The End Is Nigh (video Game)
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The End Is Nigh (video Game)
''The End Is Nigh'' is a platform action-adventure video game developed by Edmund McMillen and Tyler Glaiel. It was released on July 12, 2017 on Microsoft Windows via Steam. Ports of the game were released on August 15, 2017, on macOS, December 12, 2017, for Linux and Nintendo Switch and on April 30, 2019, for PlayStation 4. The game has been described as a spiritual successor to McMillen's '' Super Meat Boy''. Gameplay The player controls Ash, a small blob. The game is divided into more than 600 single-screen, interconnected levels, forming over 12 chapters. The objective of the game is to clear the platforming challenges of each screen and proceed to the next, exploring the world and collecting items along the way. Collectable items include tumors, which unlock bonus levels and are used as lives in later chapters, and video game cartridges, which unlock retro levels. The retro levels in cartridges are generally themed on the regions where they are found, with matching ...
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Edmund McMillen
Edmund Charles McMillen (born March 2, 1980) is an American video game designer and artist known for his Flash game visual style. His most notable works include 2010's side-scroller '' Super Meat Boy'' and 2011's roguelike game '' The Binding of Isaac'' and its 2014 remake. Early life McMillen was born on March 2, 1980, to a family of "born-again Christians" of Mexican descent. A lifelong resident of Watsonville, in Santa Cruz, California, he attended Soquel High School. He is fond of drawing, his favorite subject being monsters. McMillen spent most of his childhood with his grandmother, whom he considers to be the greatest source of support in his creative endeavors. Later in his life, McMillen received a box from his grandmother that contained all of his drawings as a child. Many of these drawings can be seen by unlocking The Box in one of his games, '' The Basement Collection''. His childhood represents his own game creations, more specifically '' The Binding of Isaac: Rebirth' ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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1001 Spikes
''1001 Spikes'' is a platform game developed by 8bits Fanatics and Nicalis, and published by Nicalis. Originally named ''Aban Hawkins & the 1001 Spikes'', the game's objective is to escape a vast terrain and struggle to reach for victory without being impaled by spikes and many other disasters. Throughout the multiple travels, the game gets increasingly challenging, especially having to dodge falling stones and much more. Synopsis Jim Hawkins, a world-renowned archaeologist, has been lost within the frozen tundra of Antarctica. Before his disappearance, his daughter Tina is left with a map to the forgotten ruins of South America. Together with her estranged brother Aban, they explore the temple and try to retrieve their father's legacy. Reception ''1001 Spikes'' received positive reviews. Aggregating review website Metacritic gave the Wii U version 83/100 based on 6 reviews, the PlayStation 4 version 78/100 based on 8 reviews, the Microsoft Windows version 80/100 based on 4 r ...
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VVVVVV
''VVVVVV'' is a 2010 puzzle-platform game created by Terry Cavanagh (developer), Terry Cavanagh. In the game, the player controls Captain Viridian, who must rescue their spacecrew after a teleporter malfunction caused them to be separated in Dimension VVVVVV. The gameplay is characterized by the inability of the player to jump, instead opting on controlling the direction of gravity, causing the player to fall upwards or downwards. The game consists of more than 400 individual rooms, and also supports the creation of user-created levels. The game was built in Adobe Flash and released on January 11, 2010, for Microsoft Windows and OS X. The game was Porting, ported to C++ by Simon Roth in 2011, and released as part of the Humble Indie Bundle, Humble Indie Bundle #3. The port to C++ allowed the porting of the game to other platforms such as Linux, Pandora (console), Pandora, Nintendo 3DS, and Nintendo Switch. Gameplay Unlike most Platform video game, platforming games, in '' ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like ''Joystiq'' and '' Kotaku''. In 2007 the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to ''IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out promotional ...
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Adobe Flash
Adobe Flash (formerly Macromedia Flash and FutureSplash) is a multimedia Computing platform, software platform used for production of Flash animation, animations, rich web applications, application software, desktop applications, mobile apps, mobile games, and embedded web browser video players. Flash displays text, vector graphics, and raster graphics to provide animations, video games, and applications. It allows streaming of Flash Video, audio and video, and can capture mouse, keyboard, microphone, and camera input. Digital art, Artists may produce Flash graphics and animations using Adobe Animate (formerly known as Adobe Flash Professional). Programmer, Software developers may produce applications and video games using Adobe Flash Builder, FlashDevelop, Flash Catalyst, or any text editor combined with the Apache Flex SDK. End users view Flash content via Adobe Flash Player, Flash Player (for web browsers), Adobe AIR (for desktop or mobile apps), or third-party players such as ...
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Game Jam
A game jam is an event where participants try to make a video game from scratch. Depending on the format, participants might work independently, or in teams. The event duration usually ranges from 24 to 72 hours. Participants are generally programmers, game designers, artists, writers, and others in game development-related fields. While many game jams are run purely as a game-making exercise, some game jams are contests that offer prizes. Traditionally, game jams focus on video games;Shin, Kaneko, Matsui, Mikami, Nagaku, Nakabayashi, Ono, Yamane, and lovesplayingslendeLocalizing Global Game Jam Retrieved February 21, 2013. however, board games have also been the subject of game jams.Global Game Jam
Retrieved February 21, 2013.


