game collections ''Taito Legends 2'', '' Taito Memories Jokan, Taito Memories Pocket'', and ''Taito Legends Power-Up''. A 2003 port for Japanese mobile phones was made availab ...
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Taito
is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. It began production of video games in 1973. In 2005, Taito was purchased by Square Enix, becoming a wholly owned subsidiary by 2006. Taito is recognized as an important industry influencer in the early days of video games, producing a number of hit arcade games such as ''Speed Race'' (1974), ''Western Gun'' (1975), ''Space Invaders'' (1978), ''Bubble Bobble'' (1986) and ''Arkanoid'' (1986). Alongside Capcom, Konami, Namco and Sega, it is one of the most prominent video game companies from Japan and the first that exported its games into other countries. Several of its games have since been recognized as important and revolutionary for the industry - ''Space Invaders'' in particular was a major contributor to the growth of video games in the l ...
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Golem
A golem ( ; he, , gōlem) is an animated, anthropomorphic being in Jewish folklore, which is entirely created from inanimate matter (usually clay or mud). The most famous golem narrative involves Judah Loew ben Bezalel, the late 16th-century rabbi of Prague. According to '' Moment'' magazine, "the golem is a highly mutable metaphor with seemingly limitless symbolism. It can be a victim or villain, Jew or non-Jew, man or woman—or sometimes both. Over the centuries, it has been used to connote war, community, isolation, hope, and despair."Cooper, MarilynJewish Word , Golem" '' Moment''. 17 July 2017. 24 August 2017. Etymology The word ''golem'' occurs once in the Bible in Psalm 139:16, which uses the word (; my golem), that means "my light form", "raw" material, connoting the unfinished human being before God's eyes. The Mishnah uses the term for an uncultivated person: "Seven characteristics are in an uncultivated person, and seven in a learned one", () (Pirkei Avot 5:7 ...
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Retro Gamer
''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became a monthly. In 2005, a general decline in gaming and computer magazine readership led to the closure of its publishers, Live Publishing, and the rights to the magazine were later purchased by Imagine Publishing. It was taken over by Future plc on 21 October 2016, following Future's acquisition of Imagine Publishing. History The first 18 issues of the magazine came with a coverdisk. It usually contained freeware remakes of retro video games and emulators, but also videos and free commercial PC software such as ''The Games Factory'' and '' The Elder Scrolls: Arena''. Some issues had themed CDs containing the entire back catalogue of a publisher such as Durell, Llamasoft and Gremlin Graphics. On 27 September 2005, the magazine's original p ...
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Tose (company)
() (also called Tose Software) is a Japanese video game development company based in Kyoto. It is mostly known for developing Nintendo's ''Game & Watch Gallery'' series, various ''Dragon Ball'' games, as well as other Nintendo products. Tose has developed or co-developed over 1,000 games since the company's inception in 1979, but is virtually never credited in the games themselves (an exception to this is ''Game & Watch Gallery 4'' and ''The Legendary Starfy'' series, as Tose shares the copyright with Nintendo). "We're always behind the scenes," said Masa Agarida, Vice President of Tose's U.S. division. "Our policy is not to have a vision. Instead, we follow our customer's visions. Most of the time we refuse to put our name on the games, not even staff names." As such, Tose has gained a reputation for being a "ghost developer." History Tose was established in November 1979 in Higashiyama-ku, Kyoto, as an independent entity from Toa Seiko Co. Ltd. In April 1984, the company beg ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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4Gamer
''4Gamer.net'' is a Japanese video game website operated by Aetas Inc. It was launched in August 2000. The site initially focused on "western games" such as FPS and RTS genres,ゲームサイト大手の4Gamer.netを8億円で買収--デジタルハーツ (Major game site 4Gamer.net was acquired in 800 million Yen)
CNET Japan
the video gaming market, along with MMORPGs and s. Today, ''4Gamer.net'' is a comprehens ...
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Hamster Corporation
is a Japanese video game publisher, with office located in Setagaya, Tokyo, Japan. The game division of Toshiba-EMI Limited spun off Hamster Corporation in November 1999. On the Japanese PlayStation Store, more than 200 titles are distributed under the ''Arcade Archives'' brand, and 108 under the ''ACA Neo Geo'' brand. Hamster acquired the rights to Nihon Bussan's video games in March 2014, UPL's in May 2016, NMK's in June 2017, and Video System's in March 2018.pdate: Press release added Joystiq. Retrieved on 2013-08-23.) was a software framework us ... * ''Magic Arrows'' * ''Appli Archives'' PlayStation Portable * ''Arms' Heart'' * ''Sudoku by Nikoli'' * ''The Conveni Portable'' PlayStation Vita * ''Akari by Nikoli V'' * ''Hashi o Kakero by Nikoli V'' * ''Heyawake by Nikoli V'' * ''Hitori ni Shitekure by Nikoli V'' * ''Kakuro by Nikoli V'' * ''Masyu by Nikoli V'' * ''Number Link by Nikoli V'' * ''Nurikabe by Nikoli V'' * ''Shikaku ni Kire by Nikoli V'' * ''Slitherlink by ...