History

The term ''game jam'' is a

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Apocalyptic And Post-apocalyptic Fiction
Apocalyptic and post-apocalyptic fiction is a subgenre of speculative fiction in which the Earth's (or another planet's) civilization is collapsing or has collapsed. The apocalypse event may be climatic, such as runaway climate change; astronomical, such as an impact event; destructive, such as nuclear holocaust or resource depletion; medical, such as a pandemic, whether natural or human-caused; end time, such as the Last Judgment, Second Coming or Ragnarök; or more imaginative, such as a zombie apocalypse, cybernetic revolt, technological singularity, dysgenics or alien invasion. The story may involve attempts to prevent an apocalypse event, deal with the impact and consequences of the event itself, or it may be post-apocalyptic, set after the event. The time may be directly after the catastrophe, focusing on the psychology of survivors, the way to keep the human race alive and together as one, or considerably later, often including that the existence of pre-catastro ...
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Edge Connector
An edge connector is the portion of a printed circuit board (PCB) consisting of traces leading to the edge of the board that are intended to plug into a matching socket. The edge connector is a money-saving device because it only requires a single discrete female connector (the male connector is formed out of the edge of the PCB), and they also tend to be fairly robust and durable. They are commonly used in computers for expansion slots for peripheral cards, such as PCI, PCI Express, and AGP cards. Socket design Edge connector sockets consist of a plastic "box" open on one side, with pins on one or both side(s) of the longer edges, sprung to push into the middle of the open center. Connectors are often keyed to ensure the correct polarity, and may contain bumps or notches both for polarity and to ensure that the wrong type of device is not inserted. The socket's width is chosen to fit to the thickness of the connecting PCB. The opposite side of the socket is often an insul ...
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ROM Cartridge
A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments. Read-Only Memory, ROM cartridges allow users to rapidly load and access programs and data alongside a floppy drive in a home computer; in a video game console, the cartridges are standalone. At the time around their release, ROM cartridges provided security against Software copyunauthorised copying of software. However, the manufacturing of ROM cartridges was more expensive than floppy disks, and the storage capacity was smaller. ROM cartridges and slots were also used for various hardware accessories and enhancements. The widespread usage of the ROM cartridge in video gaming applications has led it to be often colloquially called a game cartridge. History ROM cartridges were popularized by early home computer ...
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Brick (electronics)
A brick (or bricked device) is a mobile device, game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to a t ..., router or other consumer electronics, consumer electronic device that is no longer functional due to corrupted firmware, a computer hardware, hardware problem, or other damage. The term analogy, analogizes the device to a brick's modern technological usefulness. Cause and prevention Bricking a device is most often a result of interrupting an attempt to software update, update the device. Many devices have an update procedure which must not be interrupted before completion; if interrupted by a power failure, user intervention, or any other reason, the existing firmware may be partially overwritten and unusable. The risk of corruption can be minimized by taking all possi ...
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Data Corruption
In the pursuit of knowledge, data (; ) is a collection of discrete values that convey information, describing quantity, quality, fact, statistics, other basic units of meaning, or simply sequences of symbols that may be further interpreted. A datum is an individual value in a collection of data. Data is usually organized into structures such as tables that provide additional context and meaning, and which may themselves be used as data in larger structures. Data may be used as variables in a computational process. Data may represent abstract ideas or concrete measurements. Data is commonly used in scientific research, economics, and in virtually every other form of human organizational activity. Examples of data sets include price indices (such as consumer price index), unemployment rates, literacy rates, and census data. In this context, data represents the raw facts and figures which can be used in such a manner in order to capture the useful information out of it. Da ...
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