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Sharp X68000
The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 MHz Motorola 68000 CPU, 1 MB of RAM, and lacks a hard drive. The final model was released in 1993 with a 25 MHz Motorola 68030 CPU, 4 MB of RAM, and optional 80 MB SCSI hard drive. RAM in these systems is expandable to 12 MB, though most games and applications do not require more than 2 MB. The X68000 has graphics hardware similar to arcade video games of the late-1980s, with custom coprocessors supporting scrolling, tiled backgrounds, and large numbers of sprites. There are multiple sound chips supporting 8 channels of FM synthesis; 2 channels of stereo, digital audio; and one channel of pulse-code modulation audio. As such, video gaming was a major use of the X68000. Operating system The X68k runs an operating system called Human68k which was developed for Sharp by Hudson Soft. An MS-DOS-workalike, Human68k features English- ...
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Apple II
The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-molded plastic case, Rod Holt developed the switching power supply, while Steve Jobs's role in the design of the computer was limited to overseeing Jerry Manock's work on the plastic case. It was introduced by Jobs and Wozniak at the 1977 West Coast Computer Faire, and marks Apple's first launch of a personal computer aimed at a consumer market—branded toward American households rather than businessmen or computer hobbyists. ''Byte'' magazine referred to the Apple II, Commodore PET 2001, and TRS-80 as the "1977 Trinity". As the Apple II had the defining feature of being able to display color graphics, the Apple logo was redesigned to have a spectrum of colors. The Apple II is the first model in the Apple II series, followed by Apple ...
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Lode Runner
''Lode Runner'' is a 2D puzzle-platform game, developed by Doug Smith and published by Broderbund in 1983. Its gameplay mechanics are similar to ''Space Panic'' from 1980. The player controls a character who must collect all the gold pieces in a level and get to the end while being chased by a number of enemies. It is one of the first games to include a level editor. After the original game, a number of remakes, spin-offs and sequels were published in the ''Lode Runner'' series for different computers and consoles, and by different developers and publishers. Tozai Games holds the copyright and trademark rights. Development Around late 1980, high school student James Bratsanos heard from a friend about a new arcade video game, ''Space Panic'' by Universal, which involves climbing platforms and ladders while digging holes to trap monsters. Bratsanos was intrigued by his friend's description of the concept, and wanted to develop it further. He began writing a Commodore PET program ...
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Broderbund
Broderbund Software, Inc. (stylized as Brøderbund) was an American maker of video games, educational software, and productivity tools. Broderbund is best known for the 8-bit video game hits ''Choplifter'', ''Lode Runner'', ''Karateka'', and ''Prince of Persia'' (all of which originated on the Apple II), as well as ''The Print Shop''—originally for printing signs and banners on dot matrix printers—and the ''Myst'' and ''Carmen Sandiego'' games. The company was founded in Eugene, Oregon, and moved to San Rafael, California, then later to Novato, California. Brøderbund was purchased by SoftKey in 1998. Many of Broderbund's software titles, such as ''The Print Shop'', ''PrintMaster'', and ''Mavis Beacon'', are still published under the name "Brøderbund". Games released by the revived Broderbund are distributed by Encore, Inc. ''Brøderbund'' is now the brand name for Riverdeep's graphic design, productivity, and edutainment titles such as The Print Shop, ''Carmen Sandiego'', ...
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Dig Dug
is a maze game, maze arcade game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks. ''Dig Dug'' was planned and designed by Masahisa Ikegami, with help from ''Galaga'' creator Shigeru Yokoyama. It was programmed for the Namco Galaga arcade board by Shouichi Fukatani, who worked on many of Namco's earlier arcade games, along with Toshio Sakai. Music was composed by Yuriko Keino, including the character movement jingle at executives' request, as her first Namco game. Namco heavily marketed it as a "strategic digging game". Upon release, ''Dig Dug'' was well received by critics for its addictive gameplay, cute characters, and strategy. During the golden age of arcade video games, it was globally successful, including as the second highest-grossing arcade game of 1982 in video games, 1982 in Japan. It prompted ...
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